Remove nodeupdate and nodeupdate_single
authorRui <rui.minetest@gmail.com>
Wed, 30 Aug 2017 08:00:51 +0000 (17:00 +0900)
committerparamat <mat.gregory@virginmedia.com>
Wed, 30 Aug 2017 18:39:10 +0000 (19:39 +0100)
builtin/game/falling.lua

index 1ac4f70817d6fa07c8b427484d2bcbbf64cc39a2..a553400f0a0c550e50f42eb0de375f83287d5ad1 100644 (file)
@@ -308,19 +308,3 @@ local function on_punchnode(p, node)
        core.check_for_falling(p)
 end
 core.register_on_punchnode(on_punchnode)
-
---
--- Globally exported functions
---
-
--- TODO remove this function after the 0.4.15 release
-function nodeupdate(p)
-       core.log("deprecated", "nodeupdate: deprecated, please use core.check_for_falling instead")
-       core.check_for_falling(p)
-end
-
--- TODO remove this function after the 0.4.15 release
-function nodeupdate_single(p)
-       core.log("deprecated", "nodeupdate_single: deprecated, please use core.check_single_for_falling instead")
-       core.check_single_for_falling(p)
-end