#include "cpp_api/s_base.h"
#include "cpp_api/s_client.h"
#include "cpp_api/s_security.h"
+#include "util/basic_macros.h"
class Client;
class LocalPlayer;
private:
virtual void InitializeModApi(lua_State *L, int top);
+ DISABLE_CLASS_COPY(ClientScripting);
};
#endif
#include "cpp_api/s_base.h"
#include "cpp_api/s_mainmenu.h"
#include "cpp_api/s_async.h"
+#include "util/basic_macros.h"
/*****************************************************************************/
/* Scripting <-> Main Menu Interface */
void initializeModApi(lua_State *L, int top);
AsyncEngine asyncEngine;
+ DISABLE_CLASS_COPY(MainMenuScripting);
};
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
#include "cpp_api/s_security.h"
+#include "util/basic_macros.h"
/*****************************************************************************/
/* Scripting <-> Server Game Interface */
private:
void InitializeModApi(lua_State *L, int top);
+ DISABLE_CLASS_COPY(ServerScripting);
};
void log_deprecated(const std::string &message);