f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("item_fence.png");
+ f->setInventoryTexture("fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL;
sourcelist.push_back("cobble.png");
sourcelist.push_back("mossycobble.png");
sourcelist.push_back("gravel.png");
- sourcelist.push_back("cactus.png");
sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png");