* nil: return all entries,
* true: return only subdirectory names, or
* false: return only file names.
+* `minetest.safe_file_write(path, content)`: returns boolean indicating success
+ * Replaces contents of file at path with new contents in a safe (atomic) way.
+ Use this instead of below code when writing e.g. database files:
+ `local f = io.open(path, "wb"); f:write(content); f:close()`
* `minetest.get_version()`: returns a table containing components of the
engine version. Components:
* `project`: Name of the project, eg, "Minetest"
return 1;
}
+// safe_file_write(path, content)
+int ModApiUtil::l_safe_file_write(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *path = luaL_checkstring(L, 1);
+ size_t size;
+ const char *content = luaL_checklstring(L, 2, &size);
+
+ CHECK_SECURE_PATH(L, path, true);
+
+ bool ret = fs::safeWriteToFile(path, std::string(content, size));
+ lua_pushboolean(L, ret);
+
+ return 1;
+}
+
+// request_insecure_environment()
int ModApiUtil::l_request_insecure_environment(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
API_FCT(mkdir);
API_FCT(get_dir_list);
+ API_FCT(safe_file_write);
API_FCT(request_insecure_environment);
// get_dir_list(path, is_dir)
static int l_get_dir_list(lua_State *L);
+ // safe_file_write(path, content)
+ static int l_safe_file_write(lua_State *L);
+
// request_insecure_environment()
static int l_request_insecure_environment(lua_State *L);