* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call
Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")
Attributes are saved as a json in the player file in extended_attributes
key
They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).
* `0`: player is drowning,
* `1`-`10`: remaining number of bubbles
* `11`: bubbles bar is not shown
+* `set_attribute(attribute, value)`: sets an extra attribute with value on player
+* `get_attribute(attribute)`: returns value for extra attribute. Returns nil if no attribute found.
* `set_inventory_formspec(formspec)`
* Redefine player's inventory form
* Should usually be called in on_joinplayer
m_pitch(0),
m_fov(0),
m_wanted_range(0),
+ m_extended_attributes_modified(false),
// public
m_physics_override_speed(1),
m_physics_override_jump(1),
}
};
+typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes;
class RemotePlayer;
class PlayerSAO : public UnitSAO
int getWieldIndex() const;
void setWieldIndex(int i);
+ /*
+ Modding interface
+ */
+ inline void setExtendedAttribute(const std::string &attr, const std::string &value)
+ {
+ m_extra_attributes[attr] = value;
+ m_extended_attributes_modified = true;
+ }
+
+ inline bool getExtendedAttribute(const std::string &attr, std::string *value)
+ {
+ if (m_extra_attributes.find(attr) == m_extra_attributes.end())
+ return false;
+
+ *value = m_extra_attributes[attr];
+ return true;
+ }
+
+ inline const PlayerAttributes &getExtendedAttributes()
+ {
+ return m_extra_attributes;
+ }
+
+ inline bool extendedAttributesModified() const
+ {
+ return m_extended_attributes_modified;
+ }
+
+ inline void setExtendedAttributeModified(bool v)
+ {
+ m_extended_attributes_modified = v;
+ }
+
/*
PlayerSAO-specific
*/
f32 m_pitch;
f32 m_fov;
s16 m_wanted_range;
+
+ PlayerAttributes m_extra_attributes;
+ bool m_extended_attributes_modified;
public:
float m_physics_override_speed;
float m_physics_override_jump;
*/
#include "remoteplayer.h"
+#include <json/json.h>
#include "content_sao.h"
#include "filesys.h"
#include "gamedef.h"
#include "porting.h" // strlcpy
+#include "server.h"
#include "settings.h"
-
/*
RemotePlayer
*/
}
infostream << "Didn't find free file for player " << m_name << std::endl;
- return;
}
+void RemotePlayer::serializeExtraAttributes(std::string &output)
+{
+ assert(m_sao);
+ Json::Value json_root;
+ const PlayerAttributes &attrs = m_sao->getExtendedAttributes();
+ for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
+ json_root[(*it).first] = (*it).second;
+ }
+
+ Json::FastWriter writer;
+ output = writer.write(json_root);
+ m_sao->setExtendedAttributeModified(false);
+}
+
+
void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
PlayerSAO *sao)
{
try {
sao->setBreath(args.getS32("breath"), false);
} catch (SettingNotFoundException &e) {}
+
+ try {
+ std::string extended_attributes = args.get("extended_attributes");
+ Json::Reader reader;
+ Json::Value attr_root;
+ reader.parse(extended_attributes, attr_root);
+
+ const Json::Value::Members attr_list = attr_root.getMemberNames();
+ for (Json::Value::Members::const_iterator it = attr_list.begin();
+ it != attr_list.end(); ++it) {
+ Json::Value attr_value = attr_root[*it];
+ sao->setExtendedAttribute(*it, attr_value.asString());
+ }
+ } catch (SettingNotFoundException &e) {}
}
inventory.deSerialize(is);
Settings args;
args.setS32("version", 1);
args.set("name", m_name);
- //args.set("password", m_password);
// This should not happen
assert(m_sao);
args.setFloat("yaw", m_sao->getYaw());
args.setS32("breath", m_sao->getBreath());
+ std::string extended_attrs = "";
+ serializeExtraAttributes(extended_attrs);
+ args.set("extended_attributes", extended_attrs);
+
args.writeLines(os);
os<<"PlayerArgsEnd\n";
class PlayerSAO;
-enum RemotePlayerChatResult {
+enum RemotePlayerChatResult
+{
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
+
/*
Player on the server
*/
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
+ void serializeExtraAttributes(std::string &output);
PlayerSAO *m_sao;
bool m_dirty;
return 1;
}
+// set_attribute(self, attribute, value)
+int ObjectRef::l_set_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+ std::string value = luaL_checkstring(L, 3);
+
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ co->setExtendedAttribute(attr, value);
+ }
+ return 1;
+}
+
+// get_attribute(self, attribute)
+int ObjectRef::l_get_attribute(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if (co == NULL) {
+ return 0;
+ }
+
+ std::string attr = luaL_checkstring(L, 2);
+
+ std::string value = "";
+ if (co->getExtendedAttribute(attr, &value)) {
+ lua_pushstring(L, value.c_str());
+ return 1;
+ }
+
+ return 0;
+}
+
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, get_breath),
luamethod(ObjectRef, set_breath),
+ luamethod(ObjectRef, get_attribute),
+ luamethod(ObjectRef, set_attribute),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
// get_breath(self, breath)
static int l_get_breath(lua_State *L);
+ // set_attribute(self, attribute, value)
+ static int l_set_attribute(lua_State *L);
+
+ // get_attribute(self, attribute)
+ static int l_get_attribute(lua_State *L);
+
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);
float m_time_of_day_send_timer;
// Uptime of server in seconds
MutexedVariable<double> m_uptime;
-
/*
Client interface
*/
for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
it != m_players.end();
++it) {
- if ((*it)->checkModified()) {
+ if ((*it)->checkModified() ||
+ ((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
(*it)->save(players_path, m_server);
}
}