if self:state() then
return false
end
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.door_toggle(self.pos, player)
+ return _doors.door_toggle(self.pos, nil, player)
end,
state = function(self)
local state = minetest.get_meta(self.pos):get_int("state")
if self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
close = function(self, player)
if not self:state() then
return false
end
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
toggle = function(self, player)
- return _doors.trapdoor_toggle(self.pos, player)
+ return _doors.trapdoor_toggle(self.pos, nil, player)
end,
state = function(self)
- return node_name:sub(-5) == "_open"
+ return minetest.get_node(self.pos).name:sub(-5) == "_open"
end
}
else
function _doors.door_toggle(pos, node, clicker)
local meta = minetest.get_meta(pos)
+ node = node or minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local name = def.door.name
----trapdoor----
function _doors.trapdoor_toggle(pos, node, clicker)
+ node = node or minetest.get_node(pos)
if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")