dungeon_loot.registered_loot = {
-- buckets
{name = "bucket:bucket_empty", chance = 0.55},
- -- water in deserts or above ground, lava otherwise
- {name = "bucket:bucket_water", chance = 0.45, types = {"sandstone", "desert"}},
- {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, types = {"normal"}},
- {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, types = {"normal"}},
+ -- water in deserts/ice or above ground, lava otherwise
+ {name = "bucket:bucket_water", chance = 0.45,
+ types = {"sandstone", "desert", "ice"}},
+ {name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
+ types = {"normal"}},
+ {name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
+ types = {"normal"}},
-- various items
{name = "default:stick", chance = 0.6, count = {3, 6}},
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "default:apple", chance = 0.4, count = {1, 4}},
- {name = "farming:seed_cotton", chance = 0.4, count = {1, 4}, types = {"normal"}},
- {name = "default:cactus", chance = 0.4, count = {1, 4}, types = {"sandstone", "desert"}},
+ {name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
+ types = {"normal"}},
+ {name = "default:cactus", chance = 0.4, count = {1, 4},
+ types = {"sandstone", "desert"}},
-- minerals
{name = "default:coal_lump", chance = 0.9, count = {1, 12}},
{name = "default:axe_diamond", chance = 0.05},
-- natural materials
- {name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"normal"}},
- {name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768}, types = {"sandstone"}},
- {name = "default:desert_cobble", chance = 0.8, count = {4, 32}, types = {"desert"}},
- {name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768}},
+ {name = "default:sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
+ types = {"normal"}},
+ {name = "default:desert_sand", chance = 0.8, count = {4, 32}, y = {-64, 32768},
+ types = {"sandstone"}},
+ {name = "default:desert_cobble", chance = 0.8, count = {4, 32},
+ types = {"desert"}},
+ {name = "default:snow", chance = 0.8, count = {8, 64}, y = {-64, 32768},
+ types = {"ice"}},
+ {name = "default:dirt", chance = 0.6, count = {2, 16}, y = {-64, 32768},
+ types = {"normal", "sandstone", "desert"}},
{name = "default:obsidian", chance = 0.25, count = {1, 3}, y = {-32768, -512}},
{name = "default:mese", chance = 0.15, y = {-32768, -512}},
}