m_nearest_unsent_reset_timer += dtime;
if(m_nothing_to_send_pause_timer >= 0)
- {
return;
- }
+
+ Player *player = server->m_env->getPlayer(peer_id);
+ // This can happen sometimes; clients and players are not in perfect sync.
+ if(player == NULL)
+ return;
// Won't send anything if already sending
if(m_blocks_sending.size() >= g_settings->getU16
//TimeTaker timer("RemoteClient::GetNextBlocks");
- Player *player = server->m_env->getPlayer(peer_id);
-
- assert(player != NULL);
-
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
v3f playerspeeddir(0,0,0);