Don't say 'Creating server and client' if the server is remote, so not being created
authorCiaran Gultnieks <ciaran@ciarang.com>
Thu, 19 May 2011 11:18:42 +0000 (12:18 +0100)
committerCiaran Gultnieks <ciaran@ciarang.com>
Thu, 19 May 2011 11:18:42 +0000 (12:18 +0100)
src/game.cpp

index d902620605f86caf4cf09cfa5f4bec82f804f310..d6b1117c145ec4877cdbee83c9d85f3f6dafb7de 100644 (file)
@@ -672,7 +672,6 @@ void the_game(
        guienv->drawAll();
        driver->endScene();
 
-       std::cout<<DTIME<<"Creating server and client"<<std::endl;
        
        /*
                Create server.
@@ -680,6 +679,7 @@ void the_game(
        */
        SharedPtr<Server> server;
        if(address == ""){
+               std::cout<<DTIME<<"Creating server"<<std::endl;
                server = new Server(map_dir);
                server->start(port);
        }
@@ -688,6 +688,7 @@ void the_game(
                Create client
        */
 
+       std::cout<<DTIME<<"Creating client"<<std::endl;
        Client client(device, playername.c_str(), draw_control);
                        
        Address connect_address(0,0,0,0, port);