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Allow looping of local and positional sounds
author
Perttu Ahola
<celeron55@gmail.com>
Sun, 8 Apr 2012 11:35:57 +0000
(14:35 +0300)
committer
Perttu Ahola
<celeron55@gmail.com>
Sun, 8 Apr 2012 11:35:57 +0000
(14:35 +0300)
src/client.cpp
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diff --git
a/src/client.cpp
b/src/client.cpp
index de3c636988aa0d49f5f37eb75120b25748bf639f..7f92e5176f2b76203777f2aac3ef7fb85b808d7a 100644
(file)
--- a/
src/client.cpp
+++ b/
src/client.cpp
@@
-1639,10
+1639,10
@@
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
int client_id = -1;
switch(type){
case 0: // local
- client_id = m_sound->playSound(name,
false
, gain);
+ client_id = m_sound->playSound(name,
loop
, gain);
break;
case 1: // positional
- client_id = m_sound->playSoundAt(name,
false
, gain, pos);
+ client_id = m_sound->playSoundAt(name,
loop
, gain, pos);
break;
case 2: { // object
ClientActiveObject *cao = m_env.getActiveObject(object_id);