inventory_image = "default_paper.png",
})
-local function book_on_use(itemstack, user, pointed_thing)
+local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
- local title, text, owner = "", "", player_name
+ local formspec, title, text, text_len, page, page_max, cpp, owner =
+ "", "", "", 1, 1, 1, 1, player_name
+
if data then
- title, text, owner = data.title, data.text, data.owner
+ title = data.title
+ text = data.text
+ owner = data.owner
+ text_len = data.text_len
+ page = data.page
+ page_max = data.page_max
+ cpp = data.chars_per_page
end
- local formspec
+
if owner == player_name then
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
formspec = "size[8,8]" .. default.gui_bg ..
default.gui_bg_img ..
"label[0.5,0.5;by " .. owner .. "]" ..
- "label[0.5,0;" .. minetest.formspec_escape(title) .. "]" ..
- "textarea[0.5,1.5;7.5,7;text;;" ..
- minetest.formspec_escape(text) .. "]"
+ "tablecolumns[color;text]" ..
+ "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
+ "table[0.4,0;4,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]"..
+ "textarea[0.5,1.5;7.5,7;;".. minetest.formspec_escape(text:sub(
+ (cpp * page) - cpp, cpp * page)) .. ";]" ..
+ "button[4.6,0.2;0.8,0.8;book_prev;<]" ..
+ "label[5.35,0.3;Page " .. page .. " of " .. page_max .. "]"..
+ "button[7,0.2;0.8,0.8;book_next;>]"
end
- minetest.show_formspec(user:get_player_name(), "default:book", formspec)
+
+ minetest.show_formspec(player_name, "default:book", formspec)
end
-minetest.register_on_player_receive_fields(function(player, form_name, fields)
- if form_name ~= "default:book" or not fields.save or
- fields.title == "" or fields.text == "" then
- return
- end
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "default:book" then return end
local inv = player:get_inventory()
local stack = player:get_wielded_item()
- local new_stack, data
- if stack:get_name() ~= "default:book_written" then
- local count = stack:get_count()
- if count == 1 then
- stack:set_name("default:book_written")
+
+ if fields.save and fields.title ~= "" and fields.text ~= "" then
+ local new_stack, data
+ if stack:get_name() ~= "default:book_written" then
+ local count = stack:get_count()
+ if count == 1 then
+ stack:set_name("default:book_written")
+ else
+ stack:set_count(count - 1)
+ new_stack = ItemStack("default:book_written")
+ end
else
- stack:set_count(count - 1)
- new_stack = ItemStack("default:book_written")
+ data = minetest.deserialize(stack:get_metadata())
end
- else
- data = minetest.deserialize(stack:get_metadata())
- end
- if not data then data = {} end
- data.title = fields.title
- data.text = fields.text
- data.owner = player:get_player_name()
- local data_str = minetest.serialize(data)
- if new_stack then
- new_stack:set_metadata(data_str)
- if inv:room_for_item("main", new_stack) then
- inv:add_item("main", new_stack)
+
+ if not data then data = {} end
+ data.title = fields.title
+ data.text = fields.text
+ data.text_len = fields.text:len()
+ data.page = 1
+ data.chars_per_page = 650
+ data.page_max = math.ceil(data.text_len / data.chars_per_page)
+ data.owner = player:get_player_name()
+ local data_str = minetest.serialize(data)
+
+ if new_stack then
+ new_stack:set_metadata(data_str)
+ if inv:room_for_item("main", new_stack) then
+ inv:add_item("main", new_stack)
+ else
+ minetest.add_item(player:getpos(), new_stack)
+ end
else
- minetest.add_item(player:getpos(), new_stack)
+ stack:set_metadata(data_str)
end
- else
+
+ player:set_wielded_item(stack)
+
+ elseif fields.book_next or fields.book_prev then
+ local data = minetest.deserialize(stack:get_metadata())
+ if fields.book_next then
+ data.page = data.page + 1
+ if data.page > data.page_max then
+ data.page = 1
+ end
+ else
+ data.page = data.page - 1
+ if data.page == 0 then
+ data.page = data.page_max
+ end
+ end
+
+ local data_str = minetest.serialize(data)
stack:set_metadata(data_str)
+ book_on_use(stack, player)
end
- player:set_wielded_item(stack)
end)
minetest.register_craftitem("default:book", {