Add player sprite textures back into the engine as a fallback (#8823)
authorParamat <paramat@users.noreply.github.com>
Tue, 20 Aug 2019 20:09:44 +0000 (21:09 +0100)
committerGitHub <noreply@github.com>
Tue, 20 Aug 2019 20:09:44 +0000 (21:09 +0100)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.

textures/base/pack/player.png [new file with mode: 0644]
textures/base/pack/player_back.png [new file with mode: 0644]

diff --git a/textures/base/pack/player.png b/textures/base/pack/player.png
new file mode 100644 (file)
index 0000000..6d61c43
Binary files /dev/null and b/textures/base/pack/player.png differ
diff --git a/textures/base/pack/player_back.png b/textures/base/pack/player_back.png
new file mode 100644 (file)
index 0000000..5e9ef05
Binary files /dev/null and b/textures/base/pack/player_back.png differ