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video: cfb_console: fix hang if splashimage file is missing
author
Anatolij Gustschin
<agust@denx.de>
Wed, 30 Nov 2016 13:30:59 +0000
(14:30 +0100)
committer
Anatolij Gustschin
<agust@denx.de>
Fri, 13 Jan 2017 19:20:35 +0000
(20:20 +0100)
If the splash file doesn't exist, the booting stops bricking
the boards. Check return value of prepare function and stop
decoding the logo data if splash prepare stage failed.
Signed-off-by: Anatolij Gustschin <agust@denx.de>
drivers/video/cfb_console.c
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diff --git
a/drivers/video/cfb_console.c
b/drivers/video/cfb_console.c
index c0b1b8dc17e2bd15785e97a209f42ea9843be0cf..a4cbc4456491a1afc7cbe1d69d9e226fc62ca75e 100644
(file)
--- a/
drivers/video/cfb_console.c
+++ b/
drivers/video/cfb_console.c
@@
-1861,14
+1861,16
@@
static void *video_logo(void)
__maybe_unused int y_off = 0;
__maybe_unused ulong addr;
__maybe_unused char *s;
- __maybe_unused int len, space;
+ __maybe_unused int len,
ret,
space;
splash_get_pos(&video_logo_xpos, &video_logo_ypos);
#ifdef CONFIG_SPLASH_SCREEN
s = getenv("splashimage");
if (s != NULL) {
- splash_screen_prepare();
+ ret = splash_screen_prepare();
+ if (ret < 0)
+ return video_fb_address;
addr = simple_strtoul(s, NULL, 16);
if (video_display_bitmap(addr,