Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
// Save bandwidth by only updating position when
// player is not dead and something changed
- if (m_activeobjects_received && player->isDead())
- return;
+ // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
+ // if (m_activeobjects_received && player->isDead())
+ // return;
if (
player->last_position == player->getPosition() &&