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Remove log_mods from TNT
author
Craig Davison
<craig@davison.io>
Mon, 1 Feb 2016 17:16:20 +0000
(17:16 +0000)
committer
paramat
<mat.gregory@virginmedia.com>
Thu, 18 Feb 2016 13:56:50 +0000
(13:56 +0000)
This option is not documented nor is it used with any other mod in Minetest Game so why should it be used in TNT?
mods/tnt/init.lua
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diff --git
a/mods/tnt/init.lua
b/mods/tnt/init.lua
index e10ac2fe1e948f70a24b9d83b2883fe0823b6054..4e033c61aaeb7278f13fac99da83335fa3658ed5 100644
(file)
--- a/
mods/tnt/init.lua
+++ b/
mods/tnt/init.lua
@@
-395,8
+395,3
@@
minetest.register_craft({
{"", "group:wood", ""}
}
})
-
-if minetest.setting_get("log_mods") then
- minetest.debug("[TNT] Loaded!")
-end
-