end
local status = obj ~= nil
local player_name = player:get_player_name()
- if default.player_attached[player_name] == status then
+ if player_api.player_attached[player_name] == status then
return
end
- default.player_attached[player_name] = status
+ player_api.player_attached[player_name] = status
if status then
- player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
+ player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
dofile(carts.modpath.."/functions.lua")
dofile(carts.modpath.."/rails.lua")
-
--- Support for non-default games
-if not default.player_attached then
- default.player_attached = {}
-end
-
dofile(carts.modpath.."/cart_entity.lua")