minetest.register_node("default:jungleleaves", {
description = "Jungle Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
- waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
minetest.register_node("default:leaves", {
description = "Leaves",
drawtype = "allfaces_optional",
+ waving = 1,
visual_scale = 1.3,
tiles = {"default_leaves.png"},
paramtype = "light",
- waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
drop = {
minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
+ waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
paramtype = "light",
- waving = 1,
walkable = false,
is_ground_content = true,
buildable_to = true,
minetest.register_node("default:grass_1", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
minetest.register_node("default:grass_2", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_2.png"},
inventory_image = "default_grass_2.png",
wield_image = "default_grass_2.png",
minetest.register_node("default:grass_3", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_3.png"},
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
minetest.register_node("default:grass_4", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_4.png"},
inventory_image = "default_grass_4.png",
wield_image = "default_grass_4.png",
minetest.register_node("default:grass_5", {
description = "Grass",
drawtype = "plantlike",
+ waving = 1,
tiles = {"default_grass_5.png"},
inventory_image = "default_grass_5.png",
wield_image = "default_grass_5.png",
--
-- Override grass for drops
--
-minetest.register_node(":default:grass_1", {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_1.png"},
- -- use a bigger inventory image
- inventory_image = "default_grass_3.png",
- wield_image = "default_grass_3.png",
- paramtype = "light",
- waving = 1,
- walkable = false,
- buildable_to = true,
- drop = {
- max_items = 1,
- items = {
- {items = {'farming:seed_wheat'},rarity = 5},
- {items = {'default:grass_1'}},
- }
- },
- groups = {snappy=3,flammable=3,flora=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- on_place = function(itemstack, placer, pointed_thing)
- -- place a random grass node
- local stack = ItemStack("default:grass_"..math.random(1,5))
- local ret = minetest.item_place(stack, placer, pointed_thing)
- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
- end,
-})
-
-for i=2,5 do
- minetest.register_node(":default:grass_"..i, {
- description = "Grass",
- drawtype = "plantlike",
- tiles = {"default_grass_"..i..".png"},
- inventory_image = "default_grass_"..i..".png",
- wield_image = "default_grass_"..i..".png",
- paramtype = "light",
- waving = 1,
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = {
+for i = 1, 5 do
+ newgrass = minetest.clone_node("default:grass_"..i)
+ newgrass.drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
- },
- groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
- })
+ }
+ minetest.register_node(":default:grass_"..i, newgrass)
end
-minetest.register_node(":default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- visual_scale = 1.3,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- waving = 1,
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- drop = {
+newjunglegrass = minetest.clone_node("default:junglegrass")
+ newjunglegrass.drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
- },
- groups = {snappy=3,flammable=2,flora=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
+ }
+minetest.register_node(":default:junglegrass", newjunglegrass)
--
-- Place seeds
}
minetest.register_node("farming:wheat_"..i, {
drawtype = "plantlike",
+ waving = 1,
tiles = {"farming_wheat_"..i..".png"},
paramtype = "light",
- waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
}
minetest.register_node("farming:cotton_"..i, {
drawtype = "plantlike",
+ waving = 1,
tiles = {"farming_cotton_"..i..".png"},
paramtype = "light",
- waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,