jni/src/database.cpp \
jni/src/debug.cpp \
jni/src/defaultsettings.cpp \
- jni/src/drawscene.cpp \
jni/src/dungeongen.cpp \
jni/src/emerge.cpp \
jni/src/environment.cpp \
jni/src/wieldmesh.cpp \
jni/src/client/clientlauncher.cpp \
jni/src/client/inputhandler.cpp \
+ jni/src/client/renderingengine.cpp \
jni/src/client/tile.cpp \
jni/src/client/joystick_controller.cpp \
jni/src/irrlicht_changes/static_text.cpp
content_cso.cpp
content_mapblock.cpp
convert_json.cpp
- drawscene.cpp
filecache.cpp
fontengine.cpp
game.cpp
#include "clientmap.h" // MapDrawControl
#include "player.h"
#include <cmath>
+#include "client/renderingengine.h"
#include "settings.h"
#include "wieldmesh.h"
#include "noise.h" // easeCurve
} else {
error_message.clear();
}
-
+
if (g_settings->getBool("enable_client_modding")) {
m_client->getScript()->on_camera_ready(this);
}
fov_degrees = rangelim(fov_degrees, 7.0, 160.0);
// FOV and aspect ratio
- m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ m_aspect = (f32) window_size.X / (f32) window_size.Y;
m_fov_y = fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
#include <cmath>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
+#include "client/renderingengine.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
-#include "drawscene.h"
#include "database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
*/
Client::Client(
- IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
m_event(event),
m_mesh_update_thread(this),
m_env(
- new ClientMap(this, control,
- device->getSceneManager()->getRootSceneNode(),
- device->getSceneManager(), 666),
- device->getSceneManager(),
+ new ClientMap(this, control, 666),
tsrc, this
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
- m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)),
m_password(password),
m_env.setLocalPlayer(new LocalPlayer(this, playername));
if (g_settings->getBool("enable_minimap")) {
- m_minimap = new Minimap(device, this);
+ m_minimap = new Minimap(this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
}
// cleanup 3d model meshes on client shutdown
- while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
- scene::IAnimatedMesh *mesh =
- m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+ while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
if (mesh)
- m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ RenderingEngine::get_mesh_cache()->removeMesh(mesh);
}
delete m_minimap;
verbosestream<<"Client: Attempting to load image "
<<"file \""<<filename<<"\""<<std::endl;
- io::IFileSystem *irrfs = m_device->getFileSystem();
- video::IVideoDriver *vdrv = m_device->getVideoDriver();
+ io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
+ video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
}
typedef struct TextureUpdateArgs {
- IrrlichtDevice *device;
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
targs->last_time_ms = time_ms;
std::basic_stringstream<wchar_t> strm;
strm << targs->text_base << " " << targs->last_percent << "%...";
- draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
+ RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
}
}
-void Client::afterContentReceived(IrrlichtDevice *device)
+void Client::afterContentReceived()
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
- guiScalingCacheClear(device->getVideoDriver());
+ guiScalingCacheClear();
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
- draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
- draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
- draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
std::string texture_path = g_settings->get("texture_path");
if (texture_path != "" && fs::IsDir(texture_path))
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
TextureUpdateArgs tu_args;
- tu_args.device = device;
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
}
text = wgettext("Done!");
- draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
void Client::makeScreenshot()
{
- irr::video::IVideoDriver *driver = m_device->getVideoDriver();
+ irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
{
return m_shsrc;
}
-scene::ISceneManager* Client::getSceneManager()
-{
- return m_device->getSceneManager();
-}
+
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream << "Client::allocateUnknownNodeId(): "
return NULL;
}
const std::string &data = it->second;
- scene::ISceneManager *smgr = m_device->getSceneManager();
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
- io::IFileSystem *irrfs = m_device->getFileSystem();
- io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
- scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
rfile->drop();
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
// of uniquely named instances and re-use them
mesh->grab();
- smgr->getMeshCache()->removeMesh(mesh);
+ RenderingEngine::get_mesh_cache()->removeMesh(mesh);
return mesh;
}
*/
Client(
- IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
float mediaReceiveProgress();
- void afterContentReceived(IrrlichtDevice *device);
+ void afterContentReceived();
float getRTT();
float getCurRate();
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
IShaderSource *shsrc() { return getShaderSource(); }
- scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
ParticleManager m_particle_manager;
con::Connection m_con;
std::string m_address_name;
- IrrlichtDevice *m_device;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false;
set(client_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp
*/
#include "mainmenumanager.h"
-#include "debug.h"
#include "clouds.h"
#include "server.h"
#include "filesys.h"
#include "chat.h"
#include "gettext.h"
#include "profiler.h"
-#include "log.h"
#include "serverlist.h"
#include "guiEngine.h"
-#include "player.h"
#include "fontengine.h"
-#include "joystick_controller.h"
#include "clientlauncher.h"
#include "version.h"
+#include "renderingengine.h"
/* mainmenumanager.h
*/
delete input;
delete g_fontengine;
+ delete g_gamecallback;
- if (device)
- device->drop();
+ delete RenderingEngine::get_instance();
}
// List video modes if requested
if (list_video_modes)
- return print_video_modes();
+ return RenderingEngine::print_video_modes();
if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
return true;
}
- video::IVideoDriver *video_driver = device->getVideoDriver();
+ video::IVideoDriver *video_driver = RenderingEngine::get_video_driver();
if (video_driver == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
- porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
-
- porting::setWindowIcon(device);
+ RenderingEngine::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
+ RenderingEngine::get_instance()->setWindowIcon();
/*
This changes the minimum allowed number of vertices in a VBO.
//driver->setMinHardwareBufferVertexCount(50);
// Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
+ g_gamecallback = new MainGameCallback();
- device->setResizable(true);
+ RenderingEngine::get_instance()->setResizable(true);
init_input();
- smgr = device->getSceneManager();
- smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+ RenderingEngine::get_scene_manager()->getParameters()->
+ setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
- guienv = device->getGUIEnvironment();
- skin = guienv->getSkin();
+ guienv = RenderingEngine::get_gui_env();
+ skin = RenderingEngine::get_gui_env()->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
// Create the menu clouds
if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
+ g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
bool retval = true;
bool *kill = porting::signal_handler_killstatus();
- while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
- {
+ while (RenderingEngine::run() && !*kill &&
+ !g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+ RenderingEngine::get_raw_device()->
+ setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) +
L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
- guienv->clear();
+ RenderingEngine::get_gui_env()->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
- guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+ guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
+ core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(error_message, reconnect_requested,
game_params, cmd_args);
}
// Break out of menu-game loop to shut down cleanly
- if (!device->run() || *kill) {
+ if (!RenderingEngine::get_raw_device()->run() || *kill) {
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
break;
continue;
}
- device->getVideoDriver()->setTextureCreationFlag(
+ RenderingEngine::get_video_driver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
#ifdef HAVE_TOUCHSCREENGUI
kill,
random_input,
input,
- device,
worldspec.path,
current_playername,
current_password,
gamespec,
simple_singleplayer_mode
);
- smgr->clear();
+ RenderingEngine::get_scene_manager()->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
- create_engine_device();
- return device != NULL;
+ new RenderingEngine(receiver);
+ return RenderingEngine::get_raw_device() != nullptr;
}
void ClientLauncher::init_input()
if (random_input)
input = new RandomInputHandler();
else
- input = new RealInputHandler(device, receiver);
+ input = new RealInputHandler(receiver);
if (g_settings->getBool("enable_joysticks")) {
irr::core::array<irr::SJoystickInfo> infos;
// Make sure this is called maximum once per
// irrlicht device, otherwise it will give you
// multiple events for the same joystick.
- if (device->activateJoysticks(infos)) {
+ if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
infostream << "Joystick support enabled" << std::endl;
joystick_infos.reserve(infos.size());
for (u32 i = 0; i < infos.size(); i++) {
void ClientLauncher::main_menu(MainMenuData *menudata)
{
bool *kill = porting::signal_handler_killstatus();
- video::IVideoDriver *driver = device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
infostream << "Waiting for other menus" << std::endl;
- while (device->run() && *kill == false) {
+ while (RenderingEngine::get_raw_device()->run() && *kill == false) {
if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
- guienv->drawAll();
+ RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be automatically limited
sleep_ms(25);
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
- device->getCursorControl()->setVisible(true);
+ RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
#endif
/* show main menu */
- GUIEngine mymenu(device, &input->joystick, guiroot,
- &g_menumgr, smgr, menudata, *kill);
+ GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
- smgr->clear(); /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device()
-{
- // Resolution selection
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screen_w = g_settings->getU16("screen_w");
- u16 screen_h = g_settings->getU16("screen_h");
-
- // bpp, fsaa, vsync
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
-
- // stereo buffer required for pageflip stereo
- bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
-
- // Determine driver
- video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- const std::string &driverstring = g_settings->get("video_driver");
- std::vector<video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
- u32 i;
- for (i = 0; i != drivers.size(); i++) {
- if (!strcasecmp(driverstring.c_str(),
- porting::getVideoDriverName(drivers[i]))) {
- driverType = drivers[i];
- break;
- }
- }
- if (i == drivers.size()) {
- errorstream << "Invalid video_driver specified; "
- "defaulting to opengl" << std::endl;
- }
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Stereobuffer = stereo_buffer;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
- params.ZBufferBits = 24;
-#ifdef __ANDROID__
- params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
- "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
-#endif
-
- device = createDeviceEx(params);
-
- if (device)
- porting::initIrrlicht(device);
-
- return device != NULL;
+ /* leave scene manager in a clean state */
+ RenderingEngine::get_scene_manager()->clear();
}
void ClientLauncher::speed_tests()
tempv3f1 = v3f();
tempv3f2 = v3f();
- tempstring = std::string();
- tempstring2 = std::string();
+ tempstring.clear();
+ tempstring2.clear();
{
infostream << "The following test should take around 20ms." << std::endl;
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
-
-bool ClientLauncher::print_video_modes()
-{
- IrrlichtDevice *nulldevice;
-
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver* receiver = new MyEventReceiver();
-
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
- nulldevice = createDeviceEx(params);
-
- if (nulldevice == NULL) {
- delete receiver;
- return false;
- }
-
- std::cout << _("Available video modes (WxHxD):") << std::endl;
-
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- std::cout << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
-
- std::cout << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- std::cout << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
-
- }
-
- nulldevice->drop();
- delete receiver;
-
- return videomode_list != NULL;
-}
#include "client/inputhandler.h"
#include "gameparams.h"
+class RenderingEngine;
class ClientLauncher
{
GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
- bool create_engine_device();
void speed_tests();
- bool print_video_modes();
bool list_video_modes = false;
bool skip_main_menu = false;
std::string address = "";
std::string playername = "";
std::string password = "";
- IrrlichtDevice *device = nullptr;
InputHandler *input = nullptr;
MyEventReceiver *receiver = nullptr;
gui::IGUISkin *skin = nullptr;
gui::IGUIFont *font = nullptr;
- scene::ISceneManager *smgr = nullptr;
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode;
#include "joystick_controller.h"
#include <list>
#include "keycode.h"
+#include "renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
class RealInputHandler : public InputHandler
{
public:
- RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
- : m_device(device), m_receiver(receiver)
+ RealInputHandler(MyEventReceiver *receiver) : m_receiver(receiver)
{
m_receiver->joystick = &joystick;
}
virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
virtual v2s32 getMousePos()
{
- if (m_device->getCursorControl()) {
- return m_device->getCursorControl()->getPosition();
+ if (RenderingEngine::get_raw_device()->getCursorControl()) {
+ return RenderingEngine::get_raw_device()
+ ->getCursorControl()
+ ->getPosition();
} else {
return m_mousepos;
}
}
virtual void setMousePos(s32 x, s32 y)
{
- if (m_device->getCursorControl()) {
- m_device->getCursorControl()->setPosition(x, y);
+ if (RenderingEngine::get_raw_device()->getCursorControl()) {
+ RenderingEngine::get_raw_device()
+ ->getCursorControl()
+ ->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
}
private:
- IrrlichtDevice *m_device = nullptr;
MyEventReceiver *m_receiver = nullptr;
v2s32 m_mousepos;
};
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <IrrlichtDevice.h>
+#include <irrlicht.h>
+#include "fontengine.h"
+#include "clouds.h"
+#include "util/numeric.h"
+#include "guiscalingfilter.h"
+#include "hud.h"
+#include "camera.h"
+#include "minimap.h"
+#include "clientmap.h"
+#include "renderingengine.h"
+#include "inputhandler.h"
+#include "gettext.h"
+
+#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER)
+#define XORG_USED
+#endif
+#ifdef XORG_USED
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#endif
+
+RenderingEngine *RenderingEngine::s_singleton = nullptr;
+
+RenderingEngine::RenderingEngine(IEventReceiver *receiver)
+{
+ sanity_check(!s_singleton);
+
+ // Resolution selection
+ bool fullscreen = g_settings->getBool("fullscreen");
+ u16 screen_w = g_settings->getU16("screen_w");
+ u16 screen_h = g_settings->getU16("screen_h");
+
+ // bpp, fsaa, vsync
+ bool vsync = g_settings->getBool("vsync");
+ u16 bits = g_settings->getU16("fullscreen_bpp");
+ u16 fsaa = g_settings->getU16("fsaa");
+
+ // stereo buffer required for pageflip stereo
+ bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
+
+ // Determine driver
+ video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
+ const std::string &driverstring = g_settings->get("video_driver");
+ std::vector<video::E_DRIVER_TYPE> drivers =
+ RenderingEngine::getSupportedVideoDrivers();
+ u32 i;
+ for (i = 0; i != drivers.size(); i++) {
+ if (!strcasecmp(driverstring.c_str(),
+ RenderingEngine::getVideoDriverName(drivers[i]))) {
+ driverType = drivers[i];
+ break;
+ }
+ }
+ if (i == drivers.size()) {
+ errorstream << "Invalid video_driver specified; "
+ "defaulting to opengl"
+ << std::endl;
+ }
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = driverType;
+ params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
+ params.Bits = bits;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = fullscreen;
+ params.Stencilbuffer = false;
+ params.Stereobuffer = stereo_buffer;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ params.ZBufferBits = 24;
+#ifdef __ANDROID__
+ params.PrivateData = porting::app_global;
+ params.OGLES2ShaderPath = std::string(
+ porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" +
+ DIR_DELIM).c_str();
+#endif
+
+ m_device = createDeviceEx(params);
+ s_singleton = this;
+}
+
+RenderingEngine::~RenderingEngine()
+{
+ m_device->drop();
+ s_singleton = nullptr;
+}
+
+v2u32 RenderingEngine::getWindowSize() const
+{
+ return m_device->getVideoDriver()->getScreenSize();
+}
+
+void RenderingEngine::setResizable(bool resize)
+{
+ m_device->setResizable(resize);
+}
+
+video::IVideoDriver *RenderingEngine::getVideoDriver()
+{
+ return m_device->getVideoDriver();
+}
+
+bool RenderingEngine::print_video_modes()
+{
+ IrrlichtDevice *nulldevice;
+
+ bool vsync = g_settings->getBool("vsync");
+ u16 fsaa = g_settings->getU16("fsaa");
+ MyEventReceiver *receiver = new MyEventReceiver();
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+ nulldevice = createDeviceEx(params);
+
+ if (!nulldevice) {
+ delete receiver;
+ return false;
+ }
+
+ std::cout << _("Available video modes (WxHxD):") << std::endl;
+
+ video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
+
+ if (videomode_list != NULL) {
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i) {
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ std::cout << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+ }
+
+ std::cout << _("Active video mode (WxHxD):") << std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ std::cout << videomode_res.Width << "x" << videomode_res.Height << "x"
+ << videomode_depth << std::endl;
+ }
+
+ nulldevice->drop();
+ delete receiver;
+
+ return videomode_list != NULL;
+}
+
+void RenderingEngine::setXorgClassHint(
+ const video::SExposedVideoData &video_data, const std::string &name)
+{
+#ifdef XORG_USED
+ if (video_data.OpenGLLinux.X11Display == NULL)
+ return;
+
+ XClassHint *classhint = XAllocClassHint();
+ classhint->res_name = (char *)name.c_str();
+ classhint->res_class = (char *)name.c_str();
+
+ XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
+ video_data.OpenGLLinux.X11Window, classhint);
+ XFree(classhint);
+#endif
+}
+
+bool RenderingEngine::setWindowIcon()
+{
+#if defined(XORG_USED)
+#if RUN_IN_PLACE
+ return setXorgWindowIconFromPath(
+ porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
+#else
+ // We have semi-support for reading in-place data if we are
+ // compiled with RUN_IN_PLACE. Don't break with this and
+ // also try the path_share location.
+ return setXorgWindowIconFromPath(
+ ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
+ setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME
+ "-xorg-icon-128.png");
+#endif
+#elif defined(_WIN32)
+ const video::SExposedVideoData exposedData =
+ m_device->getVideoDriver()->getExposedVideoData();
+ HWND hWnd; // Window handle
+
+ switch (m_device->getVideoDriver()->getDriverType()) {
+ case video::EDT_DIRECT3D8:
+ hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
+ break;
+ case video::EDT_DIRECT3D9:
+ hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
+ break;
+ case video::EDT_OPENGL:
+ hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
+ break;
+ default:
+ return false;
+ }
+
+ // Load the ICON from resource file
+ const HICON hicon = LoadIcon(GetModuleHandle(NULL),
+ MAKEINTRESOURCE(130) // The ID of the ICON defined in
+ // winresource.rc
+ );
+
+ if (hicon) {
+ SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
+ SendMessage(hWnd, WM_SETICON, ICON_SMALL,
+ reinterpret_cast<LPARAM>(hicon));
+ return true;
+ }
+ return false;
+#else
+ return false;
+#endif
+}
+
+bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
+{
+#ifdef XORG_USED
+
+ video::IVideoDriver *v_driver = m_device->getVideoDriver();
+
+ video::IImageLoader *image_loader = NULL;
+ u32 cnt = v_driver->getImageLoaderCount();
+ for (u32 i = 0; i < cnt; i++) {
+ if (v_driver->getImageLoader(i)->isALoadableFileExtension(
+ icon_file.c_str())) {
+ image_loader = v_driver->getImageLoader(i);
+ break;
+ }
+ }
+
+ if (!image_loader) {
+ warningstream << "Could not find image loader for file '" << icon_file
+ << "'" << std::endl;
+ return false;
+ }
+
+ io::IReadFile *icon_f =
+ m_device->getFileSystem()->createAndOpenFile(icon_file.c_str());
+
+ if (!icon_f) {
+ warningstream << "Could not load icon file '" << icon_file << "'"
+ << std::endl;
+ return false;
+ }
+
+ video::IImage *img = image_loader->loadImage(icon_f);
+
+ if (!img) {
+ warningstream << "Could not load icon file '" << icon_file << "'"
+ << std::endl;
+ icon_f->drop();
+ return false;
+ }
+
+ u32 height = img->getDimension().Height;
+ u32 width = img->getDimension().Width;
+
+ size_t icon_buffer_len = 2 + height * width;
+ long *icon_buffer = new long[icon_buffer_len];
+
+ icon_buffer[0] = width;
+ icon_buffer[1] = height;
+
+ for (u32 x = 0; x < width; x++) {
+ for (u32 y = 0; y < height; y++) {
+ video::SColor col = img->getPixel(x, y);
+ long pixel_val = 0;
+ pixel_val |= (u8)col.getAlpha() << 24;
+ pixel_val |= (u8)col.getRed() << 16;
+ pixel_val |= (u8)col.getGreen() << 8;
+ pixel_val |= (u8)col.getBlue();
+ icon_buffer[2 + x + y * width] = pixel_val;
+ }
+ }
+
+ img->drop();
+ icon_f->drop();
+
+ const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
+
+ Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
+
+ if (x11_dpl == NULL) {
+ warningstream << "Could not find x11 display for setting its icon."
+ << std::endl;
+ delete[] icon_buffer;
+ return false;
+ }
+
+ Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
+
+ Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
+ Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
+ XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace,
+ (const unsigned char *)icon_buffer, icon_buffer_len);
+
+ delete[] icon_buffer;
+
+#endif
+ return true;
+}
+
+/*
+ Draws a screen with a single text on it.
+ Text will be removed when the screen is drawn the next time.
+ Additionally, a progressbar can be drawn when percent is set between 0 and 100.
+*/
+void RenderingEngine::_draw_load_screen(const std::wstring &text,
+ gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
+ int percent, bool clouds)
+{
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+
+ v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
+ v2s32 center(screensize.X / 2, screensize.Y / 2);
+ core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
+
+ gui::IGUIStaticText *guitext =
+ guienv->addStaticText(text.c_str(), textrect, false, false);
+ guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+ if (cloud_menu_background) {
+ g_menuclouds->step(dtime * 3);
+ g_menuclouds->render();
+ get_video_driver()->beginScene(
+ true, true, video::SColor(255, 140, 186, 250));
+ g_menucloudsmgr->drawAll();
+ } else
+ get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
+
+ // draw progress bar
+ if ((percent >= 0) && (percent <= 100)) {
+ video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
+ video::ITexture *progress_img_bg =
+ tsrc->getTexture("progress_bar_bg.png");
+
+ if (progress_img && progress_img_bg) {
+#ifndef __ANDROID__
+ const core::dimension2d<u32> &img_size =
+ progress_img_bg->getSize();
+ u32 imgW = rangelim(img_size.Width, 200, 600);
+ u32 imgH = rangelim(img_size.Height, 24, 72);
+#else
+ const core::dimension2d<u32> img_size(256, 48);
+ float imgRatio = (float)img_size.Height / img_size.Width;
+ u32 imgW = screensize.X / 2.2f;
+ u32 imgH = floor(imgW * imgRatio);
+#endif
+ v2s32 img_pos((screensize.X - imgW) / 2,
+ (screensize.Y - imgH) / 2);
+
+ draw2DImageFilterScaled(get_video_driver(), progress_img_bg,
+ core::rect<s32>(img_pos.X, img_pos.Y,
+ img_pos.X + imgW,
+ img_pos.Y + imgH),
+ core::rect<s32>(0, 0, img_size.Width,
+ img_size.Height),
+ 0, 0, true);
+
+ draw2DImageFilterScaled(get_video_driver(), progress_img,
+ core::rect<s32>(img_pos.X, img_pos.Y,
+ img_pos.X + (percent * imgW) / 100,
+ img_pos.Y + imgH),
+ core::rect<s32>(0, 0,
+ (percent * img_size.Width) / 100,
+ img_size.Height),
+ 0, 0, true);
+ }
+ }
+
+ guienv->drawAll();
+ get_video_driver()->endScene();
+ guitext->remove();
+}
+
+std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
+{
+ IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
+ sanity_check(nulldevice);
+
+ std::vector<core::vector3d<u32>> mlist;
+ video::IVideoModeList *modelist = nulldevice->getVideoModeList();
+
+ s32 num_modes = modelist->getVideoModeCount();
+ for (s32 i = 0; i != num_modes; i++) {
+ core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
+ u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
+ mlist.push_back(core::vector3d<u32>(
+ mode_res.Width, mode_res.Height, mode_depth));
+ }
+
+ nulldevice->drop();
+ return mlist;
+}
+
+std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
+{
+ std::vector<irr::video::E_DRIVER_TYPE> drivers;
+
+ for (int i = 0; i != irr::video::EDT_COUNT; i++) {
+ if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
+ drivers.push_back((irr::video::E_DRIVER_TYPE)i);
+ }
+
+ return drivers;
+}
+
+void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player,
+ Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
+ const v2u32 &screensize, const video::SColor &skycolor, bool show_hud,
+ bool show_minimap)
+{
+ bool draw_wield_tool =
+ (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+ camera->getCameraMode() < CAMERA_MODE_THIRD);
+
+ bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+ (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+
+#ifdef HAVE_TOUCHSCREENGUI
+ try {
+ draw_crosshair = !g_settings->getBool("touchtarget");
+ } catch (SettingNotFoundException) {
+ }
+#endif
+
+ const std::string &draw_mode = g_settings->get("3d_mode");
+
+ if (draw_mode == "anaglyph") {
+ draw_anaglyph_3d_mode(
+ camera, show_hud, hud, draw_wield_tool, client, guienv);
+ draw_crosshair = false;
+ } else if (draw_mode == "interlaced") {
+ draw_interlaced_3d_mode(camera, show_hud, hud, screensize,
+ draw_wield_tool, client, guienv, skycolor);
+ draw_crosshair = false;
+ } else if (draw_mode == "sidebyside") {
+ draw_sidebyside_3d_mode(camera, show_hud, hud, screensize,
+ draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ } else if (draw_mode == "topbottom") {
+ draw_top_bottom_3d_mode(camera, show_hud, hud, screensize,
+ draw_wield_tool, client, guienv, skycolor);
+ show_hud = false;
+ } else if (draw_mode == "pageflip") {
+ draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool,
+ client, guienv, skycolor);
+ draw_crosshair = false;
+ show_hud = false;
+ } else {
+ draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client,
+ guienv, skycolor);
+ }
+
+ /*
+ Post effects
+ */
+ client->getEnv().getClientMap().renderPostFx(camera->getCameraMode());
+
+ // TODO how to make those 3d too
+ if (show_hud) {
+ if (draw_crosshair)
+ hud->drawCrosshair();
+
+ hud->drawHotbar(client->getPlayerItem());
+ hud->drawLuaElements(camera->getOffset());
+ camera->drawNametags();
+
+ if (mapper && show_minimap)
+ mapper->drawMinimap();
+ }
+
+ guienv->drawAll();
+}
+
+void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv)
+{
+
+ /* preserve old setup*/
+ irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix =
+ camera->getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint =
+ (camera->getCameraNode()->getTarget() -
+ camera->getCameraNode()->getAbsolutePosition())
+ .setLength(1) +
+ camera->getCameraNode()->getAbsolutePosition();
+
+ // Left eye...
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+ leftMove.setTranslation(irr::core::vector3df(
+ -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ leftEye = (startMatrix * leftMove).getTranslation();
+
+ // clear the depth buffer, and color
+ getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255));
+ getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+ getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ getVideoDriver()->getOverrideMaterial().EnablePasses =
+ irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
+ camera->getCameraNode()->setPosition(leftEye);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&leftMove);
+ }
+
+ guienv->drawAll();
+
+ // Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(irr::core::vector3df(
+ g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ // clear the depth buffer
+ getVideoDriver()->clearZBuffer();
+ getVideoDriver()->getOverrideMaterial().Material.ColorMask =
+ irr::video::ECP_GREEN + irr::video::ECP_BLUE;
+ getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ getVideoDriver()->getOverrideMaterial().EnablePasses =
+ irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
+ camera->getCameraNode()->setPosition(rightEye);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&rightMove);
+ }
+
+ guienv->drawAll();
+
+ getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
+ getVideoDriver()->getOverrideMaterial().EnableFlags = 0;
+ getVideoDriver()->getOverrideMaterial().EnablePasses = 0;
+ camera->getCameraNode()->setPosition(oldPosition);
+ camera->getCameraNode()->setTarget(oldTarget);
+}
+
+void RenderingEngine::init_texture(
+ const v2u32 &screensize, video::ITexture **texture, const char *name)
+{
+ if (*texture) {
+ getVideoDriver()->removeTexture(*texture);
+ }
+ *texture = getVideoDriver()->addRenderTargetTexture(
+ core::dimension2d<u32>(screensize.X, screensize.Y), name,
+ irr::video::ECF_A8R8G8B8);
+}
+
+video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign,
+ const irr::core::matrix4 &startMatrix,
+ const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera,
+ Hud *hud, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+ static video::ITexture *images[2] = {NULL, NULL};
+ static v2u32 last_screensize = v2u32(0, 0);
+
+ video::ITexture *image = NULL;
+
+ if (screensize != last_screensize) {
+ init_texture(screensize, &images[1], "mt_drawimage_img1");
+ init_texture(screensize, &images[0], "mt_drawimage_img2");
+ last_screensize = screensize;
+ }
+
+ if (psign == RIGHT)
+ image = images[1];
+ else
+ image = images[0];
+
+ getVideoDriver()->setRenderTarget(image, true, true,
+ irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(),
+ skycolor.getBlue()));
+
+ irr::core::vector3df eye_pos;
+ irr::core::matrix4 movement;
+ movement.setTranslation(irr::core::vector3df(
+ (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f,
+ 0.0f));
+ eye_pos = (startMatrix * movement).getTranslation();
+
+ // clear the depth buffer
+ getVideoDriver()->clearZBuffer();
+ camera->getCameraNode()->setPosition(eye_pos);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&movement);
+ }
+
+ guienv->drawAll();
+
+ /* switch back to real renderer */
+ getVideoDriver()->setRenderTarget(0, true, true,
+ irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
+ skycolor.getBlue()));
+
+ return image;
+}
+
+video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud,
+ Hud *hud, Client *client, bool draw_crosshair,
+ const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
+ Camera *camera)
+{
+ static video::ITexture *image = nullptr;
+ init_texture(screensize, &image, "mt_drawimage_hud");
+ getVideoDriver()->setRenderTarget(
+ image, true, true, irr::video::SColor(255, 0, 0, 0));
+
+ if (show_hud) {
+ if (draw_crosshair)
+ hud->drawCrosshair();
+ hud->drawHotbar(client->getPlayerItem());
+ hud->drawLuaElements(camera->getOffset());
+ camera->drawNametags();
+ guienv->drawAll();
+ }
+
+ getVideoDriver()->setRenderTarget(0, true, true,
+ irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(),
+ skycolor.getBlue()));
+
+ return image;
+}
+
+void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera->getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint =
+ (camera->getCameraNode()->getTarget() -
+ camera->getCameraNode()->getAbsolutePosition())
+ .setLength(1) +
+ camera->getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, camera, hud, draw_wield_tool, client,
+ guienv, skycolor);
+
+ // Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(irr::core::vector3df(
+ g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ // clear the depth buffer
+ getVideoDriver()->clearZBuffer();
+ camera->getCameraNode()->setPosition(rightEye);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&rightMove);
+ }
+ guienv->drawAll();
+
+ for (unsigned int i = 0; i < screensize.Y; i += 2) {
+#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
+ getVideoDriver()->draw2DImage(left_image,
+ irr::core::position2d<s32>(0, i),
+#else
+ getVideoDriver()->draw2DImage(left_image,
+ irr::core::position2d<s32>(0, screensize.Y - i),
+#endif
+ irr::core::rect<s32>(0, i, screensize.X, i + 1), 0,
+ irr::video::SColor(255, 255, 255, 255), false);
+ }
+
+ /* cleanup */
+ camera->getCameraNode()->setPosition(oldPosition);
+ camera->getCameraNode()->setTarget(oldTarget);
+}
+
+void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera->getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint =
+ (camera->getCameraNode()->getTarget() -
+ camera->getCameraNode()->getAbsolutePosition())
+ .setLength(1) +
+ camera->getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, camera, hud, draw_wield_tool, client,
+ guienv, skycolor);
+
+ /* create right view */
+ video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
+ focusPoint, show_hud, camera, hud, draw_wield_tool, client,
+ guienv, skycolor);
+
+ /* create hud overlay */
+ video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
+ skycolor, guienv, camera);
+ getVideoDriver()->makeColorKeyTexture(
+ hudtexture, irr::video::SColor(255, 0, 0, 0));
+ // makeColorKeyTexture mirrors texture so we do it twice to get it right again
+ getVideoDriver()->makeColorKeyTexture(
+ hudtexture, irr::video::SColor(255, 0, 0, 0));
+
+ draw2DImageFilterScaled(getVideoDriver(), left_image,
+ irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ false);
+
+ draw2DImageFilterScaled(getVideoDriver(), hudtexture,
+ irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ true);
+
+ draw2DImageFilterScaled(getVideoDriver(), right_image,
+ irr::core::rect<s32>(
+ screensize.X / 2, 0, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ false);
+
+ draw2DImageFilterScaled(getVideoDriver(), hudtexture,
+ irr::core::rect<s32>(
+ screensize.X / 2, 0, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ true);
+
+ left_image = nullptr;
+ right_image = nullptr;
+
+ /* cleanup */
+ camera->getCameraNode()->setPosition(oldPosition);
+ camera->getCameraNode()->setTarget(oldTarget);
+}
+
+void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+ /* save current info */
+ irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
+ irr::core::matrix4 startMatrix =
+ camera->getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint =
+ (camera->getCameraNode()->getTarget() -
+ camera->getCameraNode()->getAbsolutePosition())
+ .setLength(1) +
+ camera->getCameraNode()->getAbsolutePosition();
+
+ /* create left view */
+ video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix,
+ focusPoint, show_hud, camera, hud, draw_wield_tool, client,
+ guienv, skycolor);
+
+ /* create right view */
+ video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix,
+ focusPoint, show_hud, camera, hud, draw_wield_tool, client,
+ guienv, skycolor);
+
+ /* create hud overlay */
+ video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false,
+ skycolor, guienv, camera);
+ getVideoDriver()->makeColorKeyTexture(
+ hudtexture, irr::video::SColor(255, 0, 0, 0));
+ // makeColorKeyTexture mirrors texture so we do it twice to get it right again
+ getVideoDriver()->makeColorKeyTexture(
+ hudtexture, irr::video::SColor(255, 0, 0, 0));
+
+ draw2DImageFilterScaled(getVideoDriver(), left_image,
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ false);
+
+ draw2DImageFilterScaled(getVideoDriver(), hudtexture,
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ true);
+
+ draw2DImageFilterScaled(getVideoDriver(), right_image,
+ irr::core::rect<s32>(
+ 0, screensize.Y / 2, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ false);
+
+ draw2DImageFilterScaled(getVideoDriver(), hudtexture,
+ irr::core::rect<s32>(
+ 0, screensize.Y / 2, screensize.X, screensize.Y),
+ irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0,
+ true);
+
+ left_image = NULL;
+ right_image = NULL;
+
+ /* cleanup */
+ camera->getCameraNode()->setPosition(oldPosition);
+ camera->getCameraNode()->setTarget(oldTarget);
+}
+
+void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
+ errorstream << "Pageflip 3D mode is not supported"
+ << " with your Irrlicht version!" << std::endl;
+#else
+ /* preserve old setup*/
+ irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix =
+ camera->getCameraNode()->getAbsoluteTransformation();
+ irr::core::vector3df focusPoint =
+ (camera->getCameraNode()->getTarget() -
+ camera->getCameraNode()->getAbsolutePosition())
+ .setLength(1) +
+ camera->getCameraNode()->getAbsolutePosition();
+
+ // Left eye...
+ getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
+
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+ leftMove.setTranslation(irr::core::vector3df(
+ -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ leftEye = (startMatrix * leftMove).getTranslation();
+
+ // clear the depth buffer, and color
+ getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera->getCameraNode()->setPosition(leftEye);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&leftMove);
+ hud->drawHotbar(client->getPlayerItem());
+ hud->drawLuaElements(camera->getOffset());
+ camera->drawNametags();
+ }
+
+ guienv->drawAll();
+
+ // Right eye...
+ getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
+
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+ rightMove.setTranslation(irr::core::vector3df(
+ g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
+ rightEye = (startMatrix * rightMove).getTranslation();
+
+ // clear the depth buffer, and color
+ getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
+ camera->getCameraNode()->setPosition(rightEye);
+ camera->getCameraNode()->setTarget(focusPoint);
+ get_scene_manager()->drawAll();
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool)
+ camera->drawWieldedTool(&rightMove);
+ hud->drawHotbar(client->getPlayerItem());
+ hud->drawLuaElements(camera->getOffset());
+ camera->drawNametags();
+ }
+
+ guienv->drawAll();
+
+ camera->getCameraNode()->setPosition(oldPosition);
+ camera->getCameraNode()->setTarget(oldTarget);
+#endif
+}
+
+// returns (size / coef), rounded upwards
+inline int scaledown(int coef, int size)
+{
+ return (size + coef - 1) / coef;
+}
+
+void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
+{
+ // Undersampling-specific stuff
+ static video::ITexture *image = NULL;
+ static v2u32 last_pixelated_size = v2u32(0, 0);
+ static thread_local int undersampling = g_settings->getU16("undersampling");
+ v2u32 pixelated_size;
+ v2u32 dest_size;
+ if (undersampling > 0) {
+ pixelated_size = v2u32(scaledown(undersampling, screensize.X),
+ scaledown(undersampling, screensize.Y));
+ dest_size = v2u32(undersampling * pixelated_size.X,
+ undersampling * pixelated_size.Y);
+ if (pixelated_size != last_pixelated_size) {
+ init_texture(pixelated_size, &image, "mt_drawimage_img1");
+ last_pixelated_size = pixelated_size;
+ }
+ getVideoDriver()->setRenderTarget(image, true, true, skycolor);
+ }
+
+ // Render
+ get_scene_manager()->drawAll();
+ getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix);
+ if (show_hud) {
+ hud->drawSelectionMesh();
+ if (draw_wield_tool) {
+ camera->drawWieldedTool();
+ }
+ }
+
+ // Upscale lowres render
+ if (undersampling > 0) {
+ getVideoDriver()->setRenderTarget(0, true, true);
+ getVideoDriver()->draw2DImage(image,
+ irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
+ irr::core::rect<s32>(0, 0, pixelated_size.X,
+ pixelated_size.Y));
+ }
+}
+
+const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type)
+{
+ static const char *driver_ids[] = {
+ "null", "software", "burningsvideo", "direct3d8", "direct3d9",
+ "opengl", "ogles1", "ogles2",
+ };
+
+ return driver_ids[type];
+}
+
+const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
+{
+ static const char *driver_names[] = {
+ "NULL Driver", "Software Renderer", "Burning's Video",
+ "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2",
+ };
+
+ return driver_names[type];
+}
+
+#ifndef __ANDROID__
+#ifdef XORG_USED
+
+static float calcDisplayDensity()
+{
+ const char *current_display = getenv("DISPLAY");
+
+ if (current_display != NULL) {
+ Display *x11display = XOpenDisplay(current_display);
+
+ if (x11display != NULL) {
+ /* try x direct */
+ float dpi_height = floor(
+ DisplayHeight(x11display, 0) /
+ (DisplayHeightMM(x11display, 0) *
+ 0.039370) +
+ 0.5);
+ float dpi_width = floor(
+ DisplayWidth(x11display, 0) /
+ (DisplayWidthMM(x11display, 0) *
+ 0.039370) +
+ 0.5);
+
+ XCloseDisplay(x11display);
+
+ return std::max(dpi_height, dpi_width) / 96.0;
+ }
+ }
+
+ /* return manually specified dpi */
+ return g_settings->getFloat("screen_dpi") / 96.0;
+}
+
+float RenderingEngine::getDisplayDensity()
+{
+ static float cached_display_density = calcDisplayDensity();
+ return cached_display_density;
+}
+
+#else // XORG_USED
+float RenderingEngine::getDisplayDensity()
+{
+ return g_settings->getFloat("screen_dpi") / 96.0;
+}
+#endif // XORG_USED
+
+v2u32 RenderingEngine::getDisplaySize()
+{
+ IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
+
+ core::dimension2d<u32> deskres =
+ nulldevice->getVideoModeList()->getDesktopResolution();
+ nulldevice->drop();
+
+ return deskres;
+}
+#endif // __ANDROID__
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <vector>
+#include <string>
+#include "irrlichttypes_extrabloated.h"
+#include "debug.h"
+
+class ITextureSource;
+class Camera;
+class Client;
+class LocalPlayer;
+class Hud;
+class Minimap;
+
+class RenderingEngine
+{
+public:
+ RenderingEngine(IEventReceiver *eventReceiver);
+ ~RenderingEngine();
+
+ v2u32 getWindowSize() const;
+ void setResizable(bool resize);
+
+ video::IVideoDriver *getVideoDriver();
+
+ static const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
+ static const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
+ static float getDisplayDensity();
+ static v2u32 getDisplaySize();
+
+ static void setXorgClassHint(const video::SExposedVideoData &video_data,
+ const std::string &name);
+ bool setWindowIcon();
+ bool setXorgWindowIconFromPath(const std::string &icon_file);
+ static bool print_video_modes();
+
+ static RenderingEngine *get_instance() { return s_singleton; }
+
+ static io::IFileSystem *get_filesystem()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->getFileSystem();
+ }
+
+ static video::IVideoDriver *get_video_driver()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->getVideoDriver();
+ }
+
+ static scene::IMeshCache *get_mesh_cache()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->getSceneManager()->getMeshCache();
+ }
+
+ static scene::ISceneManager *get_scene_manager()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->getSceneManager();
+ }
+
+ static irr::IrrlichtDevice *get_raw_device()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device;
+ }
+
+ static u32 get_timer_time()
+ {
+ sanity_check(s_singleton && s_singleton->m_device &&
+ s_singleton->m_device->getTimer());
+ return s_singleton->m_device->getTimer()->getTime();
+ }
+
+ static gui::IGUIEnvironment *get_gui_env()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->getGUIEnvironment();
+ }
+
+ inline static void draw_load_screen(const std::wstring &text,
+ gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
+ float dtime = 0, int percent = 0, bool clouds = true)
+ {
+ s_singleton->_draw_load_screen(
+ text, guienv, tsrc, dtime, percent, clouds);
+ }
+
+ inline static void draw_scene(Camera *camera, Client *client, LocalPlayer *player,
+ Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
+ const v2u32 &screensize, const video::SColor &skycolor,
+ bool show_hud, bool show_minimap)
+ {
+ s_singleton->_draw_scene(camera, client, player, hud, mapper, guienv,
+ screensize, skycolor, show_hud, show_minimap);
+ }
+
+ static bool run()
+ {
+ sanity_check(s_singleton && s_singleton->m_device);
+ return s_singleton->m_device->run();
+ }
+
+ static std::vector<core::vector3d<u32>> getSupportedVideoModes();
+ static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
+
+private:
+ enum parallax_sign
+ {
+ LEFT = -1,
+ RIGHT = 1,
+ EYECOUNT = 2
+ };
+
+ void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
+ ITextureSource *tsrc, float dtime = 0, int percent = 0,
+ bool clouds = true);
+
+ void _draw_scene(Camera *camera, Client *client, LocalPlayer *player, Hud *hud,
+ Minimap *mapper, gui::IGUIEnvironment *guienv,
+ const v2u32 &screensize, const video::SColor &skycolor,
+ bool show_hud, bool show_minimap);
+
+ void draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv);
+
+ void draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ void draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ void draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ void draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
+ const v2u32 &screensize, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ void draw_plain(Camera *camera, bool show_hud, Hud *hud, const v2u32 &screensize,
+ bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ void init_texture(const v2u32 &screensize, video::ITexture **texture,
+ const char *name);
+
+ video::ITexture *draw_image(const v2u32 &screensize, parallax_sign psign,
+ const irr::core::matrix4 &startMatrix,
+ const irr::core::vector3df &focusPoint, bool show_hud,
+ Camera *camera, Hud *hud, bool draw_wield_tool, Client *client,
+ gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
+
+ video::ITexture *draw_hud(const v2u32 &screensize, bool show_hud, Hud *hud,
+ Client *client, bool draw_crosshair,
+ const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
+ Camera *camera);
+
+ irr::IrrlichtDevice *m_device = nullptr;
+ static RenderingEngine *s_singleton;
+};
#include "imagefilters.h"
#include "guiscalingfilter.h"
#include "nodedef.h"
+#include "renderingengine.h"
#ifdef __ANDROID__
}
m_images.clear();
}
- void insert(const std::string &name, video::IImage *img,
- bool prefer_local, video::IVideoDriver *driver)
+ void insert(const std::string &name, video::IImage *img, bool prefer_local)
{
assert(img); // Pre-condition
// Remove old image
if (prefer_local){
std::string path = getTexturePath(name);
if (path != ""){
- video::IImage *img2 = driver->createImageFromFile(path.c_str());
+ video::IImage *img2 = RenderingEngine::get_video_driver()->
+ createImageFromFile(path.c_str());
if (img2){
toadd = img2;
need_to_grab = false;
return NULL;
}
// Primarily fetches from cache, secondarily tries to read from filesystem
- video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
+ video::IImage *getOrLoad(const std::string &name)
{
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
n->second->grab(); // Grab for caller
return n->second;
}
- video::IVideoDriver* driver = device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
std::string path = getTexturePath(name);
if (path == ""){
infostream<<"SourceImageCache::getOrLoad(): No path found for \""
class TextureSource : public IWritableTextureSource
{
public:
- TextureSource(IrrlichtDevice *device);
+ TextureSource();
virtual ~TextureSource();
/*
virtual Palette* getPalette(const std::string &name);
- // Returns a pointer to the irrlicht device
- virtual IrrlichtDevice* getDevice()
- {
- return m_device;
- }
-
bool isKnownSourceImage(const std::string &name)
{
bool is_known = false;
// The id of the thread that is allowed to use irrlicht directly
std::thread::id m_main_thread;
- // The irrlicht device
- IrrlichtDevice *m_device;
// Cache of source images
// This should be only accessed from the main thread
bool m_setting_anisotropic_filter;
};
-IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
+IWritableTextureSource *createTextureSource()
{
- return new TextureSource(device);
+ return new TextureSource();
}
-TextureSource::TextureSource(IrrlichtDevice *device):
- m_device(device)
+TextureSource::TextureSource()
{
- assert(m_device); // Pre-condition
-
m_main_thread = std::this_thread::get_id();
// Add a NULL TextureInfo as the first index, named ""
TextureSource::~TextureSource()
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
unsigned int textures_before = driver->getTextureCount();
return 0;
}
- video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
video::IImage *img = generateImage(name);
sanity_check(std::this_thread::get_id() == m_main_thread);
- m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
+ m_sourcecache.insert(name, img, true);
m_source_image_existence.set(name, true);
}
{
MutexAutoLock lock(m_textureinfo_cache_mutex);
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
// Recreate textures
video::ITexture* TextureSource::generateTextureFromMesh(
const TextureFromMeshParams ¶ms)
{
- video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
#ifdef __ANDROID__
}
#endif
- if (driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
- {
+ if (!driver->queryFeature(video::EVDF_RENDER_TO_TARGET)) {
static bool warned = false;
if (!warned)
{
}
// Get a scene manager
- scene::ISceneManager *smgr_main = m_device->getSceneManager();
+ scene::ISceneManager *smgr_main = RenderingEngine::get_scene_manager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
baseimg = generateImage(name.substr(0, last_separator_pos));
}
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
- sanity_check(driver);
-
/*
Parse out the last part of the name of the image and act
according to it
video::IImage *& baseimg)
{
const char escape = '\\'; // same as in generateImage()
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
// Stuff starting with [ are special commands
if (part_of_name.size() == 0 || part_of_name[0] != '[')
{
- video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
+ video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
#ifdef __ANDROID__
image = Align2Npot2(image, driver);
#endif
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
} else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) {
// Upscale overlying image
- video::IImage* scaled_image = m_device->getVideoDriver()->
+ video::IImage *scaled_image = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim_dst);
image->copyToScaling(scaled_image);
scaled_image->drop();
} else {
// Upscale base image
- video::IImage* scaled_base = m_device->getVideoDriver()->
+ video::IImage *scaled_base = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim);
baseimg->copyToScaling(scaled_base);
baseimg->drop();
horizontally tiled.
*/
video::IImage *img_crack = m_sourcecache.getOrLoad(
- "crack_anylength.png", m_device);
+ "crack_anylength.png");
if (img_crack) {
draw_crack(img_crack, baseimg,
u32 height = stoi(sf.next(""));
core::dimension2d<u32> dim(width, height);
- video::IImage* image = m_device->getVideoDriver()->
+ video::IImage *image = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim);
baseimg->copyToScaling(image);
baseimg->drop();
video::SColor TextureSource::getTextureAverageColor(const std::string &name)
{
- video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::SColor c(0, 0, 0, 0);
video::ITexture *texture = getTexture(name);
video::IImage *image = driver->createImage(texture,
if (isKnownSourceImage(tname)) {
return getTexture(tname);
} else {
- video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::IImage *flags_image = driver->createImage(
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
sanity_check(flags_image != NULL);
* Should be called from the main thread.
*/
virtual Palette* getPalette(const std::string &name) = 0;
- virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams ¶ms)=0;
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
const std::string &name, u32 *id = nullptr)=0;
- virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams ¶ms)=0;
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
-IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
+IWritableTextureSource *createTextureSource();
#ifdef __ANDROID__
video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
layers[layer] = TileLayer();
}
-
+
/*!
* Returns true if this tile can be merged with the other tile.
*/
#include "voxelalgorithms.h"
#include "settings.h"
#include <algorithm>
+#include "client/renderingengine.h"
/*
ClientEnvironment
*/
-ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
+ClientEnvironment::ClientEnvironment(ClientMap *map,
ITextureSource *texturesource, Client *client):
Environment(client),
m_map(map),
- m_smgr(smgr),
m_texturesource(texturesource),
m_client(client)
{
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects[object->getId()] = object;
- object->addToScene(m_smgr, m_texturesource);
+ object->addToScene(RenderingEngine::get_scene_manager(), m_texturesource);
{ // Update lighting immediately
u8 light = 0;
bool pos_ok;
class ClientEnvironment : public Environment
{
public:
- ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
- ITextureSource *texturesource, Client *client);
+ ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
~ClientEnvironment();
Map & getMap();
private:
ClientMap *m_map;
LocalPlayer *m_local_player = nullptr;
- scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
ClientScripting *m_script = nullptr;
#include "camera.h" // CameraModes
#include "util/basic_macros.h"
#include <algorithm>
+#include "client/renderingengine.h"
ClientMap::ClientMap(
Client *client,
MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
s32 id
):
Map(dout_client, client),
- scene::ISceneNode(parent, mgr, id),
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager(), id),
m_client(client),
m_control(control),
m_camera_position(0,0,0),
ClientMap(
Client *client,
MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
s32 id
);
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include "client/renderingengine.h"
#include "clouds.h"
#include "noise.h"
#include "constants.h"
((Clouds *)data)->readSettings();
}
-Clouds::Clouds(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
+Clouds::Clouds(scene::ISceneManager* mgr,
s32 id,
u32 seed,
s16 cloudheight
):
- scene::ISceneNode(parent, mgr, id),
+ scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_seed(seed)
{
m_material.setFlag(video::EMF_LIGHTING, false);
return;
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
-
+
int num_faces_to_draw = m_enable_3d ? 6 : 1;
-
+
m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);
-
+
/*
Clouds move from Z+ towards Z-
*/
static const float cloud_size = BS * 64.0f;
-
+
const float cloud_full_radius = cloud_size * m_cloud_radius_i;
-
+
// Position of cloud noise origin from the camera
v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
// The center point of drawing in the noise
bool fog_rangefog = false;
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
-
+
// Set our own fog
driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
}
delete[] grid;
-
+
// Restore fog settings
driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
fog_pixelfog, fog_rangefog);
class Clouds : public scene::ISceneNode
{
public:
- Clouds(
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
+ Clouds(scene::ISceneManager* mgr,
s32 id,
u32 seed,
s16 cloudheight=0
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
+#include "client/renderingengine.h"
#include "client.h"
#include "log.h"
#include "noise.h"
collector = output;
nodedef = data->m_client->ndef();
- smgr = data->m_client->getSceneManager();
- meshmanip = smgr->getMeshManipulator();
+ meshmanip = RenderingEngine::get_scene_manager()->getMeshManipulator();
enable_mesh_cache = g_settings->getBool("enable_mesh_cache") &&
!data->m_smooth_lighting; // Mesh cache is not supported with smooth lighting
MeshCollector *collector;
INodeDefManager *nodedef;
- scene::ISceneManager *smgr;
scene::IMeshManipulator *meshmanip;
// options
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "drawscene.h"
-#include "settings.h"
-#include "clouds.h"
-#include "clientmap.h"
-#include "util/timetaker.h"
-#include "fontengine.h"
-#include "guiscalingfilter.h"
-#include "filesys.h"
-
-typedef enum {
- LEFT = -1,
- RIGHT = 1,
- EYECOUNT = 2
-} paralax_sign;
-
-void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
- video::IVideoDriver* driver, scene::ISceneManager* smgr,
- bool draw_wield_tool, Client& client,
- gui::IGUIEnvironment* guienv )
-{
-
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera.getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
- + camera.getCameraNode()->getAbsolutePosition();
-
-
- //Left eye...
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(
- irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
- 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- //clear the depth buffer, and color
- driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
- driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
- driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
- + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
- + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera.getCameraNode()->setPosition(leftEye);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool)
- camera.drawWieldedTool(&leftMove);
- }
-
- guienv->drawAll();
-
- //Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(
- irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
- 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- //clear the depth buffer
- driver->clearZBuffer();
- driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
- + irr::video::ECP_BLUE;
- driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
- driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
- + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
- + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
- camera.getCameraNode()->setPosition(rightEye);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool)
- camera.drawWieldedTool(&rightMove);
- }
-
- guienv->drawAll();
-
- driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
- driver->getOverrideMaterial().EnableFlags = 0;
- driver->getOverrideMaterial().EnablePasses = 0;
- camera.getCameraNode()->setPosition(oldPosition);
- camera.getCameraNode()->setTarget(oldTarget);
-}
-
-void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
- video::ITexture** texture, const char* name)
-{
- if (*texture != NULL)
- {
- driver->removeTexture(*texture);
- }
- *texture = driver->addRenderTargetTexture(
- core::dimension2d<u32>(screensize.X, screensize.Y), name,
- irr::video::ECF_A8R8G8B8);
-}
-
-video::ITexture* draw_image(const v2u32 &screensize,
- paralax_sign psign, const irr::core::matrix4 &startMatrix,
- const irr::core::vector3df &focusPoint, bool show_hud,
- video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
- Hud &hud, bool draw_wield_tool, Client &client,
- gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
-{
- static video::ITexture* images[2] = { NULL, NULL };
- static v2u32 last_screensize = v2u32(0, 0);
-
- video::ITexture* image = NULL;
-
- if (screensize != last_screensize) {
- init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
- init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
- last_screensize = screensize;
- }
-
- if (psign == RIGHT)
- image = images[1];
- else
- image = images[0];
-
- driver->setRenderTarget(image, true, true,
- irr::video::SColor(255,
- skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
-
- irr::core::vector3df eye_pos;
- irr::core::matrix4 movement;
- movement.setTranslation(
- irr::core::vector3df((int) psign *
- g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
- eye_pos = (startMatrix * movement).getTranslation();
-
- //clear the depth buffer
- driver->clearZBuffer();
- camera.getCameraNode()->setPosition(eye_pos);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
-
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool)
- camera.drawWieldedTool(&movement);
- }
-
- guienv->drawAll();
-
- /* switch back to real renderer */
- driver->setRenderTarget(0, true, true,
- irr::video::SColor(0,
- skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
-
- return image;
-}
-
-video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
- bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
- video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
-{
- static video::ITexture* image = NULL;
- init_texture(driver, screensize, &image, "mt_drawimage_hud");
- driver->setRenderTarget(image, true, true,
- irr::video::SColor(255,0,0,0));
-
- if (show_hud)
- {
- if (draw_crosshair)
- hud.drawCrosshair();
- hud.drawHotbar(client.getPlayerItem());
- hud.drawLuaElements(camera.getOffset());
- camera.drawNametags();
- guienv->drawAll();
- }
-
- driver->setRenderTarget(0, true, true,
- irr::video::SColor(0,
- skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
-
- return image;
-}
-
-void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, video::IVideoDriver* driver,
- scene::ISceneManager* smgr, const v2u32& screensize,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
- video::SColor skycolor )
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera.getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
- + camera.getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud,
- draw_wield_tool, client, guienv, skycolor);
-
- //Right eye...
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(
- irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
- 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- //clear the depth buffer
- driver->clearZBuffer();
- camera.getCameraNode()->setPosition(rightEye);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
-
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud.drawSelectionMesh();
- if(draw_wield_tool)
- camera.drawWieldedTool(&rightMove);
- }
- guienv->drawAll();
-
- for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
-#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
- driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
-#else
- driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
-#endif
- irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
- irr::video::SColor(255, 255, 255, 255),
- false);
- }
-
- /* cleanup */
- camera.getCameraNode()->setPosition(oldPosition);
- camera.getCameraNode()->setTarget(oldTarget);
-}
-
-void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, video::IVideoDriver* driver,
- scene::ISceneManager* smgr, const v2u32& screensize,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
- video::SColor skycolor )
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera.getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
- + camera.getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud,
- draw_wield_tool, client, guienv, skycolor);
-
- /* create right view */
- video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud,
- draw_wield_tool, client, guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
- false, skycolor, guienv, camera );
- driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- //makeColorKeyTexture mirrors texture so we do it twice to get it right again
- driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(driver, left_image,
- irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
-
- draw2DImageFilterScaled(driver, hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
-
- draw2DImageFilterScaled(driver, right_image,
- irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
-
- draw2DImageFilterScaled(driver, hudtexture,
- irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
-
- left_image = NULL;
- right_image = NULL;
-
- /* cleanup */
- camera.getCameraNode()->setPosition(oldPosition);
- camera.getCameraNode()->setTarget(oldTarget);
-}
-
-void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, video::IVideoDriver* driver,
- scene::ISceneManager* smgr, const v2u32& screensize,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
- video::SColor skycolor )
-{
- /* save current info */
- irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
- irr::core::matrix4 startMatrix =
- camera.getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
- + camera.getCameraNode()->getAbsolutePosition();
-
- /* create left view */
- video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud,
- draw_wield_tool, client, guienv, skycolor);
-
- /* create right view */
- video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
- focusPoint, show_hud, driver, camera, smgr, hud,
- draw_wield_tool, client, guienv, skycolor);
-
- /* create hud overlay */
- video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
- false, skycolor, guienv, camera );
- driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
- //makeColorKeyTexture mirrors texture so we do it twice to get it right again
- driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
-
- draw2DImageFilterScaled(driver, left_image,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
-
- draw2DImageFilterScaled(driver, hudtexture,
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
-
- draw2DImageFilterScaled(driver, right_image,
- irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
-
- draw2DImageFilterScaled(driver, hudtexture,
- irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
- irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
-
- left_image = NULL;
- right_image = NULL;
-
- /* cleanup */
- camera.getCameraNode()->setPosition(oldPosition);
- camera.getCameraNode()->setTarget(oldTarget);
-}
-
-void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
- Hud& hud, video::IVideoDriver* driver,
- scene::ISceneManager* smgr, const v2u32& screensize,
- bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
- video::SColor skycolor)
-{
-#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
- errorstream << "Pageflip 3D mode is not supported"
- << " with your Irrlicht version!" << std::endl;
-#else
- /* preserve old setup*/
- irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
- irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
-
- irr::core::matrix4 startMatrix =
- camera.getCameraNode()->getAbsoluteTransformation();
- irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
- + camera.getCameraNode()->getAbsolutePosition();
-
- //Left eye...
- driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
-
- irr::core::vector3df leftEye;
- irr::core::matrix4 leftMove;
- leftMove.setTranslation(
- irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
- 0.0f, 0.0f));
- leftEye = (startMatrix * leftMove).getTranslation();
-
- //clear the depth buffer, and color
- driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera.getCameraNode()->setPosition(leftEye);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool)
- camera.drawWieldedTool(&leftMove);
- hud.drawHotbar(client.getPlayerItem());
- hud.drawLuaElements(camera.getOffset());
- camera.drawNametags();
- }
-
- guienv->drawAll();
-
- //Right eye...
- driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
-
- irr::core::vector3df rightEye;
- irr::core::matrix4 rightMove;
- rightMove.setTranslation(
- irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
- 0.0f, 0.0f));
- rightEye = (startMatrix * rightMove).getTranslation();
-
- //clear the depth buffer, and color
- driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
- camera.getCameraNode()->setPosition(rightEye);
- camera.getCameraNode()->setTarget(focusPoint);
- smgr->drawAll();
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool)
- camera.drawWieldedTool(&rightMove);
- hud.drawHotbar(client.getPlayerItem());
- hud.drawLuaElements(camera.getOffset());
- camera.drawNametags();
- }
-
- guienv->drawAll();
-
- camera.getCameraNode()->setPosition(oldPosition);
- camera.getCameraNode()->setTarget(oldTarget);
-#endif
-}
-
-// returns (size / coef), rounded upwards
-inline int scaledown(int coef, int size)
-{
- return (size + coef - 1) / coef;
-}
-
-void draw_plain(Camera &camera, bool show_hud,
- Hud &hud, video::IVideoDriver *driver,
- scene::ISceneManager *smgr, const v2u32 &screensize,
- bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv,
- video::SColor skycolor)
-{
- // Undersampling-specific stuff
- static video::ITexture *image = NULL;
- static v2u32 last_pixelated_size = v2u32(0, 0);
- static thread_local int undersampling = g_settings->getU16("undersampling");
- v2u32 pixelated_size;
- v2u32 dest_size;
- if (undersampling > 0) {
- pixelated_size = v2u32(scaledown(undersampling, screensize.X),
- scaledown(undersampling, screensize.Y));
- dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y);
- if (pixelated_size != last_pixelated_size) {
- init_texture(driver, pixelated_size, &image, "mt_drawimage_img1");
- last_pixelated_size = pixelated_size;
- }
- driver->setRenderTarget(image, true, true, skycolor);
- }
-
- // Render
- smgr->drawAll();
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
- if (show_hud) {
- hud.drawSelectionMesh();
- if (draw_wield_tool) {
- camera.drawWieldedTool();
- }
- }
-
- // Upscale lowres render
- if (undersampling > 0) {
- driver->setRenderTarget(0, true, true);
- driver->draw2DImage(image,
- irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
- irr::core::rect<s32>(0, 0, pixelated_size.X, pixelated_size.Y));
- }
-}
-
-void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
- Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
- Minimap *mapper, gui::IGUIEnvironment *guienv,
- const v2u32 &screensize, const video::SColor &skycolor,
- bool show_hud, bool show_minimap)
-{
- TimeTaker timer("smgr");
-
- bool draw_wield_tool = (show_hud &&
- (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
- camera.getCameraMode() < CAMERA_MODE_THIRD );
-
- bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
- (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
-
-#ifdef HAVE_TOUCHSCREENGUI
- try {
- draw_crosshair = !g_settings->getBool("touchtarget");
- }
- catch(SettingNotFoundException) {}
-#endif
-
- const std::string &draw_mode = g_settings->get("3d_mode");
-
- if (draw_mode == "anaglyph")
- {
- draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
- smgr, draw_wield_tool, client, guienv);
- draw_crosshair = false;
- }
- else if (draw_mode == "interlaced")
- {
- draw_interlaced_3d_mode(camera, show_hud, hud, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- draw_crosshair = false;
- }
- else if (draw_mode == "sidebyside")
- {
- draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- }
- else if (draw_mode == "topbottom")
- {
- draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- show_hud = false;
- }
- else if (draw_mode == "pageflip")
- {
- draw_pageflip_3d_mode(camera, show_hud, hud, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- draw_crosshair = false;
- show_hud = false;
- }
- else {
- draw_plain(camera, show_hud, hud, driver,
- smgr, screensize, draw_wield_tool, client, guienv, skycolor);
- }
-
- /*
- Post effects
- */
- {
- client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
- }
-
- //TODO how to make those 3d too
- if (show_hud)
- {
- if (draw_crosshair)
- hud.drawCrosshair();
-
- hud.drawHotbar(client.getPlayerItem());
- hud.drawLuaElements(camera.getOffset());
- camera.drawNametags();
-
- if (mapper && show_minimap)
- mapper->drawMinimap();
- }
-
- guienv->drawAll();
-
- timer.stop(true);
-}
-
-/*
- Draws a screen with a single text on it.
- Text will be removed when the screen is drawn the next time.
- Additionally, a progressbar can be drawn when percent is set between 0 and 100.
-*/
-void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
- gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
- float dtime, int percent, bool clouds)
-{
- video::IVideoDriver* driver = device->getVideoDriver();
- v2u32 screensize = porting::getWindowSize();
-
- v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
- v2s32 center(screensize.X / 2, screensize.Y / 2);
- core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
-
- gui::IGUIStaticText *guitext = guienv->addStaticText(
- text.c_str(), textrect, false, false);
- guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
- bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
- if (cloud_menu_background)
- {
- g_menuclouds->step(dtime*3);
- g_menuclouds->render();
- driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
- g_menucloudsmgr->drawAll();
- }
- else
- driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
-
- // draw progress bar
- if ((percent >= 0) && (percent <= 100)) {
- video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
- video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
-
- if (progress_img && progress_img_bg) {
-#ifndef __ANDROID__
- const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
- u32 imgW = rangelim(img_size.Width, 200, 600);
- u32 imgH = rangelim(img_size.Height, 24, 72);
-#else
- const core::dimension2d<u32> img_size(256, 48);
- float imgRatio = (float) img_size.Height / img_size.Width;
- u32 imgW = screensize.X / 2.2f;
- u32 imgH = floor(imgW * imgRatio);
-#endif
- v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
-
- draw2DImageFilterScaled(
- driver, progress_img_bg,
- core::rect<s32>(img_pos.X,
- img_pos.Y,
- img_pos.X + imgW,
- img_pos.Y + imgH),
- core::rect<s32>(0, 0,
- img_size.Width,
- img_size.Height),
- 0, 0, true);
-
- draw2DImageFilterScaled(
- driver, progress_img,
- core::rect<s32>(img_pos.X,
- img_pos.Y,
- img_pos.X + (percent * imgW) / 100,
- img_pos.Y + imgH),
- core::rect<s32>(0, 0,
- (percent * img_size.Width) / 100,
- img_size.Height),
- 0, 0, true);
- }
- }
-
- guienv->drawAll();
- driver->endScene();
- guitext->remove();
-
- //return guitext;
-}
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef DRAWSCENE_H_
-#define DRAWSCENE_H_
-
-#include "camera.h"
-#include "hud.h"
-#include "minimap.h"
-#include "irrlichttypes_extrabloated.h"
-
-
-void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
- gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
- int percent = 0, bool clouds = true);
-
-void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
- Camera &camera, Client &client, LocalPlayer *player,
- Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
- const v2u32 &screensize, const video::SColor &skycolor,
- bool show_hud, bool show_minimap);
-
-#endif /* DRAWSCENE_H_ */
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+
#include "fontengine.h"
-#include "log.h"
+#include "client/renderingengine.h"
#include "config.h"
#include "porting.h"
-#include "constants.h"
#include "filesys.h"
#if USE_FREETYPE
if (! is_yes(m_settings->get("freetype"))) {
return;
}
- unsigned int size = floor(
- porting::getDisplayDensity() *
- m_settings->getFloat("gui_scaling") *
- basesize);
+ unsigned int size = floor(RenderingEngine::getDisplayDensity() *
+ m_settings->getFloat("gui_scaling") * basesize);
u32 font_shadow = 0;
u32 font_shadow_alpha = 0;
basesize = DEFAULT_FONT_SIZE;
unsigned int size = floor(
- porting::getDisplayDensity() *
+ RenderingEngine::getDisplayDensity() *
m_settings->getFloat("gui_scaling") *
basesize);
#include "game.h"
#include <iomanip>
+#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
#include "client/inputhandler.h"
#include "clouds.h"
#include "config.h"
#include "content_cao.h"
-#include "drawscene.h"
#include "event_manager.h"
#include "fontengine.h"
#include "itemdef.h"
#include "guiVolumeChange.h"
#include "mainmenumanager.h"
#include "mapblock.h"
+#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "nodemetadata.h"
#include "particles.h"
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
+#ifndef __ANDROID__
+ RenderingEngine::get_raw_device()->closeDevice();
+#endif
return;
}
minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
m_minimap_yaw.set(minimap_yaw_array, services);
-
}
SamplerLayer_t base_tex = 0,
}
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- Client *client, IrrlichtDevice *device, JoystickController *joystick,
+ Client *client, JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, joystick,
- guiroot, -1, &g_menumgr, client, client->getTextureSource(),
- fs_src, txt_dest);
+ *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
+ client, client->getTextureSource(), fs_src, txt_dest);
(*cur_formspec)->doPause = false;
/*
chat_y += 2 * line_height;
// first pass to calculate height of text to be set
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
- porting::getWindowSize().X - 20);
- core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
+ window_size.X - 20);
+ core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
guitext_chat->setRelativePosition(rect);
//now use real height of text and adjust rect according to this size
bool startup(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
bool Game::startup(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
bool simple_singleplayer_mode)
{
// "cache"
- this->device = device;
+ this->device = RenderingEngine::get_raw_device();
this->kill = kill;
this->error_message = &error_message;
this->reconnect_requested = reconnect;
keycache.handler = input;
keycache.populate();
- driver = device->getVideoDriver();
- smgr = device->getSceneManager();
+ driver = device->getVideoDriver();
+ smgr = RenderingEngine::get_scene_manager();
- smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+ RenderingEngine::get_scene_manager()->getParameters()->
+ setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
- draw_times.last_time = device->getTimer()->getTime();
+ draw_times.last_time = RenderingEngine::get_timer_time();
set_light_table(g_settings->getFloat("display_gamma"));
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
- while (device->run()
+ while (RenderingEngine::run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
const irr::core::dimension2d<u32> ¤t_screen_size =
- device->getVideoDriver()->getScreenSize();
+ RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
u16 port,
const SubgameSpec &gamespec)
{
- texture_src = createTextureSource(device);
+ texture_src = createTextureSource();
showOverlayMessage("Loading...", 0, 0);
- shader_src = createShaderSource(device);
+ shader_src = createShaderSource();
itemdef_manager = createItemDefManager();
nodedef_manager = createNodeDefManager();
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
- client->afterContentReceived(device);
+ client->afterContentReceived();
/* Camera
*/
/* Clouds
*/
if (m_cache_enable_clouds) {
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
+ clouds = new Clouds(smgr, -1, time(0));
if (!clouds) {
*error_message = "Memory allocation error (clouds)";
errorstream << *error_message << std::endl;
/* Skybox
*/
- sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+ sky = new Sky(-1, texture_src);
scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
return false;
}
- client = new Client(device,
- playername.c_str(), password, *address,
+ client = new Client(playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
f32 dtime;
f32 wait_time = 0; // in seconds
- fps_control.last_time = device->getTimer()->getTime();
+ fps_control.last_time = RenderingEngine::get_timer_time();
client->initMods();
- while (device->run()) {
+ while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
FpsControl fps_control = { 0 };
f32 dtime; // in seconds
- fps_control.last_time = device->getTimer()->getTime();
+ fps_control.last_time = RenderingEngine::get_timer_time();
- while (device->run()) {
+ while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
- draw_load_screen(text, device, guienv, texture_src,
+ RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
- draw_load_screen(text, device, guienv, texture_src,
+ RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else {
}
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
- draw_load_screen(utf8_to_wide(message.str()), device,
- guienv, texture_src, dtime, progress);
+ RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
+ texture_src, dtime, progress);
}
}
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
TextDest *txt_dst = new TextDestPlayerInventory(client);
- create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
InventoryLocation inventoryloc;
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
- create_formspec_menu(¤t_formspec, client, device, &input->joystick,
+ create_formspec_menu(¤t_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event.show_formspec.formname);
}
{
FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
- create_formspec_menu(¤t_formspec, client, device, &input->joystick,
+ create_formspec_menu(¤t_formspec, client, &input->joystick,
fs_src, txt_dst);
}
delete event.show_formspec.formspec;
case CE_SPAWN_PARTICLE:
case CE_ADD_PARTICLESPAWNER:
case CE_DELETE_PARTICLESPAWNER:
- client->getParticleManager()->handleParticleEvent(&event, client,
- smgr, player);
+ client->getParticleManager()->handleParticleEvent(&event, client, player);
break;
case CE_HUDADD:
} else if (*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
- skybox = smgr->addSkyBoxSceneNode(
+ skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
texture_src->getTextureForMesh((*event.set_sky.params)[0]),
texture_src->getTextureForMesh((*event.set_sky.params)[1]),
texture_src->getTextureForMesh((*event.set_sky.params)[2]),
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(¤t_formspec, client,
- device, &input->joystick, fs_src, txt_dst);
+ &input->joystick, fs_src, txt_dst);
cur_formname = "";
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
runData.dig_time_complete = params.time;
if (m_cache_enable_particles) {
- const ContentFeatures &features =
- client->getNodeDefManager()->get(n);
- client->getParticleManager()->addPunchingParticles(client, smgr,
+ const ContentFeatures &features = client->getNodeDefManager()->get(n);
+ client->getParticleManager()->addPunchingParticles(client,
player, nodepos, n, features);
}
}
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
- client->getParticleManager()->addDiggingParticles(client, smgr,
+ client->getParticleManager()->addDiggingParticles(client,
player, nodepos, wasnode, features);
}
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
+ RenderingEngine::draw_scene(camera, client, player, hud, mapper,
guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
fps_timings->last_time = time;
}
-void Game::showOverlayMessage(const char *msg, float dtime,
- int percent, bool draw_clouds)
+void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{
const wchar_t *wmsg = wgettext(msg);
- draw_load_screen(wmsg, device, guienv, texture_src, dtime, percent,
+ RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
draw_clouds);
delete[] wmsg;
}
// Extended resource accounting
infostream << "Irrlicht resources after cleanup:" << std::endl;
infostream << "\tRemaining meshes : "
- << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+ << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
infostream << "\tRemaining textures : "
<< driver->getTextureCount() << std::endl;
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ create_formspec_menu(¤t_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}
void the_game(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
-
const std::string &map_dir,
const std::string &playername,
const std::string &password,
try {
- if (game.startup(kill, random_input, input, device, map_dir,
+ if (game.startup(kill, random_input, input, map_dir,
playername, password, &server_address, port, error_message,
reconnect_requested, &chat_backend, gamespec,
simple_singleplayer_mode)) {
#ifndef GAME_HEADER
#define GAME_HEADER
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes.h"
#include <string>
class InputHandler;
void the_game(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
#include "guiEngine.h"
-#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
+#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
-GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
- JoystickController *joystick,
+GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
- scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill) :
- m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
- m_smgr(smgr),
+ m_smgr(RenderingEngine::get_scene_manager()),
m_data(data),
m_kill(kill)
{
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
- m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
+ m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
//create soundmanager
MenuMusicFetcher soundfetcher;
rect += v2s32(4, 0);
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
- m_menu = new GUIFormSpecMenu(m_device,
- joystick,
+ m_menu = new GUIFormSpecMenu(joystick,
m_parent,
-1,
m_menumanager,
{
// Always create clouds because they may or may not be
// needed based on the game selected
- video::IVideoDriver* driver = m_device->getVideoDriver();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
cloudInit();
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
- while (m_device->run() && (!m_startgame) && (!m_kill)) {
+ while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> ¤t_screen_size =
- m_device->getVideoDriver()->getScreenSize();
+ RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
drawHeader(driver);
drawFooter(driver);
- m_device->getGUIEnvironment()->drawAll();
+ RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
/******************************************************************************/
GUIEngine::~GUIEngine()
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
-
- if(m_sound_manager != &dummySoundManager){
+ if (m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i].texture)
- driver->removeTexture(m_textures[i].texture);
+ RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
/******************************************************************************/
void GUIEngine::cloudInit()
{
- m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
- m_smgr, -1, rand(), 100);
+ m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100);
m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
- m_cloud.lasttime = m_device->getTimer()->getTime();
+ m_cloud.lasttime = RenderingEngine::get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
u32 busytime_u32;
// not using getRealTime is necessary for wine
- u32 time = m_device->getTimer()->getTime();
+ u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
// FPS limiter
u32 frametime_min = 1000./fps_max;
- if(busytime_u32 < frametime_min) {
+ if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
- m_device->sleep(sleeptime);
+ RenderingEngine::get_raw_device()->sleep(sleeptime);
}
}
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
- video::IVideoDriver* driver = m_device->getVideoDriver();
- FATAL_ERROR_IF(driver == 0, "Could not get video driver");
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
- if (m_textures[layer].texture != NULL)
- {
+ if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
- if ((texturepath == "") || !fs::PathExists(texturepath))
- {
+ if ((texturepath == "") || !fs::PathExists(texturepath)) {
return false;
}
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
- if (m_textures[layer].texture == NULL)
- {
+ if (m_textures[layer].texture == NULL) {
return false;
}
m_irr_toplefttext->remove();
m_irr_toplefttext =
- addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
+ addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
}
* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
- GUIEngine(irr::IrrlichtDevice *dev,
- JoystickController *joystick,
+ GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
- scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill);
/** update size of topleftext element */
void updateTopLeftTextSize();
- /** device to draw at */
- irr::IrrlichtDevice *m_device = nullptr;
/** parent gui element */
gui::IGUIElement *m_parent = nullptr;
/** manager to add menus to */
#include <IGUIFont.h>
#include <IGUITabControl.h>
#include <IGUIComboBox.h>
+#include "client/renderingengine.h"
#include "log.h"
#include "client/tile.h" // ITextureSource
#include "hud.h" // drawItemStack
return font->getDimension(L"Ay").Height + font->getKerningHeight();
}
-GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
- JoystickController *joystick,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
- Client *client,
- ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
+GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
+ gui::IGUIElement *parent, s32 id, IMenuManager *menumgr,
+ Client *client, ISimpleTextureSource *tsrc, IFormSource *fsrc, TextDest *tdst,
bool remap_dbl_click) :
- GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
- m_device(dev),
+ GUIModalMenu(RenderingEngine::get_gui_env(), parent, id, menumgr),
m_invmgr(client),
m_tsrc(tsrc),
m_client(client),
if (mydata.explicit_size) {
// compute scaling for specified form size
if (m_lock) {
- v2u32 current_screensize = m_device->getVideoDriver()->getScreenSize();
+ v2u32 current_screensize = RenderingEngine::get_video_driver()->getScreenSize();
v2u32 delta = current_screensize - m_lockscreensize;
if (current_screensize.Y > m_lockscreensize.Y)
}
double gui_scaling = g_settings->getFloat("gui_scaling");
- double screen_dpi = porting::getDisplayDensity() * 96;
+ double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double use_imgsize;
if (m_lock) {
((5.0/4.0) * (0.5 + mydata.invsize.X));
double fity_imgsize = mydata.screensize.Y /
((15.0/13.0) * (0.85 * mydata.invsize.Y));
- double screen_dpi = porting::getDisplayDensity() * 96;
+ double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
MYMIN(fitx_imgsize, fity_imgsize)));
/* TODO find way to show tooltips on touchscreen */
#ifndef HAVE_TOUCHSCREENGUI
- m_pointer = m_device->getCursorControl()->getPosition();
+ m_pointer = RenderingEngine::get_raw_device()->getCursorControl()->getPosition();
#endif
/*
};
public:
- GUIFormSpecMenu(irr::IrrlichtDevice* dev,
- JoystickController *joystick,
+ GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
v2s32 pos_offset;
std::stack<v2s32> container_stack;
- irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
ISimpleTextureSource *m_tsrc;
Client *m_client;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
-
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;
#include <IGUISkin.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
+#include "client/renderingengine.h"
#include "debug.h"
#include "log.h"
#include "client/tile.h"
updateAbsolutePosition();
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
- s32 width = (relative_rect.getWidth()/(2.0/3.0)) * porting::getDisplayDensity() *
+ s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
+ RenderingEngine::getDisplayDensity() *
g_settings->getFloat("gui_scaling");
m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
#include "settings.h"
#include "util/numeric.h"
#include <stdio.h>
+#include "client/renderingengine.h"
/* Maintain a static cache to store the images that correspond to textures
* in a format that's manipulable by code. Some platforms exhibit issues
}
// Manually clear the cache, e.g. when switching to different worlds.
-void guiScalingCacheClear(video::IVideoDriver *driver)
+void guiScalingCacheClear()
{
for (std::map<io::path, video::IImage *>::iterator it = g_imgCache.begin();
it != g_imgCache.end(); ++it) {
- if (it->second != NULL)
+ if (it->second)
it->second->drop();
}
g_imgCache.clear();
for (std::map<io::path, video::ITexture *>::iterator it = g_txrCache.begin();
it != g_txrCache.end(); ++it) {
- if (it->second != NULL)
- driver->removeTexture(it->second);
+ if (it->second)
+ RenderingEngine::get_video_driver()->removeTexture(it->second);
}
g_txrCache.clear();
}
void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value);
// Manually clear the cache, e.g. when switching to different worlds.
-void guiScalingCacheClear(video::IVideoDriver *driver);
+void guiScalingCacheClear();
/* Get a cached, high-quality pre-scaled texture for display purposes. If the
* texture is not already cached, attempt to create it. Returns a pre-scaled texture,
#include "mesh.h"
#include "wieldmesh.h"
#include <IGUIStaticText.h>
+#include "client/renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
// Position of upper left corner of bar
v2s32 pos = screen_offset;
- pos.X *= m_hud_scaling * porting::getDisplayDensity();
- pos.Y *= m_hud_scaling * porting::getDisplayDensity();
+ pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
+ pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
pos += upperleftpos;
// Store hotbar_image in member variable, used by drawItem()
if (size == v2s32()) {
dstd = srcd;
} else {
- float size_factor = m_hud_scaling * porting::getDisplayDensity();
+ float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
dstd.Height = size.Y * size_factor;
dstd.Width = size.X * size_factor;
offset.X *= size_factor;
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
- if ( (float) width / (float) porting::getWindowSize().X <=
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ if ( (float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
}
void Hud::resizeHotbar() {
- if (m_screensize != porting::getWindowSize()) {
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+
+ if (m_screensize != window_size) {
+ m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ RenderingEngine::getDisplayDensity() + 0.5);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
- m_screensize = porting::getWindowSize();
+ m_screensize = window_size;
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
}
}
class MainGameCallback : public IGameCallback
{
public:
- MainGameCallback(IrrlichtDevice *a_device):
- device(a_device)
- {
- }
+ MainGameCallback() {}
+ virtual ~MainGameCallback() {}
virtual void exitToOS()
{
shutdown_requested = true;
-#ifndef __ANDROID__
- device->closeDevice();
-#endif
}
virtual void disconnect()
bool shutdown_requested = false;
bool keyconfig_changed = false;
-
- IrrlichtDevice *device;
};
extern MainGameCallback *g_gamecallback;
#include "shader.h"
#include "settings.h"
#include "util/directiontables.h"
-#include <IMeshManipulator.h>
+#include "client/renderingengine.h"
/*
MeshMakeData
MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_minimap_mapblock(NULL),
- m_client(data->m_client),
- m_driver(m_client->tsrc()->getDevice()->getVideoDriver()),
- m_tsrc(m_client->getTextureSource()),
- m_shdrsrc(m_client->getShaderSource()),
+ m_tsrc(data->m_client->getTextureSource()),
+ m_shdrsrc(data->m_client->getShaderSource()),
m_animation_force_timer(0), // force initial animation
m_last_crack(-1),
- m_crack_materials(),
- m_last_daynight_ratio((u32) -1),
- m_daynight_diffs()
+ m_last_daynight_ratio((u32) -1)
{
for (int m = 0; m < MAX_TILE_LAYERS; m++)
m_mesh[m] = new scene::SMesh();
if (m_use_tangent_vertices) {
scene::IMeshManipulator* meshmanip =
- m_client->getSceneManager()->getMeshManipulator();
+ RenderingEngine::get_scene_manager()->getMeshManipulator();
meshmanip->recalculateTangents(m_mesh[layer], true, false, false);
}
if (m_enable_vbo && m_mesh[m])
for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i);
- m_driver->removeHardwareBuffer(buf);
+ RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
m_mesh[m]->drop();
m_mesh[m] = NULL;
v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
bool m_smooth_lighting = false;
- bool m_show_hud = false;
Client *m_client;
bool m_use_shaders;
private:
scene::IMesh *m_mesh[MAX_TILE_LAYERS];
MinimapMapblock *m_minimap_mapblock;
- Client *m_client;
- video::IVideoDriver *m_driver;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;
#include "util/string.h"
#include "mapblock.h"
#include <math.h>
+#include "client/renderingengine.h"
////
//// Mapper
////
-Minimap::Minimap(IrrlichtDevice *device, Client *client)
+Minimap::Minimap(Client *client)
{
this->client = client;
- this->driver = device->getVideoDriver();
+ this->driver = RenderingEngine::get_video_driver();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
return;
updateActiveMarkers();
- v2u32 screensize = porting::getWindowSize();
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
const u32 size = 0.25 * screensize.Y;
core::rect<s32> oldViewPort = driver->getViewPort();
class Minimap {
public:
- Minimap(IrrlichtDevice *device, Client *client);
+ Minimap(Client *client);
~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);
#include "itemdef.h"
#ifndef SERVER
-#include "client/tile.h"
#include "mesh.h"
#include "client.h"
+#include "client/renderingengine.h"
+#include "client/tile.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
- scene::ISceneManager* smgr = client->getSceneManager();
- scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+ scene::IMeshManipulator *meshmanip =
+ RenderingEngine::get_scene_manager()->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();
#include "client.h"
#include "collision.h"
#include <stdlib.h>
+#include "client/renderingengine.h"
#include "util/numeric.h"
#include "light.h"
#include "environment.h"
Particle::Particle(
IGameDef *gamedef,
- scene::ISceneManager* smgr,
LocalPlayer *player,
ClientEnvironment *env,
v3f pos,
u8 glow,
video::SColor color
):
- scene::ISceneNode(smgr->getRootSceneNode(), smgr)
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager())
{
// Misc
m_gamedef = gamedef;
ParticleSpawner
*/
-ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
+ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
- m_smgr = smgr;
m_player = player;
m_amount = amount;
m_spawntime = time;
Particle* toadd = new Particle(
m_gamedef,
- m_smgr,
m_player,
env,
pos,
Particle* toadd = new Particle(
m_gamedef,
- m_smgr,
m_player,
env,
pos,
}
void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
- scene::ISceneManager* smgr, LocalPlayer *player)
+ LocalPlayer *player)
{
switch (event->type) {
case CE_DELETE_PARTICLESPAWNER: {
video::ITexture *texture =
client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
- ParticleSpawner* toadd = new ParticleSpawner(client, smgr, player,
+ ParticleSpawner *toadd = new ParticleSpawner(client, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
*event->add_particlespawner.minpos,
video::ITexture *texture =
client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
- Particle* toadd = new Particle(client, smgr, player, m_env,
+ Particle *toadd = new Particle(client, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
*event->spawn_particle.acc,
}
void ParticleManager::addDiggingParticles(IGameDef* gamedef,
- scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
- const MapNode &n, const ContentFeatures &f)
+ LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
- for (u16 j = 0; j < 32; j++) // set the amount of particles here
- {
- addNodeParticle(gamedef, smgr, player, pos, n, f);
+ // set the amount of particles here
+ for (u16 j = 0; j < 32; j++) {
+ addNodeParticle(gamedef, player, pos, n, f);
}
}
void ParticleManager::addPunchingParticles(IGameDef* gamedef,
- scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
- const MapNode &n, const ContentFeatures &f)
+ LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
- addNodeParticle(gamedef, smgr, player, pos, n, f);
+ addNodeParticle(gamedef, player, pos, n, f);
}
void ParticleManager::addNodeParticle(IGameDef* gamedef,
- scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
- const MapNode &n, const ContentFeatures &f)
+ LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
// Texture
u8 texid = myrand_range(0, 5);
Particle* toadd = new Particle(
gamedef,
- smgr,
player,
m_env,
particlepos,
public:
Particle(
IGameDef* gamedef,
- scene::ISceneManager* mgr,
LocalPlayer *player,
ClientEnvironment *env,
v3f pos,
{
public:
ParticleSpawner(IGameDef* gamedef,
- scene::ISceneManager *smgr,
LocalPlayer *player,
u16 amount,
float time,
ParticleManager* m_particlemanager;
float m_time;
IGameDef *m_gamedef;
- scene::ISceneManager *m_smgr;
LocalPlayer *m_player;
u16 m_amount;
float m_spawntime;
void step (float dtime);
void handleParticleEvent(ClientEvent *event, Client *client,
- scene::ISceneManager* smgr, LocalPlayer *player);
+ LocalPlayer *player);
- void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const MapNode &n,
- const ContentFeatures &f);
+ void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
- void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const MapNode &n,
- const ContentFeatures &f);
+ void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
- void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const MapNode &n,
- const ContentFeatures &f);
+ void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
protected:
void addParticle(Particle* toadd);
#define _PSTAT64
#include <sys/pstat.h>
#endif
-#if !defined(_WIN32) && !defined(__APPLE__) && \
- !defined(__ANDROID__) && !defined(SERVER)
- #define XORG_USED
-#endif
-#ifdef XORG_USED
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
-#endif
#include "config.h"
#include "debug.h"
#endif // USE_GETTEXT
}
-
-
-void setXorgClassHint(const video::SExposedVideoData &video_data,
- const std::string &name)
-{
-#ifdef XORG_USED
- if (video_data.OpenGLLinux.X11Display == NULL)
- return;
-
- XClassHint *classhint = XAllocClassHint();
- classhint->res_name = (char *)name.c_str();
- classhint->res_class = (char *)name.c_str();
-
- XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
- video_data.OpenGLLinux.X11Window, classhint);
- XFree(classhint);
-#endif
-}
-
-bool setWindowIcon(IrrlichtDevice *device)
-{
-#if defined(XORG_USED)
-# if RUN_IN_PLACE
- return setXorgWindowIconFromPath(device,
- path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
-# else
- // We have semi-support for reading in-place data if we are
- // compiled with RUN_IN_PLACE. Don't break with this and
- // also try the path_share location.
- return
- setXorgWindowIconFromPath(device,
- ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
- setXorgWindowIconFromPath(device,
- path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
-# endif
-#elif defined(_WIN32)
- const video::SExposedVideoData exposedData = device->getVideoDriver()->getExposedVideoData();
- HWND hWnd; // Window handle
-
- switch (device->getVideoDriver()->getDriverType()) {
- case video::EDT_DIRECT3D8:
- hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
- break;
- case video::EDT_DIRECT3D9:
- hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
- break;
- case video::EDT_OPENGL:
- hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
- break;
- default:
- return false;
- }
-
- // Load the ICON from resource file
- const HICON hicon = LoadIcon(
- GetModuleHandle(NULL),
- MAKEINTRESOURCE(130) // The ID of the ICON defined in winresource.rc
- );
-
- if (hicon) {
- SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
- SendMessage(hWnd, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(hicon));
- return true;
- }
- return false;
-#else
- return false;
-#endif
-}
-
-bool setXorgWindowIconFromPath(IrrlichtDevice *device,
- const std::string &icon_file)
-{
-#ifdef XORG_USED
-
- video::IVideoDriver *v_driver = device->getVideoDriver();
-
- video::IImageLoader *image_loader = NULL;
- u32 cnt = v_driver->getImageLoaderCount();
- for (u32 i = 0; i < cnt; i++) {
- if (v_driver->getImageLoader(i)->isALoadableFileExtension(icon_file.c_str())) {
- image_loader = v_driver->getImageLoader(i);
- break;
- }
- }
-
- if (!image_loader) {
- warningstream << "Could not find image loader for file '"
- << icon_file << "'" << std::endl;
- return false;
- }
-
- io::IReadFile *icon_f = device->getFileSystem()->createAndOpenFile(icon_file.c_str());
-
- if (!icon_f) {
- warningstream << "Could not load icon file '"
- << icon_file << "'" << std::endl;
- return false;
- }
-
- video::IImage *img = image_loader->loadImage(icon_f);
-
- if (!img) {
- warningstream << "Could not load icon file '"
- << icon_file << "'" << std::endl;
- icon_f->drop();
- return false;
- }
-
- u32 height = img->getDimension().Height;
- u32 width = img->getDimension().Width;
-
- size_t icon_buffer_len = 2 + height * width;
- long *icon_buffer = new long[icon_buffer_len];
-
- icon_buffer[0] = width;
- icon_buffer[1] = height;
-
- for (u32 x = 0; x < width; x++) {
- for (u32 y = 0; y < height; y++) {
- video::SColor col = img->getPixel(x, y);
- long pixel_val = 0;
- pixel_val |= (u8)col.getAlpha() << 24;
- pixel_val |= (u8)col.getRed() << 16;
- pixel_val |= (u8)col.getGreen() << 8;
- pixel_val |= (u8)col.getBlue();
- icon_buffer[2 + x + y * width] = pixel_val;
- }
- }
-
- img->drop();
- icon_f->drop();
-
- const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
-
- Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
-
- if (x11_dpl == NULL) {
- warningstream << "Could not find x11 display for setting its icon."
- << std::endl;
- delete [] icon_buffer;
- return false;
- }
-
- Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
-
- Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
- Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
- XChangeProperty(x11_dpl, x11_win,
- net_wm_icon, cardinal, 32,
- PropModeReplace, (const unsigned char *)icon_buffer,
- icon_buffer_len);
-
- delete [] icon_buffer;
-
-#endif
- return true;
-}
-
-////
-//// Video/Display Information (Client-only)
-////
-
-#ifndef SERVER
-
-static irr::IrrlichtDevice *device;
-
-void initIrrlicht(irr::IrrlichtDevice *device_)
-{
- device = device_;
-}
-
-v2u32 getWindowSize()
-{
- return device->getVideoDriver()->getScreenSize();
-}
-
-
-std::vector<core::vector3d<u32> > getSupportedVideoModes()
-{
- IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
- sanity_check(nulldevice != NULL);
-
- std::vector<core::vector3d<u32> > mlist;
- video::IVideoModeList *modelist = nulldevice->getVideoModeList();
-
- u32 num_modes = modelist->getVideoModeCount();
- for (u32 i = 0; i != num_modes; i++) {
- core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
- s32 mode_depth = modelist->getVideoModeDepth(i);
- mlist.push_back(core::vector3d<u32>(mode_res.Width, mode_res.Height, mode_depth));
- }
-
- nulldevice->drop();
-
- return mlist;
-}
-
-std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers()
-{
- std::vector<irr::video::E_DRIVER_TYPE> drivers;
-
- for (int i = 0; i != irr::video::EDT_COUNT; i++) {
- if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
- drivers.push_back((irr::video::E_DRIVER_TYPE)i);
- }
-
- return drivers;
-}
-
-const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type)
-{
- static const char *driver_ids[] = {
- "null",
- "software",
- "burningsvideo",
- "direct3d8",
- "direct3d9",
- "opengl",
- "ogles1",
- "ogles2",
- };
-
- return driver_ids[type];
-}
-
-
-const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
-{
- static const char *driver_names[] = {
- "NULL Driver",
- "Software Renderer",
- "Burning's Video",
- "Direct3D 8",
- "Direct3D 9",
- "OpenGL",
- "OpenGL ES1",
- "OpenGL ES2",
- };
-
- return driver_names[type];
-}
-
-# ifndef __ANDROID__
-# ifdef XORG_USED
-
-static float calcDisplayDensity()
-{
- const char *current_display = getenv("DISPLAY");
-
- if (current_display != NULL) {
- Display *x11display = XOpenDisplay(current_display);
-
- if (x11display != NULL) {
- /* try x direct */
- float dpi_height = floor(DisplayHeight(x11display, 0) /
- (DisplayHeightMM(x11display, 0) * 0.039370) + 0.5);
- float dpi_width = floor(DisplayWidth(x11display, 0) /
- (DisplayWidthMM(x11display, 0) * 0.039370) + 0.5);
-
- XCloseDisplay(x11display);
-
- return std::max(dpi_height,dpi_width) / 96.0;
- }
- }
-
- /* return manually specified dpi */
- return g_settings->getFloat("screen_dpi")/96.0;
-}
-
-
-float getDisplayDensity()
-{
- static float cached_display_density = calcDisplayDensity();
- return cached_display_density;
-}
-
-
-# else // XORG_USED
-float getDisplayDensity()
-{
- return g_settings->getFloat("screen_dpi")/96.0;
-}
-# endif // XORG_USED
-
-v2u32 getDisplaySize()
-{
- IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
-
- core::dimension2d<u32> deskres = nulldevice->getVideoModeList()->getDesktopResolution();
- nulldevice -> drop();
-
- return deskres;
-}
-# endif // __ANDROID__
-#endif // SERVER
-
-
////
//// OS-specific Secure Random
////
// Use standard Posix macro for Linux
#if (defined(linux) || defined(__linux)) && !defined(__linux__)
- #define __linux__
+ #define __linux__
#endif
#if (defined(__linux__) || defined(__GNU__)) && !defined(_GNU_SOURCE)
#define _GNU_SOURCE
*/
std::string get_sysinfo();
-void initIrrlicht(irr::IrrlichtDevice * );
-
// Monotonic counter getters.
}
}
-
-#ifndef SERVER
-float getDisplayDensity();
-
-v2u32 getDisplaySize();
-v2u32 getWindowSize();
-
-std::vector<core::vector3d<u32> > getSupportedVideoModes();
-std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
-const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
-const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
-#endif
-
inline const char *getPlatformName()
{
return
;
}
-void setXorgClassHint(const video::SExposedVideoData &video_data,
- const std::string &name);
-
-bool setWindowIcon(IrrlichtDevice *device);
-
-bool setXorgWindowIconFromPath(IrrlichtDevice *device,
- const std::string &icon_file);
-
-// This only needs to be called at the start of execution, since all future
-// threads in the process inherit this exception handler
-void setWin32ExceptionHandler();
-
bool secure_rand_fill_buf(void *buf, size_t len);
// This attaches to the parents process console, or creates a new one if it doesnt exist.
#include "serverlist.h"
#include "mapgen.h"
#include "settings.h"
-#include "EDriverTypes.h"
#include <IFileArchive.h>
#include <IFileSystem.h>
+#include "client/renderingengine.h"
/******************************************************************************/
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
- GUIKeyChangeMenu *kmenu
- = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager);
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
- GUIEngine* engine = getGuiEngine(L);
- sanity_check(engine);
-
const char *zipfile = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
fs::CreateAllDirs(absolute_destination);
- io::IFileSystem* fs = engine->m_device->getFileSystem();
+ io::IFileSystem *fs = RenderingEngine::get_filesystem();
if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
lua_pushboolean(L,false);
bool is_file_select = lua_toboolean(L, 3);
GUIFileSelectMenu* fileOpenMenu =
- new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
+ new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager,
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
- std::vector<irr::video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
+ std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
- const char *name = porting::getVideoDriverName(drivers[i]);
- const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
+ const char *name = RenderingEngine::getVideoDriverName(drivers[i]);
+ const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
lua_newtable(L);
lua_pushstring(L, name);
int ModApiMainMenu::l_get_video_modes(lua_State *L)
{
std::vector<core::vector3d<u32> > videomodes
- = porting::getSupportedVideoModes();
+ = RenderingEngine::getSupportedVideoModes();
lua_newtable(L);
for (u32 i = 0; i != videomodes.size(); i++) {
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"density");
- lua_pushnumber(L,porting::getDisplayDensity());
+ lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
lua_pushstring(L,"display_width");
- lua_pushnumber(L,porting::getDisplaySize().X);
+ lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
lua_settable(L, top);
lua_pushstring(L,"display_height");
- lua_pushnumber(L,porting::getDisplaySize().Y);
+ lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
lua_settable(L, top);
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
lua_pushstring(L,"window_width");
- lua_pushnumber(L,porting::getWindowSize().X);
+ lua_pushnumber(L, window_size.X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
- lua_pushnumber(L,porting::getWindowSize().Y);
+ lua_pushnumber(L, window_size.Y);
lua_settable(L, top);
return 1;
}
#include <IMaterialRenderer.h>
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
+#include "client/renderingengine.h"
#include "EShaderTypes.h"
#include "log.h"
#include "gamedef.h"
std::vector<IShaderConstantSetter*> m_setters;
public:
- ShaderCallback(const std::vector<IShaderConstantSetterFactory*> &factories)
+ ShaderCallback(const std::vector<IShaderConstantSetterFactory *> &factories)
{
for (u32 i = 0; i < factories.size(); ++i)
m_setters.push_back(factories[i]->create());
class ShaderSource : public IWritableShaderSource
{
public:
- ShaderSource(IrrlichtDevice *device);
+ ShaderSource();
~ShaderSource();
/*
// The id of the thread that is allowed to use irrlicht directly
std::thread::id m_main_thread;
- // The irrlicht device
- IrrlichtDevice *m_device;
// Cache of source shaders
// This should be only accessed from the main thread
std::vector<ShaderCallback *> m_callbacks;
};
-IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
+IWritableShaderSource *createShaderSource()
{
- return new ShaderSource(device);
+ return new ShaderSource();
}
/*
Generate shader given the shader name.
*/
ShaderInfo generate_shader(const std::string &name,
- u8 material_type, u8 drawtype,
- IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
- const std::vector<IShaderConstantSetterFactory*> &setter_factories,
+ u8 material_type, u8 drawtype, std::vector<ShaderCallback *> &callbacks,
+ const std::vector<IShaderConstantSetterFactory *> &setter_factories,
SourceShaderCache *sourcecache);
/*
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel);
-ShaderSource::ShaderSource(IrrlichtDevice *device):
- m_device(device)
+ShaderSource::ShaderSource()
{
- assert(m_device); // Pre-condition
-
m_main_thread = std::this_thread::get_id();
// Add a dummy ShaderInfo as the first index, named ""
}
ShaderInfo info = generate_shader(name, material_type, drawtype,
- m_device, m_callbacks, m_setter_factories, &m_sourcecache);
+ m_callbacks, m_setter_factories, &m_sourcecache);
/*
Add shader to caches (add dummy shaders too)
ShaderInfo *info = &m_shaderinfo_cache[i];
if(info->name != ""){
*info = generate_shader(info->name, info->material_type,
- info->drawtype, m_device, m_callbacks,
+ info->drawtype, m_callbacks,
m_setter_factories, &m_sourcecache);
}
}
ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype,
- IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
- const std::vector<IShaderConstantSetterFactory*> &setter_factories,
+ std::vector<ShaderCallback *> &callbacks,
+ const std::vector<IShaderConstantSetterFactory *> &setter_factories,
SourceShaderCache *sourcecache)
{
ShaderInfo shaderinfo;
shaderinfo.material_type = material_type;
shaderinfo.drawtype = drawtype;
shaderinfo.material = video::EMT_SOLID;
- switch(material_type){
+ switch (material_type) {
case TILE_MATERIAL_BASIC:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
break;
case TILE_MATERIAL_WAVING_PLANTS:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
+ break;
+ default:
+ break;
}
bool enable_shaders = g_settings->getBool("enable_shaders");
if (!enable_shaders)
return shaderinfo;
- video::IVideoDriver* driver = device->getVideoDriver();
- sanity_check(driver);
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices();
if(!gpu){
#define SHADER_HEADER
#include <IMaterialRendererServices.h>
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes_bloated.h"
#include <string>
class IGameDef;
virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0;
};
-IWritableShaderSource* createShaderSource(IrrlichtDevice *device);
+IWritableShaderSource *createShaderSource();
void dumpShaderProgram(std::ostream &output_stream,
const std::string &program_type, const std::string &program);
#include "profiler.h"
#include "util/numeric.h"
#include <cmath>
+#include "client/renderingengine.h"
#include "settings.h"
#include "camera.h" // CameraModes
-Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
- ITextureSource *tsrc):
- scene::ISceneNode(parent, mgr, id)
+Sky::Sky(s32 id, ITextureSource *tsrc):
+ scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
+ RenderingEngine::get_scene_manager(), id)
{
setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);
{
public:
//! constructor
- Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id,
- ITextureSource *tsrc);
+ Sky(s32 id, ITextureSource *tsrc);
virtual void OnRegisterSceneNode();
src/debug.cpp
src/debug.h
src/defaultsettings.cpp
-src/drawscene.cpp
-src/drawscene.h
src/dungeongen.cpp
src/dungeongen.h
src/emerge.cpp