SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will...
authorLoic Blot <loic.blot@unix-experience.fr>
Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Sun, 15 Mar 2015 18:09:26 +0000 (19:09 +0100)
src/server.cpp

index 8f2ec05bab21e25162ffbe5f21b58350cb592b1b..6f384e74391bdd44f3be26c42a4c6110214b4d96 100644 (file)
@@ -1099,8 +1099,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
        SendInventory(playersao);
 
        // Send HP
-       if(g_settings->getBool("enable_damage"))
-               SendPlayerHP(peer_id);
+       SendPlayerHPOrDie(peer_id, playersao->getHP() == 0);
 
        // Send Breath
        SendPlayerBreath(peer_id);