Don't save alpha channel in screenshots (fixes #1451)
authorBlockMen <nmuelll@web.de>
Wed, 3 Sep 2014 01:51:49 +0000 (03:51 +0200)
committerBlockMen <nmuelll@web.de>
Wed, 3 Sep 2014 09:39:29 +0000 (11:39 +0200)
src/game.cpp

index 7f15362abcc168ebd49161e009017ca1ff851070..6ac320af86da2e08490812e75dc92aedc1d92d8b 100644 (file)
@@ -2068,7 +2068,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot();
+                       irr::video::IImage* const image = driver->createScreenShot(video::ECF_R8G8B8);
                        if (image) {
                                irr::c8 filename[256];
                                snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",