Guard sound manager initialization with "enable_sound" (#7167)
authornOOb3167 <nOOb3167@gmail.com>
Mon, 26 Mar 2018 15:44:40 +0000 (17:44 +0200)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Mon, 26 Mar 2018 15:44:40 +0000 (17:44 +0200)
src/gui/guiEngine.cpp

index 7654bf7b3285f1e65c77c1ab634db08ef4800a19..3a41df9a5c335dfc7e0b843b83d7905bbe6f854f 100644 (file)
@@ -137,7 +137,8 @@ GUIEngine::GUIEngine(JoystickController *joystick,
        //create soundmanager
        MenuMusicFetcher soundfetcher;
 #if USE_SOUND
-       m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
+       if (g_settings->getBool("enable_sound"))
+               m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
 #endif
        if(!m_sound_manager)
                m_sound_manager = &dummySoundManager;