ClientActiveObject
*/
-core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
-
ClientActiveObject::ClientActiveObject(u16 id):
ActiveObject(id)
{
#include "tile.h"
#include "environment.h"
+core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
+
/*
TestCAO
*/
#include "collision.h"
#include "environment.h"
+core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
+
/*
TestSAO
*/
#include <fstream>
#include "inventory.h"
-core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
-
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
ActiveObject(id),
m_known_by_count(0),