vokselijuttu lisätty
authorPerttu Ahola <celeron55@gmail.com>
Mon, 29 Nov 2010 08:57:05 +0000 (10:57 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 29 Nov 2010 08:57:05 +0000 (10:57 +0200)
minetest.vcproj
src/voxel.cpp [new file with mode: 0644]
src/voxel.h [new file with mode: 0644]

index c60d9a1fa4770987aafcd51151d9cff82e8a916e..0401e2a04c55ce9ff6f3c1204cd167590f0cd302 100644 (file)
                                RelativePath=".\src\utility.cpp"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\src\voxel.cpp"\r
+                               >\r
+                       </File>\r
                </Filter>\r
                <Filter\r
                        Name="Header Files"\r
diff --git a/src/voxel.cpp b/src/voxel.cpp
new file mode 100644 (file)
index 0000000..98c9817
--- /dev/null
@@ -0,0 +1,304 @@
+#include "voxel.h"
+#include "map.h"
+
+VoxelManipulator::VoxelManipulator():
+       m_data(NULL)
+{
+}
+
+VoxelManipulator::~VoxelManipulator()
+{
+       if(m_data)
+               delete[] m_data;
+}
+
+void VoxelManipulator::addArea(VoxelArea area)
+{
+       if(area.getExtent() == v3s16(0,0,0))
+               return;
+       
+       // Calculate new area
+       VoxelArea new_area;
+       if(m_area.getExtent() == v3s16(0,0,0))
+       {
+               new_area = area;
+       }
+       else
+       {
+               new_area = m_area;
+               new_area.addArea(area);
+       }
+
+       if(new_area == m_area)
+               return;
+
+       s32 new_size = new_area.getVolume();
+
+       /*dstream<<"adding area ";
+       area.print(dstream);
+       dstream<<", old area ";
+       m_area.print(dstream);
+       dstream<<", new area ";
+       new_area.print(dstream);
+       dstream<<", new_size="<<new_size;
+       dstream<<std::endl;*/
+
+       // Allocate and clear new data
+       MapNode *new_data;
+       new_data = new MapNode[new_size];
+       for(s32 i=0; i<new_size; i++)
+       {
+               new_data[i].d = MATERIAL_IGNORE;
+       }
+       
+       // Copy old data
+       
+       for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+       for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+       for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+       {
+               new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
+       }
+
+       // Replace member
+       m_area = new_area;
+       MapNode *old_data = m_data;
+       m_data = new_data;
+       delete[] old_data;
+}
+
+void VoxelManipulator::print(std::ostream &o)
+{
+       v3s16 em = m_area.getExtent();
+       v3s16 of = m_area.MinEdge;
+       o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
+        <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
+       
+       for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+       {
+               if(em.X >= 3 && em.Y >= 3)
+               {
+                       if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
+                       if(y==m_area.MinEdge.Y+1) o<<"|     ";
+                       if(y==m_area.MinEdge.Y+2) o<<"V     ";
+               }
+
+               for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+               {
+                       for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+                       {
+                               u8 m = m_data[m_area.index(x,y,z)].d;
+                               char c = 'X';
+                               if(m == MATERIAL_IGNORE)
+                                       c = 'I';
+                               else if(m <= 9)
+                                       c = m + '0';
+                               o<<c;
+                       }
+                       o<<' ';
+               }
+               o<<std::endl;
+       }
+}
+
+void VoxelManipulator::interpolate(VoxelArea area)
+{
+       VoxelArea emerge_area = area;
+       emerge_area.MinEdge -= v3s16(1,1,1);
+       emerge_area.MaxEdge += v3s16(1,1,1);
+       emerge(emerge_area);
+
+       SharedBuffer<u8> buf(area.getVolume());
+
+       for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
+       for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
+       for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+
+               v3s16 dirs[] = {
+                       v3s16(1,1,0),
+                       v3s16(1,0,1),
+                       v3s16(1,-1,0),
+                       v3s16(1,0,-1),
+                       v3s16(-1,1,0),
+                       v3s16(-1,0,1),
+                       v3s16(-1,-1,0),
+                       v3s16(-1,0,-1),
+               };
+               //const v3s16 *dirs = g_26dirs;
+               
+               s16 total = 0;
+               s16 airness = 0;
+               u8 m = MATERIAL_IGNORE;
+
+               for(s16 i=0; i<8; i++)
+               //for(s16 i=0; i<26; i++)
+               {
+                       v3s16 p2 = p + dirs[i];
+
+                       MapNode &n = m_data[m_area.index(p2)];
+                       if(n.d == MATERIAL_IGNORE)
+                               continue;
+
+                       airness += (n.d == MATERIAL_AIR) ? 1 : -1;
+                       total++;
+
+                       if(m == MATERIAL_IGNORE && n.d != MATERIAL_AIR)
+                               m = n.d;
+               }
+
+               // 1 if air, 0 if not
+               buf[area.index(p)] = airness > -total/2 ? MATERIAL_AIR : m;
+               //buf[area.index(p)] = airness > -total ? MATERIAL_AIR : m;
+               //buf[area.index(p)] = airness >= -7 ? MATERIAL_AIR : m;
+       }
+
+       for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
+       for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
+       for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+               m_data[m_area.index(p)].d = buf[area.index(p)];
+       }
+}
+
+#if 0
+void VoxelManipulator::blitFromNodeContainer
+               (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+{
+       VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
+       addArea(a_to);
+       for(s16 z=0; z<size.Z; z++)
+       for(s16 y=0; y<size.Y; y++)
+       for(s16 x=0; x<size.X; x++)
+       {
+               v3s16 p(x,y,z);
+               try{
+                       MapNode n = c->getNode(p_from + p);
+                       m_data[m_area.index(p_to + p)] = n;
+               }
+               catch(InvalidPositionException &e)
+               {
+               }
+               
+               /*v3s16 p(x,y,z);
+               MapNode n(MATERIAL_IGNORE);
+               try{
+                       n = c->getNode(p_from + p);
+               }
+               catch(InvalidPositionException &e)
+               {
+               }
+               m_data[m_area.index(p_to + p)] = n;*/
+       }
+}
+
+void VoxelManipulator::blitToNodeContainer
+               (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+{
+       for(s16 z=0; z<size.Z; z++)
+       for(s16 y=0; y<size.Y; y++)
+       for(s16 x=0; x<size.X; x++)
+       {
+               v3s16 p(x,y,z);
+               try{
+                       MapNode &n = m_data[m_area.index(p_from + p)];
+                       if(n.d == MATERIAL_IGNORE)
+                               continue;
+                       c->setNode(p_to + p, n);
+               }
+               catch(InvalidPositionException &e)
+               {
+               }
+       }
+}
+#endif
+
+/*
+       MapVoxelManipulator
+*/
+
+MapVoxelManipulator::MapVoxelManipulator(Map *map)
+{
+       m_map = map;
+}
+
+void MapVoxelManipulator::emerge(VoxelArea a)
+{
+       v3s16 size = a.getExtent();
+
+       addArea(a);
+
+       for(s16 z=0; z<size.Z; z++)
+       for(s16 y=0; y<size.Y; y++)
+       for(s16 x=0; x<size.X; x++)
+       {
+               v3s16 p(x,y,z);
+               try{
+                       MapNode n = m_map->getNode(a.MinEdge + p);
+                       m_data[m_area.index(a.MinEdge + p)] = n;
+               }
+               catch(InvalidPositionException &e)
+               {
+               }
+       }
+}
+
+void MapVoxelManipulator::blitBack
+               (core::map<v3s16, MapBlock*> & modified_blocks)
+{
+       /*
+               Initialize block cache
+       */
+       v3s16 blockpos_last;
+       MapBlock *block = NULL;
+       bool block_checked_in_modified = false;
+
+       for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+       for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+       for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+       {
+               v3s16 p(x,y,z);
+
+               MapNode &n = m_data[m_area.index(p)];
+               if(n.d == MATERIAL_IGNORE)
+                       continue;
+                       
+               v3s16 blockpos = getNodeBlockPos(p);
+               
+               try
+               {
+                       // Get block
+                       if(block == NULL || blockpos != blockpos_last){
+                               block = m_map->getBlockNoCreate(blockpos);
+                               blockpos_last = blockpos;
+                               block_checked_in_modified = false;
+                       }
+                       
+                       // Calculate relative position in block
+                       v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
+
+                       // Don't continue if nothing has changed here
+                       if(block->getNode(relpos) == n)
+                               continue;
+
+                       //m_map->setNode(m_area.MinEdge + p, n);
+                       block->setNode(relpos, n);
+                       
+                       /*
+                               Make sure block is in modified_blocks
+                       */
+                       if(block_checked_in_modified == false)
+                       {
+                               modified_blocks[blockpos] = block;
+                               block_checked_in_modified = true;
+                       }
+               }
+               catch(InvalidPositionException &e)
+               {
+               }
+       }
+}
+
+//END
diff --git a/src/voxel.h b/src/voxel.h
new file mode 100644 (file)
index 0000000..eee9177
--- /dev/null
@@ -0,0 +1,224 @@
+#ifndef VOXEL_HEADER
+#define VOXEL_HEADER
+
+#include "common_irrlicht.h"
+#include "mapblock.h"
+#include <iostream>
+
+/*
+       TODO: A fast voxel manipulator class
+
+       Not thread-safe.
+*/
+
+/*
+       This class resembles aabbox3d<s16> a lot, but has inclusive
+       edges for saner handling of integer sizes
+*/
+class VoxelArea
+{
+public:
+       // Starts as zero sized
+       VoxelArea():
+               MinEdge(1,1,1),
+               MaxEdge(0,0,0)
+       {
+       }
+       VoxelArea(v3s16 min_edge, v3s16 max_edge):
+               MinEdge(min_edge),
+               MaxEdge(max_edge)
+       {
+       }
+       VoxelArea(v3s16 p):
+               MinEdge(p),
+               MaxEdge(p)
+       {
+       }
+       void addArea(VoxelArea &a)
+       {
+               if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
+               if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
+               if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
+               if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
+               if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
+               if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
+       }
+       void addPoint(v3s16 p)
+       {
+               if(p.X < MinEdge.X) MinEdge.X = p.X;
+               if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
+               if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
+               if(p.X > MaxEdge.X) MaxEdge.X = p.X;
+               if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
+               if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
+       }
+       v3s16 getExtent()
+       {
+               return MaxEdge - MinEdge + v3s16(1,1,1);
+       }
+       s32 getVolume()
+       {
+               v3s16 e = getExtent();
+               return (s32)e.X * (s32)e.Y * (s32)e.Z;
+       }
+       bool isInside(v3s16 p)
+       {
+               return(
+                       p.X >= MinEdge.X && p.X <= MaxEdge.X &&
+                       p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
+                       p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
+               );
+       }
+       bool operator==(const VoxelArea &other)
+       {
+               return (MinEdge == other.MinEdge
+                               && MaxEdge == other.MaxEdge);
+       }
+       
+       /*
+               Translates position from virtual coordinates to array index
+       */
+       s32 index(s16 x, s16 y, s16 z)
+       {
+               v3s16 em = getExtent();
+               v3s16 off = MinEdge;
+               s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
+               //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
+               return i;
+       }
+       s32 index(v3s16 p)
+       {
+               return index(p.X, p.Y, p.Z);
+       }
+
+       void print(std::ostream &o)
+       {
+               o<<"("<<MinEdge.X
+                <<","<<MinEdge.Y
+                <<","<<MinEdge.Z
+                <<")("<<MaxEdge.X
+                <<","<<MaxEdge.Y
+                <<","<<MaxEdge.Z
+                <<")";
+       }
+
+       // Edges are inclusive
+       v3s16 MinEdge;
+       v3s16 MaxEdge;
+};
+
+class VoxelManipulator : public NodeContainer
+{
+public:
+       VoxelManipulator();
+       ~VoxelManipulator();
+       
+       /*
+               Virtuals from NodeContainer
+       */
+       virtual u16 nodeContainerId() const
+       {
+               return NODECONTAINER_ID_VOXELMANIPULATOR;
+       }
+       bool isValidPosition(v3s16 p)
+       {
+               return m_area.isInside(p);
+       }
+       // These are a bit slow and shouldn't be used internally
+       MapNode getNode(v3s16 p)
+       {
+               if(isValidPosition(p) == false)
+                       emerge(VoxelArea(p));
+
+               MapNode &n = m_data[m_area.index(p)];
+
+               //TODO: Is this the right behaviour?
+               if(n.d == MATERIAL_IGNORE)
+                       throw InvalidPositionException
+                       ("Not returning MATERIAL_IGNORE in VoxelManipulator");
+
+               return n;
+       }
+       void setNode(v3s16 p, MapNode & n)
+       {
+               if(isValidPosition(p) == false)
+                       emerge(VoxelArea(p));
+               m_data[m_area.index(p)] = n;
+       }
+       
+       MapNode & operator[](v3s16 p)
+       {
+               //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+               if(isValidPosition(p) == false)
+                       emerge(VoxelArea(p));
+               return m_data[m_area.index(p)];
+       }
+
+       /*
+               Manipulation of bigger chunks
+       */
+       
+       void print(std::ostream &o);
+       
+       void addArea(VoxelArea area);
+
+       void interpolate(VoxelArea area);
+
+       /*void blitFromNodeContainer
+                       (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
+       
+       void blitToNodeContainer
+                       (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
+
+       /*
+               Virtual functions
+       */
+       
+       /*
+               Get the contents of the requested area from somewhere.
+
+               If not found from source, add as MATERIAL_IGNORE.
+       */
+       virtual void emerge(VoxelArea a)
+       {
+               //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+               addArea(a);
+       }
+
+       /*
+               Member variables
+       */
+
+       /*
+               The area that is stored in m_data.
+               addInternalBox should not be used if getExtent() == v3s16(0,0,0)
+               MaxEdge is 1 higher than maximum allowed position
+       */
+       VoxelArea m_area;
+       /*
+               NULL if data size is 0
+               Data is stored as [z*h*w + y*h + x]
+               Special data values:
+                       MATERIAL_IGNORE: Unspecified node
+       */
+       MapNode *m_data;
+private:
+};
+
+class Map;
+
+class MapVoxelManipulator : public VoxelManipulator
+{
+public:
+       MapVoxelManipulator(Map *map);
+
+       virtual void emerge(VoxelArea a);
+
+       void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
+
+private:
+       Map *m_map;
+};
+
+#endif
+