#include "porting.h"
#include "collision.h"
+
Environment::Environment()
{
m_daynight_ratio = 0.5;
ServerEnvironment::~ServerEnvironment()
{
+ /*
+ Convert all objects to static (thus delete the active objects)
+ */
+ deactivateFarObjects(-1);
+
// Drop/delete map
m_map->drop();
}
{
//TimeTaker timer("ServerEnv object management");
+ const s16 to_active_range_blocks = 3;
+ const s16 to_static_range_blocks = 4;
+ //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
+
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
- {
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
- {
- u16 id = i.getNode()->getKey();
- ServerActiveObject* obj = i.getNode()->getValue();
- // This shouldn't happen but check it
- if(obj == NULL)
- {
- dstream<<"WARNING: NULL object found in ServerEnvironment"
- <<" while finding removed objects. id="<<id<<std::endl;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- continue;
- }
- // If not m_removed, don't remove.
- if(obj->m_removed == false)
- continue;
- // Delete static data from block
- if(obj->m_static_exists)
- {
- MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
- if(block)
- {
- block->m_static_objects.remove(id);
- block->setChangedFlag();
- }
- }
- // If m_known_by_count > 0, don't actually remove.
- if(obj->m_known_by_count > 0)
- continue;
- // Delete
- delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
- {
- m_active_objects.remove(*i);
- }
- }
+ removeRemovedObjects();
-
- const s16 to_active_max_blocks = 3;
- const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
-
/*
Convert stored objects from blocks near the players to active.
*/
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
-
- v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
- v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
- // Loop through all nearby blocks
- for(s16 x=bpmin.X; x<=bpmax.X; x++)
- for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
- for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
- {
- v3s16 blockpos(x,y,z);
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- continue;
- // Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.size() == 0)
- continue;
- // This will contain the leftovers of the stored list
- core::list<StaticObject> new_stored;
- // Loop through stored static objects
- for(core::list<StaticObject>::Iterator
- i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); i++)
- {
- /*dstream<<"INFO: Server: Creating an active object from "
- <<"static data"<<std::endl;*/
- StaticObject &s_obj = *i;
- // Create an active object from the data
- ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
- if(obj==NULL)
- {
- // This is necessary to preserve stuff during bugs
- // and errors
- new_stored.push_back(s_obj);
- continue;
- }
- // This will also add the object to the active static list
- addActiveObject(obj);
- //u16 id = addActiveObject(obj);
- }
- // Clear stored list
- block->m_static_objects.m_stored.clear();
- // Add leftover stuff to stored list
- for(core::list<StaticObject>::Iterator
- i = new_stored.begin();
- i != new_stored.end(); i++)
- {
- StaticObject &s_obj = *i;
- block->m_static_objects.m_stored.push_back(s_obj);
- }
- block->setChangedFlag();
- }
- }
+ activateNearObjects(to_active_range_blocks);
/*
Convert objects that are far away from all the players to static.
*/
- {
- core::list<u16> objects_to_remove;
- for(core::map<u16, ServerActiveObject*>::Iterator
- i = m_active_objects.getIterator();
- i.atEnd()==false; i++)
- {
- ServerActiveObject* obj = i.getNode()->getValue();
- u16 id = i.getNode()->getKey();
- v3f objectpos = obj->getBasePosition();
-
- // This shouldn't happen but check it
- if(obj == NULL)
- {
- dstream<<"WARNING: NULL object found in ServerEnvironment"
- <<std::endl;
- continue;
- }
- // If known by some client, don't convert to static.
- if(obj->m_known_by_count > 0)
- continue;
-
- // If close to some player, don't convert to static.
- bool close_to_player = false;
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
- f32 d = playerpos.getDistanceFrom(objectpos);
- if(d < to_static_max_f)
- {
- close_to_player = true;
- break;
- }
- }
-
- if(close_to_player)
- continue;
-
- /*
- Update the static data and remove the active object.
- */
-
- // Delete old static object
- MapBlock *oldblock = NULL;
- if(obj->m_static_exists)
- {
- MapBlock *block = m_map->getBlockNoCreateNoEx
- (obj->m_static_block);
- if(block)
- {
- block->m_static_objects.remove(id);
- oldblock = block;
- }
- }
- // Add new static object
- std::string staticdata = obj->getStaticData();
- StaticObject s_obj(obj->getType(), objectpos, staticdata);
- // Add to the block where the object is located in
- v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block)
- {
- block->m_static_objects.insert(0, s_obj);
- block->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = block->getPos();
- }
- // If not possible, add back to previous block
- else if(oldblock)
- {
- oldblock->m_static_objects.insert(0, s_obj);
- oldblock->setChangedFlag();
- obj->m_static_exists = true;
- obj->m_static_block = oldblock->getPos();
- }
- else{
- dstream<<"WARNING: Server: Could not find a block for "
- <<"storing static object"<<std::endl;
- obj->m_static_exists = false;
- continue;
- }
- /*dstream<<"INFO: Server: Stored static data. Deleting object."
- <<std::endl;*/
- // Delete active object
- delete obj;
- // Id to be removed from m_active_objects
- objects_to_remove.push_back(id);
- }
- // Remove references from m_active_objects
- for(core::list<u16>::Iterator i = objects_to_remove.begin();
- i != objects_to_remove.end(); i++)
- {
- m_active_objects.remove(*i);
- }
- }
+ deactivateFarObjects(to_static_range_blocks);
}
if(g_settings.getBool("enable_experimental"))
return m_active_object_messages.pop_front();
}
+/*
+ ************ Private methods *************
+*/
+
+/*
+ Remove objects that satisfy (m_removed && m_known_by_count==0)
+*/
+void ServerEnvironment::removeRemovedObjects()
+{
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ u16 id = i.getNode()->getKey();
+ ServerActiveObject* obj = i.getNode()->getValue();
+ // This shouldn't happen but check it
+ if(obj == NULL)
+ {
+ dstream<<"WARNING: NULL object found in ServerEnvironment"
+ <<" while finding removed objects. id="<<id<<std::endl;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
+ continue;
+ }
+ // If not m_removed, don't remove.
+ if(obj->m_removed == false)
+ continue;
+ // Delete static data from block
+ if(obj->m_static_exists)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+ if(block)
+ {
+ block->m_static_objects.remove(id);
+ block->setChangedFlag();
+ }
+ }
+ // If m_known_by_count > 0, don't actually remove.
+ if(obj->m_known_by_count > 0)
+ continue;
+ // Delete
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
+ }
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
+ {
+ m_active_objects.remove(*i);
+ }
+}
+
+/*
+ Convert stored objects from blocks near the players to active.
+*/
+void ServerEnvironment::activateNearObjects(s16 range_blocks)
+{
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+
+ v3f playerpos = player->getPosition();
+
+ v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
+ v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
+ v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
+ // Loop through all nearby blocks
+ for(s16 x=bpmin.X; x<=bpmax.X; x++)
+ for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
+ for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+ {
+ v3s16 blockpos(x,y,z);
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block==NULL)
+ continue;
+ // Ignore if no stored objects (to not set changed flag)
+ if(block->m_static_objects.m_stored.size() == 0)
+ continue;
+ // This will contain the leftovers of the stored list
+ core::list<StaticObject> new_stored;
+ // Loop through stored static objects
+ for(core::list<StaticObject>::Iterator
+ i = block->m_static_objects.m_stored.begin();
+ i != block->m_static_objects.m_stored.end(); i++)
+ {
+ /*dstream<<"INFO: Server: Creating an active object from "
+ <<"static data"<<std::endl;*/
+ StaticObject &s_obj = *i;
+ // Create an active object from the data
+ ServerActiveObject *obj = ServerActiveObject::create
+ (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ if(obj==NULL)
+ {
+ // This is necessary to preserve stuff during bugs
+ // and errors
+ new_stored.push_back(s_obj);
+ continue;
+ }
+ // This will also add the object to the active static list
+ addActiveObject(obj);
+ //u16 id = addActiveObject(obj);
+ }
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ // Add leftover stuff to stored list
+ for(core::list<StaticObject>::Iterator
+ i = new_stored.begin();
+ i != new_stored.end(); i++)
+ {
+ StaticObject &s_obj = *i;
+ block->m_static_objects.m_stored.push_back(s_obj);
+ }
+ block->setChangedFlag();
+ }
+ }
+}
+
+/*
+ Convert objects that are far away from all the players to static.
+
+ If range_blocks == -1, convert everything to static even if known
+ by a player.
+*/
+void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
+{
+ bool force_everything = (range_blocks == -1);
+ core::list<u16> objects_to_remove;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
+
+ // This shouldn't happen but check it
+ if(obj == NULL)
+ {
+ dstream<<"WARNING: NULL object found in ServerEnvironment"
+ <<std::endl;
+ assert(0);
+ continue;
+ }
+
+ if(force_everything == false)
+ {
+ // If known by some client, don't convert to static.
+ if(obj->m_known_by_count > 0)
+ continue;
+
+ // If close to some player, don't convert to static.
+ bool close_to_player = false;
+ for(core::list<Player*>::Iterator i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+
+ v3f playerpos = player->getPosition();
+
+ v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
+ v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+ if(blockpos_p.X >= blockpos_o.X - range_blocks
+ && blockpos_p.Y >= blockpos_o.Y - range_blocks
+ && blockpos_p.Z >= blockpos_o.Z - range_blocks
+ && blockpos_p.X <= blockpos_o.X + range_blocks
+ && blockpos_p.Y <= blockpos_o.Y + range_blocks
+ && blockpos_p.Z <= blockpos_o.Z + range_blocks)
+ {
+ close_to_player = true;
+ break;
+ }
+ }
+
+ if(close_to_player)
+ continue;
+ }
+
+ /*
+ Update the static data and remove the active object.
+ */
+
+ // Delete old static object
+ MapBlock *oldblock = NULL;
+ if(obj->m_static_exists)
+ {
+ MapBlock *block = m_map->getBlockNoCreateNoEx
+ (obj->m_static_block);
+ if(block)
+ {
+ block->m_static_objects.remove(id);
+ oldblock = block;
+ }
+ }
+ // Add new static object
+ std::string staticdata = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata);
+ // Add to the block where the object is located in
+ v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
+ MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
+ if(block)
+ {
+ block->m_static_objects.insert(0, s_obj);
+ block->setChangedFlag();
+ obj->m_static_exists = true;
+ obj->m_static_block = block->getPos();
+ }
+ // If not possible, add back to previous block
+ else if(oldblock)
+ {
+ oldblock->m_static_objects.insert(0, s_obj);
+ oldblock->setChangedFlag();
+ obj->m_static_exists = true;
+ obj->m_static_block = oldblock->getPos();
+ }
+ else{
+ dstream<<"WARNING: Server: Could not find a block for "
+ <<"storing static object"<<std::endl;
+ obj->m_static_exists = false;
+ continue;
+ }
+ /*dstream<<"INFO: Server: Stored static data. Deleting object."
+ <<std::endl;*/
+ // Delete active object
+ delete obj;
+ // Id to be removed from m_active_objects
+ objects_to_remove.push_back(id);
+ }
+ // Remove references from m_active_objects
+ for(core::list<u16>::Iterator i = objects_to_remove.begin();
+ i != objects_to_remove.end(); i++)
+ {
+ m_active_objects.remove(*i);
+ }
+}
+
+
#ifndef SERVER
/*