const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
+
+ float crack_update_timer = 0.0;
bool invert_mouse = g_settings->getBool("invert_mouse");
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;
+ crack_update_timer += dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
}
else if(dig_index < CRACK_ANIMATION_LENGTH)
{
- //TimeTaker timer("client.setTempMod");
- //infostream<<"dig_index="<<dig_index<<std::endl;
- client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+ // Limit crack update speed
+ if(crack_update_timer >= 0.1){
+ crack_update_timer = 0.0;
+ //infostream<<"dig_index="<<dig_index<<std::endl;
+ //TimeTaker timer("client.setTempMod");
+ client.setTempMod(nodepos,
+ NodeMod(NODEMOD_CRACK, dig_index));
+ }
}
else
{