#pragma once
-#define STRINGIFY(x) #x
-#define STR(x) STRINGIFY(x)
-
-
#if defined USE_CMAKE_CONFIG_H
#include "cmake_config.h"
#elif defined (__ANDROID__) || defined (ANDROID)
#define BUILD_TYPE "Debug"
#endif
#endif
-
-#define BUILD_INFO "BUILD_TYPE=" BUILD_TYPE \
- " RUN_IN_PLACE=" STR(RUN_IN_PLACE) \
- " USE_GETTEXT=" STR(USE_GETTEXT) \
- " USE_SOUND=" STR(USE_SOUND) \
- " USE_CURL=" STR(USE_CURL) \
- " USE_FREETYPE=" STR(USE_FREETYPE) \
- " USE_LUAJIT=" STR(USE_LUAJIT) \
- " STATIC_SHAREDIR=" STR(STATIC_SHAREDIR)
static void print_version()
{
std::cout << PROJECT_NAME_C " " << g_version_hash
- << " (" << porting::getPlatformName() << ")" << std::endl;
+ << " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
- std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+ std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
#endif
- std::cout << "Build info: " << g_build_info << std::endl;
+ std::cout << g_build_info << std::endl;
}
static void list_game_ids()
#define VERSION_GITHASH VERSION_STRING
#endif
+#define STRINGIFY(x) #x
+#define STR(x) STRINGIFY(x)
const char *g_version_string = VERSION_STRING;
const char *g_version_hash = VERSION_GITHASH;
-const char *g_build_info = "VER=" VERSION_GITHASH " " BUILD_INFO;
-
+const char *g_build_info =
+#ifdef __STDC__
+ "Build date: " __DATE__ " " __TIME__ "\n"
+#endif
+ "BUILD_TYPE=" BUILD_TYPE "\n"
+ "RUN_IN_PLACE=" STR(RUN_IN_PLACE) "\n"
+ "USE_GETTEXT=" STR(USE_GETTEXT) "\n"
+ "USE_SOUND=" STR(USE_SOUND) "\n"
+ "USE_CURL=" STR(USE_CURL) "\n"
+ "USE_FREETYPE=" STR(USE_FREETYPE) "\n"
+ "USE_LUAJIT=" STR(USE_LUAJIT) "\n"
+ "STATIC_SHAREDIR=" STR(STATIC_SHAREDIR);