Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
set_node = function(self, node, meta)
self.node = node
- self.meta = meta or {}
+ meta = meta or {}
+ if type(meta.to_table) == "function" then
+ meta = meta:to_table()
+ end
+ for _, list in pairs(meta.inventory or {}) do
+ for i, stack in pairs(list) do
+ if type(stack) == "userdata" then
+ list[i] = stack:to_string()
+ end
+ end
+ end
+ self.meta = meta
self.object:set_properties({
is_visible = true,
textures = {node.name},