gain = 1.0, -- default
loop = true,
}
- -- Play in a location
+ -- Play at a location
{
pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
loop = true,
}
+ -- Play at a location, heard by anyone *but* the given player
+ {
+ pos = {x = 32, y = 0, z = 100},
+ max_hear_distance = 40,
+ exclude_player = name,
+ }
Looped sounds must either be connected to an object or played locationless to
-one player using `to_player = name,`.
+one player using `to_player = name`.
A positional sound will only be heard by players that are within
`max_hear_distance` of the sound position, at the start of the sound.
+`exclude_player = name` can be applied to locationless, positional and object-
+bound sounds to exclude a single player from hearing them.
+
`SimpleSoundSpec`
-----------------
Sounds
------
-* `minetest.sound_play(spec, parameters)`: returns a handle
+* `minetest.sound_play(spec, parameters, [ephemeral])`: returns a handle
* `spec` is a `SimpleSoundSpec`
* `parameters` is a sound parameter table
+ * `ephemeral` is a boolean (default: false)
+ Ephemeral sounds will not return a handle and can't be stopped or faded.
+ It is recommend to use this for short sounds that happen in response to
+ player actions (e.g. door closing).
* `minetest.sound_stop(handle)`
+ * `handle` is a handle returned by `minetest.sound_play`
* `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade.
pkt << (u16) (server_ids & 0xFFFF);
- for (int sound_id : soundList)
+ for (s32 sound_id : soundList)
pkt << sound_id;
Send(&pkt);
std::unordered_map<s32, int> m_sounds_server_to_client;
// And the other way!
std::unordered_map<int, s32> m_sounds_client_to_server;
- // And relations to objects
+ // Relation of client id to object id
std::unordered_map<int, u16> m_sounds_to_objects;
// Map server hud ids to client hud ids
[25 + len] bool loop
[26 + len] f32 fade
[30 + len] f32 pitch
+ [34 + len] bool ephemeral
*/
s32 server_id;
bool loop;
float fade = 0.0f;
float pitch = 1.0f;
+ bool ephemeral = false;
*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
try {
*pkt >> fade;
*pkt >> pitch;
+ *pkt >> ephemeral;
} catch (PacketError &e) {};
// Start playing
if (cao)
pos = cao->getPosition();
client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
- // TODO: Set up sound to move with object
break;
}
default:
}
if (client_id != -1) {
- m_sounds_server_to_client[server_id] = client_id;
- m_sounds_client_to_server[client_id] = server_id;
+ // for ephemeral sounds, server_id is not meaningful
+ if (!ephemeral) {
+ m_sounds_server_to_client[server_id] = client_id;
+ m_sounds_client_to_server[client_id] = server_id;
+ }
if (object_id != 0)
m_sounds_to_objects[client_id] = object_id;
}
Unknown inventory serialization fields no longer throw an error
Mod-specific formspec version
Player FOV override API
+ "ephemeral" added to TOCLIENT_PLAY_SOUND
*/
#define LATEST_PROTOCOL_VERSION 38
s32[3] pos_nodes*10000
u16 object_id
u8 loop (bool)
+ u8 ephemeral (bool)
*/
TOCLIENT_STOP_SOUND = 0x40,
params.max_hear_distance = BS*getfloatfield_default(L, index,
"max_hear_distance", params.max_hear_distance/BS);
getboolfield(L, index, "loop", params.loop);
+ getstringfield(L, index, "exclude_player", params.exclude_player);
}
}
return 1;
}
-// sound_play(spec, parameters)
+// sound_play(spec, parameters, [ephemeral])
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
read_soundspec(L, 1, spec);
ServerSoundParams params;
read_server_sound_params(L, 2, params);
- s32 handle = getServer(L)->playSound(spec, params);
- lua_pushinteger(L, handle);
+ bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
+ if (ephemeral) {
+ getServer(L)->playSound(spec, params, true);
+ lua_pushnil(L);
+ } else {
+ s32 handle = getServer(L)->playSound(spec, params);
+ lua_pushinteger(L, handle);
+ }
return 1;
}
int ModApiServer::l_sound_stop(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- int handle = luaL_checkinteger(L, 1);
+ s32 handle = luaL_checkinteger(L, 1);
getServer(L)->stopSound(handle);
return 0;
}
Send(&pkt);
}
+inline s32 Server::nextSoundId()
+{
+ s32 ret = m_next_sound_id;
+ if (m_next_sound_id == INT32_MAX)
+ m_next_sound_id = 0; // signed overflow is undefined
+ else
+ m_next_sound_id++;
+ return ret;
+}
+
s32 Server::playSound(const SimpleSoundSpec &spec,
- const ServerSoundParams ¶ms)
+ const ServerSoundParams ¶ms, bool ephemeral)
{
// Find out initial position of sound
bool pos_exists = false;
// Filter destination clients
std::vector<session_t> dst_clients;
- if(!params.to_player.empty()) {
+ if (!params.to_player.empty()) {
RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
if(!player){
infostream<<"Server::playSound: Player \""<<params.to_player
RemotePlayer *player = m_env->getPlayer(client_id);
if (!player)
continue;
+ if (!params.exclude_player.empty() &&
+ params.exclude_player == player->getName())
+ continue;
PlayerSAO *sao = player->getPlayerSAO();
if (!sao)
return -1;
// Create the sound
- s32 id = m_next_sound_id++;
- // The sound will exist as a reference in m_playing_sounds
- m_playing_sounds[id] = ServerPlayingSound();
- ServerPlayingSound &psound = m_playing_sounds[id];
- psound.params = params;
- psound.spec = spec;
+ s32 id;
+ ServerPlayingSound *psound = nullptr;
+ if (ephemeral) {
+ id = -1; // old clients will still use this, so pick a reserved ID
+ } else {
+ id = nextSoundId();
+ // The sound will exist as a reference in m_playing_sounds
+ m_playing_sounds[id] = ServerPlayingSound();
+ psound = &m_playing_sounds[id];
+ psound->params = params;
+ psound->spec = spec;
+ }
float gain = params.gain * spec.gain;
NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
pkt << id << spec.name << gain
<< (u8) params.type << pos << params.object
- << params.loop << params.fade << params.pitch;
+ << params.loop << params.fade << params.pitch
+ << ephemeral;
- // Backwards compability
- bool play_sound = gain > 0;
+ bool as_reliable = !ephemeral;
for (const u16 dst_client : dst_clients) {
- if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
- psound.clients.insert(dst_client);
- m_clients.send(dst_client, 0, &pkt, true);
- }
+ if (psound)
+ psound->clients.insert(dst_client);
+ m_clients.send(dst_client, 0, &pkt, as_reliable);
}
return id;
}
v3f pos;
u16 object = 0;
std::string to_player = "";
+ std::string exclude_player = "";
v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
};
// Returns -1 if failed, sound handle on success
// Envlock
- s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
+ s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
+ bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
Sounds
*/
std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
- s32 m_next_sound_id = 0;
+ s32 m_next_sound_id = 0; // positive values only
+ s32 nextSoundId();
/*
Detached inventories (behind m_env_mutex)