walls = {}
-walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
+walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
+ --make wall_texture_table paramenter backwards compatible for mods passing single texture
+ if type(wall_texture_table) ~= "table" then
+ wall_texture_table = { wall_texture_table }
+ end
-- inventory node, and pole-type wall start item
minetest.register_node(wall_name, {
description = wall_desc,
connects_to = { "group:wall", "group:stone", "group:fence" },
paramtype = "light",
is_ground_content = false,
- tiles = { wall_texture, },
+ tiles = wall_texture_table,
walkable = true,
groups = { cracky = 3, wall = 1, stone = 2 },
sounds = wall_sounds,
end
-walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
+walls.register("walls:cobble", "Cobblestone Wall", {"default_cobble.png"},
"default:cobble", default.node_sound_stone_defaults())
-walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
+walls.register("walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"},
"default:mossycobble", default.node_sound_stone_defaults())
-walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
+walls.register("walls:desertcobble", "Desert Cobblestone Wall", {"default_desert_cobble.png"},
"default:desert_cobble", default.node_sound_stone_defaults())