# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
-max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
+max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
enable_mapgen_debug_info (Mapgen debug) bool false
# Maximum number of blocks that can be queued for loading.
-emergequeue_limit_total (Absolute limit of emerge queues) int 256
+emergequeue_limit_total (Absolute limit of emerge queues) int 512
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
+emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
-emergequeue_limit_generate (Limit of emerge queues to generate) int 32
+emergequeue_limit_generate (Limit of emerge queues to generate) int 64
-# Number of emerge threads to use. Make this field blank, or increase this number
+# Number of emerge threads to use. Make this field blank or 0, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
-num_emerge_threads (Number of emerge threads) int 1
+num_emerge_threads (Number of emerge threads) int 0
settings->setDefault("port", "30000");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("player_transfer_distance", "0");
- settings->setDefault("max_simultaneous_block_sends_per_client", "10");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "40");
settings->setDefault("time_send_interval", "5");
settings->setDefault("default_game", "minetest");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "action");
- settings->setDefault("emergequeue_limit_total", "256");
- settings->setDefault("emergequeue_limit_diskonly", "32");
- settings->setDefault("emergequeue_limit_generate", "32");
- settings->setDefault("num_emerge_threads", "1");
+ settings->setDefault("emergequeue_limit_total", "512");
+ settings->setDefault("emergequeue_limit_diskonly", "64");
+ settings->setDefault("emergequeue_limit_generate", "64");
+ settings->setDefault("num_emerge_threads", "0");
settings->setDefault("secure.enable_security", "true");
settings->setDefault("secure.trusted_mods", "");
settings->setDefault("secure.http_mods", "");