--- aliases (Minetest 0.4 mod)
--- Provides alias for most default items
+-- mods/default/aliases.lua
+-- Aliases to support loading worlds using nodes following the old naming convention
+-- These can also be helpful when using chat commands, for example /giveme
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
+minetest.register_alias("snow", "default:snow")
+
+-- Mese now comes in the form of blocks, ore, crystal and fragments
+minetest.register_alias("default:mese", "default:mese_block")
return table
end
---
--- Legacy
---
-
-function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1
- end
-end
-
--
-- Lavacooling
--
return out
end
-default.gui_suvival_form = "size[8,8.5]"..
+default.gui_survival_form = "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
-
--- Legacy:
-WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
-WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
-LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
-LIGHT_MAX = default.LIGHT_MAX
+dofile(minetest.get_modpath("default").."/legacy.lua")
--- /dev/null
+-- mods/default/legacy.lua
+
+-- Horrible crap to support old code registering falling nodes
+-- Don't use this and never do what this does, it's completely wrong!
+-- (More specifically, the client and the C++ code doesn't get the group)
+function default.register_falling_node(nodename, texture)
+ minetest.log("error", debug.traceback())
+ minetest.log('error', "WARNING: default.register_falling_node is deprecated")
+ if minetest.registered_nodes[nodename] then
+ minetest.registered_nodes[nodename].groups.falling_node = 1
+ end
+end
+
+function default.spawn_falling_node(p, nodename)
+ spawn_falling_node(p, nodename)
+end
+
+-- Liquids
+WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
+WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
+LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
+LIGHT_MAX = default.LIGHT_MAX
+
+-- Formspecs
+default.gui_suvival_form = default.gui_survival_form
-- set GUI
if not minetest.setting_getbool("creative_mode") then
- player:set_inventory_formspec(default.gui_suvival_form)
+ player:set_inventory_formspec(default.gui_survival_form)
end
player:hud_set_hotbar_image("gui_hotbar.png")
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")