return meta->getString("formspec");
}
- std::string resolveText(std::string str)
+
+ virtual std::string resolveText(const std::string &str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
virtual ~IFormSource(){}
virtual std::string getForm() = 0;
// Fill in variables in field text
- virtual std::string resolveText(std::string str){ return str; }
+ virtual std::string resolveText(const std::string &str) { return str; }
};
class GUIFormSpecMenu : public GUIModalMenu
#include "map_settings_manager.h"
-MapSettingsManager::MapSettingsManager(
- Settings *user_settings, const std::string &map_meta_path)
+MapSettingsManager::MapSettingsManager(Settings *user_settings,
+ const std::string &map_meta_path):
+ mapgen_params(NULL),
+ m_map_meta_path(map_meta_path),
+ m_map_settings(new Settings()),
+ m_user_settings(user_settings)
{
- m_map_meta_path = map_meta_path;
- m_user_settings = user_settings;
- m_map_settings = new Settings;
- mapgen_params = NULL;
-
assert(m_user_settings != NULL);
}
// Erase node content from all groups it belongs to
for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
- m_group_to_items.begin();
- iter_groups != m_group_to_items.end();) {
+ m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
GroupItems &items = iter_groups->second;
for (GroupItems::iterator iter_groupitems = items.begin();
iter_groupitems != items.end();) {
if (iter_groupitems->first == id)
items.erase(iter_groupitems++);
else
- iter_groupitems++;
+ ++iter_groupitems;
}
// Check if group is empty
if (items.size() == 0)
m_group_to_items.erase(iter_groups++);
else
- iter_groups++;
+ ++iter_groups;
}
}
// Request all threads to stop
for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
- it != workerThreads.end(); it++) {
+ it != workerThreads.end(); ++it) {
(*it)->stop();
}
// Wake up all threads
for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
- it != workerThreads.end(); it++) {
+ it != workerThreads.end(); ++it) {
jobQueueCounter.post();
}
// Wait for threads to finish
for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
- it != workerThreads.end(); it++) {
+ it != workerThreads.end(); ++it) {
(*it)->wait();
}
// Force kill all threads
for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
- it != workerThreads.end(); it++) {
+ it != workerThreads.end(); ++it) {
delete *it;
}
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
{
for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
- it != functionList.end(); it++) {
+ it != functionList.end(); ++it) {
lua_pushstring(L, it->first.c_str());
lua_pushcfunction(L, it->second);
lua_settable(L, top);
lua_pushstring(L, formname.c_str()); // formname
lua_newtable(L); // fields
StringMap::const_iterator it;
- for (it = fields.begin(); it != fields.end(); it++) {
+ for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushstring(L, name.c_str());
int newTable = lua_gettop(L);
int index = 1;
std::list<std::string>::const_iterator iter;
- for (iter = plist.begin(); iter != plist.end(); iter++) {
+ for (iter = plist.begin(); iter != plist.end(); ++iter) {
lua_pushstring(L, (*iter).c_str());
lua_rawseti(L, newTable, index);
index++;
lua_newtable(L); // items
std::vector<ItemStack>::const_iterator iter = input.items.begin();
- for (u16 j = 1; iter != input.items.end(); iter++, j++) {
+ for (u16 j = 1; iter != input.items.end(); ++iter, j++) {
if (iter->empty())
continue;
lua_pushstring(L, iter->name.c_str());
ScriptApiBase *script = getScriptApiBase(L);
lua_createtable(L, ids.size(), 0);
std::vector<u16>::const_iterator iter = ids.begin();
- for(u32 i = 0; iter != ids.end(); iter++) {
+ for(u32 i = 0; iter != ids.end(); ++iter) {
ServerActiveObject *obj = env->getActiveObject(*iter);
// Insert object reference into table
script->objectrefGetOrCreate(L, obj);
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
- for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
- {
+ for (std::vector<v3s16>::iterator i = path.begin(); i != path.end(); ++i) {
lua_pushnumber(L,index);
push_v3s16(L, *i);
lua_settable(L, top);
int table2 = lua_gettop(L);
int internal_index=1;
for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
- iter != games[i].addon_mods_paths.end(); iter++) {
+ iter != games[i].addon_mods_paths.end(); ++iter) {
lua_pushnumber(L,internal_index);
lua_pushstring(L,(*iter).c_str());
lua_settable(L, table2);
if (inv) {
std::vector<const InventoryList *> lists = inv->getLists();
for(std::vector<const InventoryList *>::const_iterator
- i = lists.begin(); i != lists.end(); i++) {
+ i = lists.begin(); i != lists.end(); ++i) {
push_inventory_list(L, inv, (*i)->getName().c_str());
lua_setfield(L, -2, (*i)->getName().c_str());
}
int table = lua_gettop(L);
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for(std::set<std::string>::const_iterator
- i = privs_s.begin(); i != privs_s.end(); i++){
+ i = privs_s.begin(); i != privs_s.end(); ++i){
lua_pushboolean(L, true);
lua_setfield(L, table, i->c_str());
}
// Package them up for Lua
lua_createtable(L, modlist.size(), 0);
std::vector<std::string>::iterator iter = modlist.begin();
- for (u16 i = 0; iter != modlist.end(); iter++) {
+ for (u16 i = 0; iter != modlist.end(); ++iter) {
lua_pushstring(L, iter->c_str());
lua_rawseti(L, -2, ++i);
}
GetRequest() {}
~GetRequest() {}
- GetRequest(Key a_key) {
- key = a_key;
+ GetRequest(const Key &a_key): key(a_key)
+ {
}
Key key;
return m_queue.empty();
}
- void add(Key key, Caller caller, CallerData callerdata,
+ void add(const Key &key, Caller caller, CallerData callerdata,
ResultQueue<Key, T, Caller, CallerData> *dest)
{
typename std::deque<GetRequest<Key, T, Caller, CallerData> >::iterator i;