dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")
-dofile(gamepath.."builtin_biome.lua")
height_max = -17,
})
--- for float islands and far scaled
-minetest.register_ore({
- ore_type = "scatter",
- ore = "default:stone_with_coal",
- wherein = "default:stone",
- clust_scarcity = 8*8*8,
- clust_num_ores = 5,
- clust_size = 3,
- height_min = 200,
- height_max = 31000,
-})
-
-minetest.register_ore({
- ore_type = "scatter",
- ore = "default:stone_with_iron",
- wherein = "default:stone",
- clust_scarcity = 9*9*9,
- clust_num_ores = 5,
- clust_size = 3,
- height_min = 200,
- height_max = 31000,
-})
-
minetest.register_on_generated(function(minp, maxp, seed)
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
end
end)
+--
+-- Register biome for biome API
+--
+
+minetest.register_biome({
+ name = "Grassland",
+ -- Will use defaults of omitted parameters
+ y_min = -31000,
+ y_max = 31000,
+ heat_point = 50,
+ humidity_point = 50,
+})
+