Remove builtin_biome.lua from builtin and add simple biome minimal
authorparamat <mat.gregory@virginmedia.com>
Thu, 1 Jan 2015 06:47:07 +0000 (06:47 +0000)
committerkwolekr <kwolekr@minetest.net>
Mon, 12 Jan 2015 03:32:48 +0000 (22:32 -0500)
builtin/game/builtin_biome.lua [deleted file]
builtin/game/init.lua
games/minimal/mods/default/mapgen.lua

diff --git a/builtin/game/builtin_biome.lua b/builtin/game/builtin_biome.lua
deleted file mode 100644 (file)
index ac0397d..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-minetest.register_biome({
-       name           = "Grass",
-
-       heat_point     = 50.0,
-       humidity_point = 50.0,
-       height_min = -31000,
-       height_max = 31000,
-})
-
index 6b3f9be3f75e037e57fb64220a8fa84ca8b68734..3f82f85c7de54a504c692e1b2489069f2e37bc0a 100644 (file)
@@ -25,5 +25,4 @@ dofile(gamepath.."features.lua")
 dofile(gamepath.."voxelarea.lua")
 dofile(gamepath.."forceloading.lua")
 dofile(gamepath.."statbars.lua")
-dofile(gamepath.."builtin_biome.lua")
 
index 8ff259c597bb2afdbdc8c823686b0fca9a8292bf..dd839b9a016374175f76bf2f09fcb28745a0f244 100644 (file)
@@ -71,29 +71,6 @@ minetest.register_ore({
        height_max     = -17,
 })
 
--- for float islands and far scaled
-minetest.register_ore({
-       ore_type       = "scatter",
-       ore            = "default:stone_with_coal",
-       wherein        = "default:stone",
-       clust_scarcity = 8*8*8,
-       clust_num_ores = 5,
-       clust_size     = 3,
-       height_min     = 200,
-       height_max     = 31000,
-})
-
-minetest.register_ore({
-       ore_type       = "scatter",
-       ore            = "default:stone_with_iron",
-       wherein        = "default:stone",
-       clust_scarcity = 9*9*9,
-       clust_num_ores = 5,
-       clust_size     = 3,
-       height_min     = 200,
-       height_max     = 31000,
-})
-
 minetest.register_on_generated(function(minp, maxp, seed)
        -- Generate clay
        if maxp.y >= 2 and minp.y <= 0 then
@@ -134,3 +111,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
        end
 end)
 
+--
+-- Register biome for biome API
+--
+
+minetest.register_biome({
+       name           = "Grassland",
+       -- Will use defaults of omitted parameters
+       y_min          = -31000,
+       y_max          = 31000,
+       heat_point     = 50,
+       humidity_point = 50,
+})
+