return p;
}
-v2s16 check_v2s16(lua_State *L, int index)
-{
- v2s16 p;
- CHECK_POS_TAB(index);
- lua_getfield(L, index, "x");
- CHECK_POS_COORD("x");
- p.X = lua_tonumber(L, -1);
- lua_pop(L, 1);
- lua_getfield(L, index, "y");
- CHECK_POS_COORD("y");
- p.Y = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return p;
-}
-
void push_v2s16(lua_State *L, v2s16 p)
{
lua_newtable(L);
const char *fieldname, bool value);
v3f checkFloatPos (lua_State *L, int index);
-v2f check_v2f (lua_State *L, int index);
-v2s16 check_v2s16 (lua_State *L, int index);
v3f check_v3f (lua_State *L, int index);
v3s16 check_v3s16 (lua_State *L, int index);
#include "helper.h"
#include <cmath>
#include <sstream>
+#include <irr_v2d.h>
#include "c_types.h"
+#include "c_internal.h"
+
+// imported from c_converter.cpp with pure C++ style
+static inline void check_lua_type(lua_State *L, int index, const char *name, int type)
+{
+ int t = lua_type(L, index);
+ if (t != type) {
+ std::string traceback = script_get_backtrace(L);
+ throw LuaError(std::string("Invalid ") + (name) + " (expected " +
+ lua_typename(L, (type)) + " got " + lua_typename(L, t) +
+ ").\n" + traceback);
+ }
+}
+
+// imported from c_converter.cpp
+#define CHECK_POS_COORD(name) \
+ check_lua_type(L, -1, "position coordinate '" name "'", LUA_TNUMBER)
+#define CHECK_POS_TAB(index) check_lua_type(L, index, "position", LUA_TTABLE)
bool LuaHelper::isNaN(lua_State *L, int idx)
{
return lua_toboolean(L, index) != 0;
}
+template <> s16 LuaHelper::readParam(lua_State *L, int index)
+{
+ return lua_tonumber(L, index);
+}
+
template <> float LuaHelper::readParam(lua_State *L, int index)
{
if (isNaN(L, index))
return (float)luaL_checknumber(L, index);
}
+template <> v2s16 LuaHelper::readParam(lua_State *L, int index)
+{
+ v2s16 p;
+ CHECK_POS_TAB(index);
+ lua_getfield(L, index, "x");
+ CHECK_POS_COORD("x");
+ p.X = readParam<s16>(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ CHECK_POS_COORD("y");
+ p.Y = readParam<s16>(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
+template <> v2f LuaHelper::readParam(lua_State *L, int index)
+{
+ v2f p;
+ CHECK_POS_TAB(index);
+ lua_getfield(L, index, "x");
+ CHECK_POS_COORD("x");
+ p.X = readParam<float>(L, -1);
+ lua_pop(L, 1);
+ lua_getfield(L, index, "y");
+ CHECK_POS_COORD("y");
+ p.Y = readParam<float>(L, -1);
+ lua_pop(L, 1);
+ return p;
+}
+
template <> std::string LuaHelper::readParam(lua_State *L, int index)
{
std::string result;
{
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
lua_Number val = NoisePerlin2D(&o->np, p.X, p.Y, 0);
lua_pushnumber(L, val);
return 1;
size_t i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
- bool use_buffer = lua_istable(L, 3);
+ v2f p = readParam<v2f>(L, 2);
+ bool use_buffer = lua_istable(L, 3);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
NO_MAP_LOCK_REQUIRED;
LuaPerlinNoiseMap *o = checkobject(L, 1);
- v2f p = check_v2f(L, 2);
+ v2f p = readParam<v2f>(L, 2);
Noise *n = o->noise;
n->perlinMap2D(p.X, p.Y);
// Do it
v2f frames = v2f(1, 1);
if (!lua_isnil(L, 2))
- frames = read_v2f(L, 2);
+ frames = readParam<v2f>(L, 2);
float frame_speed = 15;
if (!lua_isnil(L, 3))
frame_speed = lua_tonumber(L, 3);
// Do it
v2s16 p(0,0);
if (!lua_isnil(L, 2))
- p = read_v2s16(L, 2);
+ p = readParam<v2s16>(L, 2);
int num_frames = 1;
if (!lua_isnil(L, 3))
num_frames = lua_tonumber(L, 3);