Improve Clouds::render mathematics
authorLoic Blot <loic.blot@unix-experience.fr>
Sat, 7 Mar 2015 12:23:38 +0000 (13:23 +0100)
committerLoic Blot <loic.blot@unix-experience.fr>
Sat, 7 Mar 2015 12:27:43 +0000 (13:27 +0100)
src/clouds.cpp

index 10ac8f5b36b1ee679ee4b54e4ef21c5e22952d89..8fea7a6aa24b7292c7d04c15ddb6f2b04f84e972 100644 (file)
@@ -95,13 +95,13 @@ void Clouds::render()
        */
 
        const s16 cloud_radius_i = 12;
-       const float cloud_size = BS*64;
-       const v2f cloud_speed(0, -BS*2);
+       const float cloud_size = BS * 64;
+       const v2f cloud_speed(0, -BS * 2);
        
        const float cloud_full_radius = cloud_size * cloud_radius_i;
        
        // Position of cloud noise origin in world coordinates
-       v2f world_cloud_origin_pos_f = m_time*cloud_speed;
+       v2f world_cloud_origin_pos_f = m_time * cloud_speed;
        // Position of cloud noise origin from the camera
        v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
        // The center point of drawing in the noise
@@ -160,32 +160,27 @@ void Clouds::render()
 
        // Read noise
 
-       bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
+       bool *grid = new bool[cloud_radius_i * 2 * cloud_radius_i * 2];
 
-       for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
-       for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
-       {
-               u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
-
-               v2s16 p_in_noise_i(
-                       xi+center_of_drawing_in_noise_i.X,
-                       zi+center_of_drawing_in_noise_i.Y
-               );
-
-#if 0
-               double noise = noise2d_perlin_abs(
-                               (float)p_in_noise_i.X*cloud_size/BS/200,
-                               (float)p_in_noise_i.Y*cloud_size/BS/200,
-                               m_seed, 3, 0.4);
-               grid[i] = (noise >= 0.80);
-#endif
-#if 1
-               double noise = noise2d_perlin(
-                               (float)p_in_noise_i.X*cloud_size/BS/200,
-                               (float)p_in_noise_i.Y*cloud_size/BS/200,
-                               m_seed, 3, 0.5);
-               grid[i] = (noise >= 0.4);
-#endif
+       float cloud_size_noise = cloud_size / BS / 200;
+
+       for(s16 zi = -cloud_radius_i; zi < cloud_radius_i; zi++) {
+               u32 si = (zi + cloud_radius_i) * cloud_radius_i * 2 + cloud_radius_i;
+
+               for(s16 xi = -cloud_radius_i; xi < cloud_radius_i; xi++) {
+                       u32 i = si + xi;
+
+                       v2s16 p_in_noise_i(
+                               xi + center_of_drawing_in_noise_i.X,
+                               zi + center_of_drawing_in_noise_i.Y
+                       );
+
+                       double noise = noise2d_perlin(
+                                       (float)p_in_noise_i.X * cloud_size_noise,
+                                       (float)p_in_noise_i.Y * cloud_size_noise,
+                                       m_seed, 3, 0.5);
+                       grid[i] = (noise >= 0.4);
+               }
        }
 
 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
@@ -230,8 +225,8 @@ void Clouds::render()
                }*/
 
                f32 rx = cloud_size/2;
-               f32 ry = 8*BS;
-               f32 rz = cloud_size/2;
+               f32 ry = 8 * BS;
+               f32 rz = cloud_size / 2;
 
                for(int i=0; i<num_faces_to_draw; i++)
                {