Flower spread ABM: Optimise
authorparamat <paramat@users.noreply.github.com>
Mon, 15 Jan 2018 05:33:27 +0000 (05:33 +0000)
committerparamat <mat.gregory@virginmedia.com>
Sun, 4 Feb 2018 02:34:36 +0000 (02:34 +0000)
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.

mods/flowers/init.lua

index 51b0d87fd60927a4396b29bdaa26b94d7fbe540a..011160edb64d3f35c1c0a6f7174f817c53792585 100644 (file)
@@ -139,24 +139,29 @@ function flowers.flower_spread(pos, node)
 
        local pos0 = vector.subtract(pos, 4)
        local pos1 = vector.add(pos, 4)
-       if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
+       -- Maximum flower density created by mapgen is 13 per 9x9 area.
+       -- The limit of 7 below was tuned by in-game testing to result in a maximum
+       -- flower density by ABM spread of 13 per 9x9 area.
+       -- Warning: Setting this limit theoretically without in-game testing
+       -- results in a maximum flower density by ABM spread that is far too high.
+       if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 7 then
                return
        end
 
        local soils = minetest.find_nodes_in_area_under_air(
                pos0, pos1, "group:soil")
-       if #soils > 0 then
-               local seedling = soils[math.random(#soils)]
-               local seedling_above =
-                       {x = seedling.x, y = seedling.y + 1, z = seedling.z}
-               light = minetest.get_node_light(seedling_above)
-               if not light or light < 13 or
-                               -- Desert sand is in the soil group
-                               minetest.get_node(seedling).name == "default:desert_sand" then
-                       return
+       local num_soils = #soils
+       if num_soils >= 1 then
+               for si = 1, math.min(3, num_soils) do
+                       local soil = soils[math.random(num_soils)]
+                       local soil_above = {x = soil.x, y = soil.y + 1, z = soil.z}
+                       light = minetest.get_node_light(soil_above)
+                       if light and light >= 13 and
+                                       -- Desert sand is in the soil group
+                                       minetest.get_node(soil).name ~= "default:desert_sand" then
+                               minetest.set_node(soil_above, {name = node.name})
+                       end
                end
-
-               minetest.set_node(seedling_above, {name = node.name})
        end
 end
 
@@ -164,7 +169,7 @@ minetest.register_abm({
        label = "Flower spread",
        nodenames = {"group:flora"},
        interval = 13,
-       chance = 96,
+       chance = 300,
        action = function(...)
                flowers.flower_spread(...)
        end,