Move sapling growing and grass adding/removing ABMs to Lua.
authorNovatux <nathanael.courant@laposte.net>
Sat, 2 Nov 2013 10:00:48 +0000 (11:00 +0100)
committerNovatux <nathanael.courant@laposte.net>
Sat, 2 Nov 2013 10:03:08 +0000 (11:03 +0100)
mods/default/nodes.lua

index b1fd312b524f8073335008eeab39b90246b79360..3c90c99167f21a2c99da193faa4ca1e7e1dfe1bb 100644 (file)
@@ -120,7 +120,6 @@ minetest.register_node("default:dirt_with_snow", {
                footstep = {name="default_snow_footstep", gain=0.25},
        }),
 })
-minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
 
 minetest.register_node("default:dirt", {
        description = "Dirt",
@@ -130,6 +129,38 @@ minetest.register_node("default:dirt", {
        sounds = default.node_sound_dirt_defaults(),
 })
 
+minetest.register_abm({
+       nodenames = {"default:dirt"},
+       interval = 2,
+       chance = 200,
+       action = function(pos, node)
+               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local name = minetest.get_node(above).name
+               local nodedef = minetest.registered_nodes[name]
+               if nodedef and nodedef.sunlight_propagates and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
+                       if name == "default:snow" or name == "default:snowblock" then
+                               minetest.set_node(pos, {name = "default:dirt_with_snow"})
+                       else
+                               minetest.set_node(pos, {name = "default:dirt_with_grass"})
+                       end
+               end
+       end
+})
+
+minetest.register_abm({
+       nodenames = {"default:dirt_with_grass"},
+       interval = 2,
+       chance = 20,
+       action = function(pos, node)
+               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local name = minetest.get_node(above).name
+               local nodedef = minetest.registered_nodes[name]
+               if name ~= "ignore" and nodedef and not (nodedef.sunlight_propagates and nodedef.liquidtype == "none") then
+                       minetest.set_node(pos, {name = "default:dirt"})
+               end
+       end
+})
+
 minetest.register_node("default:sand", {
        description = "Sand",
        tiles = {"default_sand.png"},
@@ -251,9 +282,193 @@ minetest.register_node("default:junglesapling", {
        groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
        sounds = default.node_sound_leaves_defaults(),
 })
--- aliases for tree growing abm in content_abm.cpp
-minetest.register_alias("sapling", "default:sapling")
-minetest.register_alias("junglesapling", "default:junglesapling")
+
+local c_air = minetest.get_content_id("air")
+local c_ignore = minetest.get_content_id("ignore")
+local c_tree = minetest.get_content_id("default:tree")
+local c_leaves = minetest.get_content_id("default:leaves")
+local c_apple = minetest.get_content_id("default:apple")
+function default.grow_tree(data, a, pos, is_apple_tree, seed)
+       --[[
+               NOTE: Tree-placing code is currently duplicated in the engine
+               and in games that have saplings; both are deprecated but not
+               replaced yet
+       ]]--
+       local pr = PseudoRandom(seed)
+       local th = pr:next(4, 5)
+       local x, y, z = pos.x, pos.y, pos.z
+       for yy = y, y+th-1 do
+               local vi = a:index(x, yy, z)
+               if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
+                       data[vi] = c_tree
+               end
+       end
+       y = y+th-1 -- (x, y, z) is now last piece of trunk
+       local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
+       local leaves_buffer = {}
+       
+       -- Force leaves near the trunk
+       local d = 1
+       for xi = -d, d do
+       for yi = -d, d do
+       for zi = -d, d do
+               leaves_buffer[leaves_a:index(xi, yi, zi)] = true
+       end
+       end
+       end
+       
+       -- Add leaves randomly
+       for iii = 1, 8 do
+               local d = 1
+               local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
+               local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
+               local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
+               
+               for xi = 0, d do
+               for yi = 0, d do
+               for zi = 0, d do
+                       leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
+               end
+               end
+               end
+       end
+       
+       -- Add the leaves
+       for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
+       for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
+       for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
+               if a:contains(x+xi, y+yi, z+zi) then
+                       local vi = a:index(x+xi, y+yi, z+zi)
+                       if data[vi] == c_air or data[vi] == c_ignore then
+                               if leaves_buffer[leaves_a:index(xi, yi, zi)] then
+                                       if is_apple_tree and pr:next(1, 100) <=  10 then
+                                               data[vi] = c_apple
+                                       else
+                                               data[vi] = c_leaves
+                                       end
+                               end
+                       end
+               end
+       end
+       end
+       end
+end
+
+minetest.register_abm({
+       nodenames = {"default:sapling"},
+       interval = 10,
+       chance = 50,
+       action = function(pos, node)
+               local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
+               if is_soil == nil or is_soil == 0 then return end
+               print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
+               local vm = minetest.get_voxel_manip()
+               local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
+               local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
+               local data = vm:get_data()
+               default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
+               vm:set_data(data)
+               vm:write_to_map(data)
+               vm:update_map()
+       end
+})
+
+local c_jungletree = minetest.get_content_id("default:jungletree")
+local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
+function default.grow_jungletree(data, a, pos, seed)
+       --[[
+               NOTE: Tree-placing code is currently duplicated in the engine
+               and in games that have saplings; both are deprecated but not
+               replaced yet
+       ]]--
+       local pr = PseudoRandom(seed)
+       local x, y, z = pos.x, pos.y, pos.z
+       for xi = -1, 1 do
+       for zi = -1, 1 do
+               if pr:next(1, 3) >= 2 then
+                       local vi1 = a:index(x+xi, y, z+zi)
+                       local vi2 = a:index(x+xi, y-1, z+zi)
+                       if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
+                               data[vi2] = c_jungletree
+                       elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
+                               data[vi1] = c_jungletree
+                       end
+               end
+       end
+       end
+       
+       local th = pr:next(8, 12)
+       for yy = y, y+th-1 do
+               local vi = a:index(x, yy, z)
+               if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
+                       data[vi] = c_jungletree
+               end
+       end
+       y = y+th-1 -- (x, y, z) is now last piece of trunk
+       local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
+       local leaves_buffer = {}
+       
+       -- Force leaves near the trunk
+       local d = 1
+       for xi = -d, d do
+       for yi = -d, d do
+       for zi = -d, d do
+               leaves_buffer[leaves_a:index(xi, yi, zi)] = true
+       end
+       end
+       end
+       
+       -- Add leaves randomly
+       for iii = 1, 30 do
+               local d = 1
+               local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
+               local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
+               local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
+               
+               for xi = 0, d do
+               for yi = 0, d do
+               for zi = 0, d do
+                       leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
+               end
+               end
+               end
+       end
+       
+       -- Add the leaves
+       for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
+       for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
+       for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
+               if a:contains(x+xi, y+yi, z+zi) then
+                       local vi = a:index(x+xi, y+yi, z+zi)
+                       if data[vi] == c_air or data[vi] == c_ignore then
+                               if leaves_buffer[leaves_a:index(xi, yi, zi)] then
+                                       data[vi] = c_jungleleaves
+                               end
+                       end
+               end
+       end
+       end
+       end
+end
+
+minetest.register_abm({
+       nodenames = {"default:junglesapling"},
+       interval = 1,
+       chance = 1,
+       action = function(pos, node)
+               local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
+               if is_soil == nil or is_soil == 0 then return end
+               print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
+               local vm = minetest.get_voxel_manip()
+               local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
+               local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
+               local data = vm:get_data()
+               default.grow_jungletree(data, a, pos, math.random(1,100000))
+               vm:set_data(data)
+               vm:write_to_map(data)
+               vm:update_map()
+       end
+})
 
 minetest.register_node("default:junglegrass", {
        description = "Jungle Grass",