reduce view bobbing slightly
authorKahrl <kahrl@gmx.net>
Wed, 21 Sep 2011 13:54:06 +0000 (15:54 +0200)
committerKahrl <kahrl@gmx.net>
Wed, 21 Sep 2011 13:54:06 +0000 (15:54 +0200)
src/camera.cpp

index 56028da4027ea0c5a2cecf68bc21225c1333ce26..c14d0e8bf4c4a2e8e79a6b9586bec02cfb6fdd15 100644 (file)
@@ -189,9 +189,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
                        0.8 * bobtmp * bobtmp,
                        0.);
 
-               rel_cam_pos += 0.03 * bobvec;
-               rel_cam_target += 0.045 * bobvec;
-               rel_cam_up.rotateXYBy(0.03 * bobdir * bobtmp * PI);
+               rel_cam_pos += 0.02 * bobvec;
+               rel_cam_target += 0.03 * bobvec;
+               rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * PI);
                #else
                f32 angle_deg = 1 * bobdir * sin(bobfrac * PI);
                f32 angle_rad = angle_deg * PI / 180;