&settingChangedCallback, this);
g_settings->deregisterChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("free_move",
+ &settingChangedCallback, this);
}
bool Game::startup(bool *kill,
static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
bool free_move = !g_settings->getBool("free_move");
+ g_settings->set("free_move", bool_to_cstr(free_move));
*statustext_time = 0;
statustext = msg[free_move];
- if (free_move && !client->checkPrivilege("fly")) {
+ if (free_move && !client->checkPrivilege("fly"))
statustext += L" (note: no 'fly' privilege)";
- } else {
- g_settings->set("free_move", bool_to_cstr(free_move));
- }
}
{
static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
bool noclip = !g_settings->getBool("noclip");
+ g_settings->set("noclip", bool_to_cstr(noclip));
*statustext_time = 0;
statustext = msg[noclip];
- if (noclip && !client->checkPrivilege("noclip")) {
+ if (noclip && !client->checkPrivilege("noclip"))
statustext += L" (note: no 'noclip' privilege)";
- } else {
- g_settings->set("noclip", bool_to_cstr(noclip));
- }
}
void Game::toggleCinematic(float *statustext_time)