--------------------------------------------------------------------------------
function tabbuilder.dialog_create_world()
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_mg = engine.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
local retval =
"label[2,0;World name]"..
"label[2,1;Mapgen]"..
"label[2,2;Game]"..
"button[5,4.5;2.6,0.5;world_create_confirm;Create]" ..
"button[7.5,4.5;2.8,0.5;world_create_cancel;Cancel]" ..
- "dropdown[4.2,1;6.3;dd_mapgen;v6,v7,indev,singlenode,math;1]" .. --TODO read from minetest
+ "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"textlist[4.2,1.9;5.8,2.3;games;" ..
gamemgr.gamelist() ..
";" .. menu.last_game .. ";true]"
for i=1,#worldlist,1 do
if worldlist[i].name == worldname then
index = i
- print("found new world index: " .. index)
break
end
end
-
- if tabbuilder.current_tab == "singleplayer" then
- engine.setting_set("main_menu_singleplayer_world_idx",index)
- else
- menu.last_world = index
- end
+
+ engine.setting_set("main_menu_singleplayer_world_idx", index)
+ menu.last_world = index
end
else
gamedata.errormessage = "No worldname given or no game selected"
if selected > 0 then
gamedata.selected_world = menu.filtered_index_to_plain(selected)
gamedata.singleplayer = true
-
+
engine.setting_set("main_menu_tab",tabbuilder.current_tab)
engine.setting_set("main_menu_singleplayer_world_idx",selected)
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
local index = engine.setting_get("main_menu_singleplayer_world_idx")
-
+
if index == nil then
index = 0
end