choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
},
+ damage_groups = {fleshy=100},
},
})
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
- on_activate = function(self, staticdata)
- self.object:set_sprite({x=0, y=0}, 1, 0, true)
- end,
},
+ on_activate = function(self, staticdata)
+ self.object:set_sprite({x=0, y=0}, 1, 0, true)
+ end,
})
"label[0,0;"..F(title).."]"..
"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
+ "field_close_on_enter[value;false]"..
"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
)
end
return
end
end
- if fields.submit then
+ if fields.key_enter_field == "value" or fields.submit then
local props = selected_objects[name]:get_properties()
local keys = property_formspec_data[name]
if (not property_formspec_index[name]) or (not props) then