minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
- if not to_list == "main" then
- return count
- else
+ local name = player2 and player2:get_player_name() or ""
+ if not creative.is_enabled_for(name) or
+ to_list == "main" then
return 0
end
+ return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
+ local name = player2 and player2:get_player_name() or ""
+ if not creative.is_enabled_for(name) then
+ return 0
+ end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
- on_put = function(inv, listname, index, stack, player2)
- end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")