-- only_placer_can_open: if true only the player who placed the door can
-- open it
-local function is_right(pos)
- local r1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
- local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
- if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
- if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
- return true
- else
- return false
- end
- end
-end
function doors.register_door(name, def)
def.groups.not_in_creative_inventory = 1
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
+ minetest.get_meta(pt):set_int("right", 1)
+ minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
snd_2 = def.sound_close_door
end
- if is_right(pos) then
+ if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})