// Step object
cao->step(dtime, this);
- if (update_lighting) {
- // Update lighting
- u8 light = 0;
- bool pos_ok;
-
- // Get node at head
- v3s16 p = cao->getLightPosition();
- MapNode n = this->m_map->getNode(p, &pos_ok);
- if (pos_ok)
- light = n.getLightBlend(day_night_ratio, m_client->ndef());
- else
- light = blend_light(day_night_ratio, LIGHT_SUN, 0);
-
- cao->updateLight(light);
- }
+ if (update_lighting)
+ cao->updateLight(day_night_ratio);
};
m_ao_manager.step(dtime, cb_state);
object->addToScene(m_texturesource);
// Update lighting immediately
- u8 light = 0;
- bool pos_ok;
-
- // Get node at head
- v3s16 p = object->getLightPosition();
- MapNode n = m_map->getNode(p, &pos_ok);
- if (pos_ok)
- light = n.getLightBlend(getDayNightRatio(), m_client->ndef());
- else
- light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
-
- object->updateLight(light);
+ object->updateLight(getDayNightRatio());
return object->getId();
}
virtual void addToScene(ITextureSource *tsrc) {}
virtual void removeFromScene(bool permanent) {}
- // 0 <= light_at_pos <= LIGHT_SUN
- virtual void updateLight(u8 light_at_pos) {}
- virtual void updateLightNoCheck(u8 light_at_pos) {}
+
+ virtual void updateLight(u32 day_night_ratio) {}
virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
+
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
- void updateLight(u8 light_at_pos);
+ void updateLight(u32 day_night_ratio);
v3s16 getLightPosition();
void updateNodePos();
m_node = NULL;
}
-void TestCAO::updateLight(u8 light_at_pos)
+void TestCAO::updateLight(u32 day_night_ratio)
{
}
setNodeLight(m_last_light);
}
-void GenericCAO::updateLight(u8 light_at_pos)
+void GenericCAO::updateLight(u32 day_night_ratio)
{
- // Don't update light of attached one
- if (getParent() != NULL) {
- return;
- }
-
- updateLightNoCheck(light_at_pos);
-
- // Update light of all children
- for (u16 i : m_attachment_child_ids) {
- ClientActiveObject *obj = m_env->getActiveObject(i);
- if (obj) {
- obj->updateLightNoCheck(light_at_pos);
- }
- }
-}
-
-void GenericCAO::updateLightNoCheck(u8 light_at_pos)
-{
- if (m_glow < 0)
- return;
+ u8 light_at_pos = 0;
+ bool pos_ok;
- u8 li = decode_light(light_at_pos + m_glow);
+ v3s16 p = getLightPosition();
+ MapNode n = m_env->getMap().getNode(p, &pos_ok);
+ if (pos_ok)
+ light_at_pos = n.getLightBlend(day_night_ratio, m_client->ndef());
+ else
+ light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
- if (li != m_last_light) {
- m_last_light = li;
- setNodeLight(li);
+ u8 light = decode_light(light_at_pos);
+ if (light != m_last_light) {
+ m_last_light = light;
+ setNodeLight(light);
}
}
m_visuals_expired = true;
}
- void updateLight(u8 light_at_pos);
-
- void updateLightNoCheck(u8 light_at_pos);
+ void updateLight(u32 day_night_ratio);
void setNodeLight(u8 light);