local fire_node = {name="fire:basic_flame"}
-local function destroy(drops, pos, cid, ignore_protection, ignore_on_blast)
- if not ignore_protection and minetest.is_protected(pos, "") then
- return
+local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
+ if not ignore_protection and minetest.is_protected(npos, "") then
+ return cid
end
local def = cid_data[cid]
if not ignore_on_blast and def and def.on_blast then
- local node_drops = def.on_blast(vector.new(pos), 1)
+ local dist = vector.distance(bpos, npos)
+ local intensity = 1 / (dist * dist)
+ local node_drops = def.on_blast(vector.new(npos), intensity)
if node_drops then
for _, item in ipairs(node_drops) do
add_drop(drops, item)
return
end
if def and def.flammable then
- minetest.set_node(pos, fire_node)
+ minetest.set_node(npos, fire_node)
else
- minetest.remove_node(pos)
+ minetest.remove_node(npos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
p.y = pos.y + y
p.z = pos.z + z
if cid ~= c_air then
- destroy(drops, p, cid, ignore_protection, ignore_on_blast)
+ destroy(drops, p, cid, pos, ignore_protection, ignore_on_blast)
end
end
vi = vi + 1