/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
- int worldidx = luaL_checkinteger(L,1) -1;
-
+ int world_id = luaL_checkinteger(L, 1) - 1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
-
- if ((worldidx >= 0) &&
- (worldidx < (int) worlds.size())) {
-
- WorldSpec spec = worlds[worldidx];
-
- std::vector<std::string> paths;
- paths.push_back(spec.path);
- fs::GetRecursiveSubPaths(spec.path, paths, true);
-
- // Delete files
- if (!fs::DeletePaths(paths)) {
- lua_pushstring(L, "Failed to delete world");
- }
- else {
- lua_pushnil(L);
- }
- }
- else {
+ if (world_id < 0 || world_id >= (int) worlds.size()) {
lua_pushstring(L, "Invalid world index");
+ return 1;
}
- return 1;
+ const WorldSpec &spec = worlds[world_id];
+ if (!fs::RecursiveDelete(spec.path)) {
+ lua_pushstring(L, "Failed to delete world");
+ return 1;
+ }
+ return 0;
}
/******************************************************************************/