pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
+ return
elseif under.name ~= "default:dirt_with_grass" then
return
end
return
end
- local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
- local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
- if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
+ local pos0 = vector.subtract(pos, 4)
+ local pos1 = vector.add(pos, 4)
+ if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 or
+ #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
- local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
- if #flowers > 3 then
- return
- end
-
- local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
+ local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
if not light or light < 13 then
return
end
- if minetest.get_node(seedling).name == "air" then
- minetest.set_node(seedling, {name = node.name})
- end
+ minetest.set_node(seedling, {name = node.name})
end
end,
})
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
+ return
end
local random = {
- x = pos.x + math.random(-2,2),
- y = pos.y + math.random(-1,1),
- z = pos.z + math.random(-2,2)
+ x = pos.x + math.random(-2, 2),
+ y = pos.y + math.random(-1, 1),
+ z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
- if not random_node then
- return
- end
- if random_node.name ~= "air" then
+ if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
if not node_under then
return
end
- if minetest.get_item_group(node_under.name, "soil") ~= 0 and
- minetest.get_node_light(pos, nil) <= 9 and
- minetest.get_node_light(random, nil) <= 9 then
+
+ if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
+ minetest.get_item_group(node_under.name, "tree") ~= 0) and
+ minetest.get_node_light(pos, 0.5) <= 3 and
+ minetest.get_node_light(random, 0.5) <= 3 then
minetest.set_node(random, {name = node.name})
end
end