dofile(minetest.get_modpath("__builtin").."/auth.lua")
dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
+dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
minetest.digprop_leaveslike = digprop_err
minetest.digprop_glasslike = digprop_err
+minetest.node_metadata_inventory_move_allow_all = function()
+ minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
+end
--- /dev/null
+-- Minetest: builtin/detached_inventory.lua
+
+minetest.detached_inventories = {}
+
+function minetest.create_detached_inventory(name, callbacks)
+ local stuff = {}
+ stuff.name = name
+ if callbacks then
+ stuff.allow_move = callbacks.allow_move
+ stuff.allow_put = callbacks.allow_put
+ stuff.allow_take = callbacks.allow_take
+ stuff.on_move = callbacks.on_move
+ stuff.on_put = callbacks.on_put
+ stuff.on_take = callbacks.on_take
+ end
+ minetest.detached_inventories[name] = stuff
+ return minetest.create_detached_inventory_raw(name)
+end
+
end
end
-function minetest.node_metadata_inventory_move_allow_all(pos, from_list,
- from_index, to_list, to_index, count, player)
- minetest.log("verbose", "node_metadata_inventory_move_allow_all")
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
-
- local from_stack = inv:get_stack(from_list, from_index)
- local taken_items = from_stack:take_item(count)
- inv:set_stack(from_list, from_index, from_stack)
-
- local to_stack = inv:get_stack(to_list, to_index)
- to_stack:add_item(taken_items)
- inv:set_stack(to_list, to_index, to_stack)
-end
-
-function minetest.node_metadata_inventory_offer_allow_all(pos, listname, index, stack, player)
- minetest.log("verbose", "node_metadata_inventory_offer_allow_all")
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local the_stack = inv:get_stack(listname, index)
- the_stack:add_item(stack)
- inv:set_stack(listname, index, the_stack)
- return ItemStack("")
-end
-
-function minetest.node_metadata_inventory_take_allow_all(pos, listname, index, count, player)
- minetest.log("verbose", "node_metadata_inventory_take_allow_all")
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local the_stack = inv:get_stack(listname, index)
- local taken_items = the_stack:take_item(count)
- inv:set_stack(listname, index, the_stack)
- return taken_items
-end
-
-- This is used to allow mods to redefine minetest.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
^ location = eg. {type="player", name="celeron55"}
{type="node", pos={x=, y=, z=}}
{type="detached", name="creative"}
-minetest.create_detached_inventory(name) -> InvRef
+minetest.create_detached_inventory(name, callbacks) -> InvRef
+^ callbacks: See "Detached inventory callbacks"
^ Creates a detached inventory. If it already exists, it is cleared.
Item handling:
^ Called when an UI form (eg. sign text input) returns data
^ default: nil
- on_metadata_inventory_move = func(pos, from_list, from_index,
- to_list, to_index, count, player),
- ^ Called when a player wants to move items inside the metadata
- ^ Should move items, or some items, if permitted. If not, should do
- nothing.
- ^ The engine ensures the action is valid, i.e. the stack fits at the
- given position
- ^ default: minetest.node_metadata_inventory_move_allow_all
-
- on_metadata_inventory_offer = func(pos, listname, index, stack, player),
- ^ Called when a player wants to put something into the metadata
- inventory
- ^ Should check if the action is permitted (the engine ensures the
- action is valid, i.e. the stack fits at the given position)
- ^ If permitted, modify the metadata inventory and return the
- "leftover" stack (normally nil).
- ^ If not permitted, return itemstack.
- ^ default: minetest.node_metadata_inventory_offer_allow_all
-
- on_metadata_inventory_take = func(pos, listname, index, count, player),
- ^ Called when a player wants to take something out of the metadata
- inventory
- ^ Should check if the action is permitted (the engine ensures the
- action is valid, i.e. there's a stack of at least “count” items at
- that position)
- ^ If permitted, modify the metadata inventory and return the
- stack of items
- ^ If not permitted, return nil.
- ^ default: minetest.node_metadata_inventory_take_allow_all
+ allow_metadata_inventory_move = func(pos, from_list, from_index,
+ to_list, to_index, count, player),
+ ^ Called when a player wants to move items inside the inventory
+ ^ Return value: number of items allowed to move
+
+ allow_metadata_inventory_put = func(pos, listname, index, stack, player),
+ ^ Called when a player wants to put something into the inventory
+ ^ Return value: number of items allowed to put
+
+ allow_metadata_inventory_take = func(pos, listname, index, count, player),
+ ^ Called when a player wants to take something out of the inventory
+ ^ Return value: number of items allowed to take
+
+ on_metadata_inventory_move = func(pos, from_list, from_index,
+ to_list, to_index, count, player),
+ on_metadata_inventory_put = func(pos, listname, index, stack, player),
+ on_metadata_inventory_take = func(pos, listname, index, count, player),
+ ^ Called after the actual action has happened, according to what was allowed.
+ ^ No return value
}
Recipe for register_craft: (shaped)
func = function(name, param), -- called when command is run
}
+Detached inventory callbacks
+{
+ allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
+ ^ Called when a player wants to move items inside the inventory
+ ^ Return value: number of items allowed to move
+
+ allow_put = func(inv, listname, index, stack, player),
+ ^ Called when a player wants to put something into the inventory
+ ^ Return value: number of items allowed to put
+
+ allow_take = func(inv, listname, index, count, player),
+ ^ Called when a player wants to take something out of the inventory
+ ^ Return value: number of items allowed to take
+
+ on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
+ on_put = func(inv, listname, index, stack, player),
+ on_take = func(inv, listname, index, count, player),
+ ^ Called after the actual action has happened, according to what was allowed.
+ ^ No return value
+}
+
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
- "invsize[8,9;]"..
+ "size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
- end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
- end,
- on_metadata_inventory_take = function(pos, listname, index, count, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_take_allow_all(
- pos, listname, index, count, player)
- end,
})
local function has_locked_chest_privilege(meta, player)
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
- "invsize[8,9;]"..
+ "size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Locked Chest")
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
- on_metadata_inventory_move = function(pos, from_list, from_index,
- to_list, to_index, count, player)
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
- return
+ return 0
end
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_move_allow_all(
- pos, from_list, from_index, to_list, to_index, count, player)
+ return count
end,
- on_metadata_inventory_offer = function(pos, listname, index, stack, player)
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
- return stack
+ return 0
end
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_offer_allow_all(
- pos, listname, index, stack, player)
+ return stack:get_count()
end,
- on_metadata_inventory_take = function(pos, listname, index, count, player)
+ allow_metadata_inventory_take = function(pos, listname, index, count, player)
local meta = minetest.env:get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
meta:get_string("owner").." at "..
minetest.pos_to_string(pos))
- return
+ return 0
end
+ return count
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, count, player)
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
- return minetest.node_metadata_inventory_take_allow_all(
- pos, listname, index, count, player)
end,
})
default.furnace_inactive_formspec =
- "invsize[8,9;]"..
+ "size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
meta:set_string("infotext","Furnace active: "..percent.."%")
hacky_swap_node(pos,"default:furnace_active")
meta:set_string("formspec",
- "invsize[8,9;]"..
+ "size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
--[[minetest.register_on_joinplayer(function(player)
minetest.after(3, function()
- player:set_inventory_formspec("invsize[8,7.5;]"..
+ player:set_inventory_formspec("size[8,7.5]"..
"image[1,0.6;1,2;player.png]"..
"list[current_player;main;0,3.5;8,4;]"..
"list[current_player;craft;3,0;3,3;]"..
end)]]
-- Create a detached inventory
-local inv = minetest.create_detached_inventory("test_inventory")
+local inv = minetest.create_detached_inventory("test_inventory", {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ experimental.print_to_everything("allow move asked")
+ return count -- Allow all
+ end,
+ allow_put = function(inv, listname, index, stack, player)
+ experimental.print_to_everything("allow put asked")
+ return 1 -- Allow only 1
+ end,
+ allow_take = function(inv, listname, index, count, player)
+ experimental.print_to_everything("allow take asked")
+ return 4 -- Allow 4 at max
+ end,
+ on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ experimental.print_to_everything(player:get_player_name().." moved items")
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ experimental.print_to_everything(player:get_player_name().." put items")
+ end,
+ on_take = function(inv, listname, index, count, player)
+ experimental.print_to_everything(player:get_player_name().." took items")
+ end,
+})
inv:set_size("main", 4*6)
inv:add_item("main", "experimental:tester_tool_1")
inv:add_item("main", "experimental:tnt 5")
}
else{
invsize.Y = stof(f.next(";"));
- errorstream<<"WARNING: invsize is deprecated, use size"<<std::endl;
f.next("]");
}
- infostream<<"size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+ infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
padding = v2s32(screensize.Y/40, screensize.Y/40);
spacing = v2s32(screensize.Y/12, screensize.Y/13);
void InventoryLocation::serialize(std::ostream &os) const
{
- switch(type){
- case InventoryLocation::UNDEFINED:
- os<<"undefined";
- break;
- case InventoryLocation::CURRENT_PLAYER:
- os<<"current_player";
- break;
- case InventoryLocation::PLAYER:
- os<<"player:"<<name;
- break;
- case InventoryLocation::NODEMETA:
- os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
- break;
- case InventoryLocation::DETACHED:
- os<<"detached:"<<name;
- break;
- default:
- assert(0);
- }
+ switch(type){
+ case InventoryLocation::UNDEFINED:
+ os<<"undefined";
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ os<<"current_player";
+ break;
+ case InventoryLocation::PLAYER:
+ os<<"player:"<<name;
+ break;
+ case InventoryLocation::NODEMETA:
+ os<<"nodemeta:"<<p.X<<","<<p.Y<<","<<p.Z;
+ break;
+ case InventoryLocation::DETACHED:
+ os<<"detached:"<<name;
+ break;
+ default:
+ assert(0);
+ }
}
void InventoryLocation::deSerialize(std::istream &is)
<<", to_list=\""<<to_list<<"\""<<std::endl;
return;
}
+
+ /*
+ Collect information of endpoints
+ */
+
+ int try_take_count = count;
+ if(try_take_count == 0)
+ try_take_count = list_from->getItem(from_i).count;
+
+ int src_can_take_count = 0xffff;
+ int dst_can_put_count = 0xffff;
- // Handle node metadata move
- if(from_inv.type == InventoryLocation::NODEMETA &&
- to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p != to_inv.p)
+ /* Query detached inventories */
+
+ // Move occurs in the same detached inventory
+ if(from_inv.type == InventoryLocation::DETACHED &&
+ to_inv.type == InventoryLocation::DETACHED &&
+ from_inv.name == to_inv.name)
{
- errorstream<<"Directly moving items between two nodes is "
- <<"disallowed."<<std::endl;
- return;
+ lua_State *L = player->getEnv()->getLua();
+ src_can_take_count = scriptapi_detached_inventory_allow_move(
+ L, from_inv.name, from_list, from_i,
+ to_list, to_i, try_take_count, player);
+ dst_can_put_count = src_can_take_count;
+ }
+ else
+ {
+ // Destination is detached
+ if(to_inv.type == InventoryLocation::DETACHED)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ dst_can_put_count = scriptapi_detached_inventory_allow_put(
+ L, to_inv.name, to_list, to_i, src_item, player);
+ }
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ src_can_take_count = scriptapi_detached_inventory_allow_take(
+ L, from_inv.name, from_list, from_i, try_take_count, player);
+ }
}
- else if(from_inv.type == InventoryLocation::NODEMETA &&
+
+ /* Query node metadata inventories */
+
+ // Both endpoints are nodemeta
+ // Move occurs in the same nodemeta inventory
+ if(from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" moving "<<count0
- <<" items inside node at "<<PP(from_inv.p)<<std::endl;
- scriptapi_node_on_metadata_inventory_move(L, from_inv.p,
- from_list, from_i, to_list, to_i, count0, player);
- }
- // Handle node metadata take
- else if(from_inv.type == InventoryLocation::NODEMETA)
- {
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" taking "<<count0
- <<" items from node at "<<PP(from_inv.p)<<std::endl;
- ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
- L, from_inv.p, from_list, from_i, count0, player);
- if(return_stack.count == 0)
- infostream<<"Node metadata gave no items"<<std::endl;
- return_stack = list_to->addItem(to_i, return_stack);
- list_to->addItem(return_stack); // Force return of everything
- }
- // Handle node metadata offer
- else if(to_inv.type == InventoryLocation::NODEMETA)
- {
- lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- ItemStack offer_stack = list_from->takeItem(from_i, count0);
- infostream<<player->getDescription()<<" offering "
- <<offer_stack.count<<" items to node at "
- <<PP(to_inv.p)<<std::endl;
- ItemStack reject_stack = scriptapi_node_on_metadata_inventory_offer(
- L, to_inv.p, to_list, to_i, offer_stack, player);
- if(reject_stack.count == offer_stack.count)
- infostream<<"Node metadata rejected all items"<<std::endl;
- else if(reject_stack.count != 0)
- infostream<<"Node metadata rejected some items"<<std::endl;
- reject_stack = list_from->addItem(from_i, reject_stack);
- list_from->addItem(reject_stack); // Force return of everything
- }
- // Handle regular move
+ src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
+ L, from_inv.p, from_list, from_i,
+ to_list, to_i, try_take_count, player);
+ dst_can_put_count = src_can_take_count;
+ }
else
{
- /*
- This performs the actual movement
-
- If something is wrong (source item is empty, destination is the
- same as source), nothing happens
- */
- list_from->moveItem(from_i, list_to, to_i, count);
-
- infostream<<"IMoveAction::apply(): moved "
+ // Destination is nodemeta
+ if(to_inv.type == InventoryLocation::NODEMETA)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
+ dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
+ L, to_inv.p, to_list, to_i, src_item, player);
+ }
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
+ L, from_inv.p, from_list, from_i, try_take_count, player);
+ }
+ }
+
+ /* Modify count according to collected data */
+ int new_count = try_take_count;
+ if(new_count > src_can_take_count)
+ new_count = src_can_take_count;
+ if(new_count > dst_can_put_count)
+ new_count = dst_can_put_count;
+
+ /* If no items will be moved, don't go further */
+ if(new_count == 0)
+ {
+ infostream<<"IMoveAction::apply(): move was completely disallowed: "
<<" count="<<count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" list=\""<<to_list<<"\""
<<" i="<<to_i
<<std::endl;
+ return;
+ }
+
+ count = new_count;
+
+ /*
+ Perform actual move
+
+ If something is wrong (source item is empty, destination is the
+ same as source), nothing happens
+ */
+ list_from->moveItem(from_i, list_to, to_i, count);
+
+ infostream<<"IMoveAction::apply(): moved "
+ <<" count="<<count
+ <<" from inv=\""<<from_inv.dump()<<"\""
+ <<" list=\""<<from_list<<"\""
+ <<" i="<<from_i
+ <<" to inv=\""<<to_inv.dump()<<"\""
+ <<" list=\""<<to_list<<"\""
+ <<" i="<<to_i
+ <<std::endl;
+
+ /*
+ Report move to endpoints
+ */
+
+ /* Detached inventories */
+
+ // Both endpoints are same detached
+ if(from_inv.type == InventoryLocation::DETACHED &&
+ to_inv.type == InventoryLocation::DETACHED &&
+ from_inv.name == to_inv.name)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ scriptapi_detached_inventory_on_move(
+ L, from_inv.name, from_list, from_i,
+ to_list, to_i, count, player);
+ }
+ else
+ {
+ // Destination is detached
+ if(to_inv.type == InventoryLocation::DETACHED)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
+ scriptapi_detached_inventory_on_put(
+ L, to_inv.name, to_list, to_i, src_item, player);
+ }
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
+ scriptapi_detached_inventory_on_take(
+ L, from_inv.name, from_list, from_i, src_item.count, player);
+ }
+ }
+
+ /* Node metadata inventories */
+
+ // Both endpoints are same nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA &&
+ to_inv.type == InventoryLocation::NODEMETA &&
+ from_inv.p == to_inv.p)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ scriptapi_nodemeta_inventory_on_move(
+ L, from_inv.p, from_list, from_i,
+ to_list, to_i, count, player);
+ }
+ else{
+ // Destination is nodemeta
+ if(to_inv.type == InventoryLocation::NODEMETA)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
+ scriptapi_nodemeta_inventory_on_put(
+ L, to_inv.p, to_list, to_i, src_item, player);
+ }
+ // Source is nodemeta
+ else if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
+ scriptapi_nodemeta_inventory_on_take(
+ L, from_inv.p, from_list, from_i, src_item.count, player);
+ }
}
mgr->setInventoryModified(from_inv);
return;
}
- ItemStack item1;
+ /*
+ Collect information of endpoints
+ */
+
+ int take_count = list_from->getItem(from_i).count;
+ if(count != 0 && count < take_count)
+ take_count = count;
+ int src_can_take_count = take_count;
- // Handle node metadata take
- if(from_inv.type == InventoryLocation::NODEMETA)
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
- int count0 = count;
- if(count0 == 0)
- count0 = list_from->getItem(from_i).count;
- infostream<<player->getDescription()<<" dropping "<<count0
- <<" items from node at "<<PP(from_inv.p)<<std::endl;
- ItemStack return_stack = scriptapi_node_on_metadata_inventory_take(
- L, from_inv.p, from_list, from_i, count0, player);
- if(return_stack.count == 0)
- infostream<<"Node metadata gave no items"<<std::endl;
- item1 = return_stack;
+ src_can_take_count = scriptapi_detached_inventory_allow_take(
+ L, from_inv.name, from_list, from_i, take_count, player);
}
- else
+
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
{
- // Take item from source list
- if(count == 0)
- item1 = list_from->changeItem(from_i, ItemStack());
- else
- item1 = list_from->takeItem(from_i, count);
+ lua_State *L = player->getEnv()->getLua();
+ src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
+ L, from_inv.p, from_list, from_i, take_count, player);
}
- // Drop the item and apply the returned ItemStack
- ItemStack item2 = item1;
- if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player,
+ if(src_can_take_count < take_count)
+ take_count = src_can_take_count;
+
+ int actually_dropped_count = 0;
+
+ // Drop the item
+ ItemStack item1 = list_from->getItem(from_i);
+ if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
- if(g_settings->getBool("creative_mode") == true
- && from_inv.type == InventoryLocation::PLAYER)
- item2 = item1; // creative mode
+ actually_dropped_count = take_count - item1.count;
+
+ if(actually_dropped_count == 0){
+ infostream<<"Actually dropped no items"<<std::endl;
+ return;
+ }
- list_from->addItem(from_i, item2);
+ // Don't remove from inventory in creative mode
+ if(g_settings->getBool("creative_mode") == true
+ && from_inv.type == InventoryLocation::PLAYER){
+ }
+ else{
+ // Take item from source list
+ ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
- // Unless we have put the same amount back as we took in the first place,
- // set inventory modified flag
- if(item2.count != item1.count)
+ if(item2.count != actually_dropped_count)
+ errorstream<<"Could not take dropped count of items"<<std::endl;
+
mgr->setInventoryModified(from_inv);
+ }
}
infostream<<"IDropAction::apply(): dropped "
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
+
+ /*
+ Report drop to endpoints
+ */
+
+ // Source is detached
+ if(from_inv.type == InventoryLocation::DETACHED)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ scriptapi_detached_inventory_on_take(
+ L, from_inv.name, from_list, from_i, actually_dropped_count, player);
+ }
+
+ // Source is nodemeta
+ if(from_inv.type == InventoryLocation::NODEMETA)
+ {
+ lua_State *L = player->getEnv()->getLua();
+ scriptapi_nodemeta_inventory_on_take(
+ L, from_inv.p, from_list, from_i, actually_dropped_count, player);
+ }
}
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
return 1;
}
-// create_detached_inventory(name)
-static int l_create_detached_inventory(lua_State *L)
+// create_detached_inventory_raw(name)
+static int l_create_detached_inventory_raw(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
if(get_server(L)->createDetachedInventory(name) != NULL){
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
{"get_inventory", l_get_inventory},
- {"create_detached_inventory", l_create_detached_inventory},
+ {"create_detached_inventory_raw", l_create_detached_inventory_raw},
{"get_dig_params", l_get_dig_params},
{"get_hit_params", l_get_hit_params},
{"get_current_modname", l_get_current_modname},
script_error(L, "error: %s", lua_tostring(L, -1));
}
-void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
+/*
+ Node metadata inventory callbacks
+*/
+
+// Return number of accepted items to be moved
+int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ INodeDefManager *ndef = get_server(L)->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!get_item_callback(L, ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_move"))
+ return count;
+
+ // function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 7, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ INodeDefManager *ndef = get_server(L)->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!get_item_callback(L, ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_put"))
+ return stack.count;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ INodeDefManager *ndef = get_server(L)->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = get_env(L)->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!get_item_callback(L, ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_take"))
+ return count;
+
+ // Call function(pos, listname, index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
push_v3s16(L, p);
+ // from_list
lua_pushstring(L, from_list.c_str());
+ // from_index
lua_pushinteger(L, from_index + 1);
+ // to_list
lua_pushstring(L, to_list.c_str());
+ // to_index
lua_pushinteger(L, to_index + 1);
+ // count
lua_pushinteger(L, count);
+ // player
objectref_get_or_create(L, player);
if(lua_pcall(L, 7, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
-ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
+// Report put items
+void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
- return stack;
+ return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_offer"))
- return stack;
+ "on_metadata_inventory_put"))
+ return;
// Call function(pos, listname, index, stack, player)
+ // pos
push_v3s16(L, p);
+ // listname
lua_pushstring(L, listname.c_str());
+ // index
lua_pushinteger(L, index + 1);
+ // stack
LuaItemStack::create(L, stack);
+ // player
objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
+ if(lua_pcall(L, 5, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
- return read_item(L, -1);
}
-ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
+// Report taken items
+void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
const std::string &listname, int index, int count,
ServerActiveObject *player)
{
// If node doesn't exist, we don't know what callback to call
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
- return ItemStack();
+ return;
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(),
"on_metadata_inventory_take"))
- return ItemStack();
+ return;
// Call function(pos, listname, index, count, player)
+ // pos
push_v3s16(L, p);
+ // listname
lua_pushstring(L, listname.c_str());
+ // index
lua_pushinteger(L, index + 1);
+ // count
lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+/*
+ Detached inventory callbacks
+*/
+
+// Retrieves minetest.detached_inventories[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+static bool get_detached_inventory_callback(lua_State *L,
+ const std::string &name, const char *callbackname)
+{
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "detached_inventories");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name.c_str());
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"Detached inventory \""<<name<<"\" callback \""
+ <<callbackname<<"\" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
+
+// Return number of accepted items to be moved
+int scriptapi_detached_inventory_allow_move(lua_State *L,
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "allow_move"))
+ return count;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 7, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int scriptapi_detached_inventory_allow_put(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "allow_put"))
+ return stack.count; // All will be accepted
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
objectref_get_or_create(L, player);
if(lua_pcall(L, 5, 1, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
- return read_item(L, -1);
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int scriptapi_detached_inventory_allow_take(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "allow_take"))
+ return count; // All will be accepted
+
+ // Call function(inv, listname, index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void scriptapi_detached_inventory_on_move(lua_State *L,
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "on_move"))
+ return;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 7, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void scriptapi_detached_inventory_on_put(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "on_put"))
+ return;
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void scriptapi_detached_inventory_on_take(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Push callback function on stack
+ if(!get_detached_inventory_callback(L, name, "on_take"))
+ return;
+
+ // Call function(inv, listname, index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 5, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
}
/*
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender);
-// Moves items
-void scriptapi_node_on_metadata_inventory_move(lua_State *L, v3s16 p,
+
+/* Node metadata inventory callbacks */
+// Return number of accepted items to be moved
+int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Return number of accepted items to be put
+int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Return number of accepted items to be taken
+int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player);
+// Report moved items
+void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Report put items
+void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Report taken items
+void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player);
+
+/* Detached inventory callbacks */
+// Return number of accepted items to be moved
+int scriptapi_detached_inventory_allow_move(lua_State *L,
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+// Return number of accepted items to be put
+int scriptapi_detached_inventory_allow_put(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+// Return number of accepted items to be taken
+int scriptapi_detached_inventory_allow_take(lua_State *L,
+ const std::string &name,
+ const std::string &listname, int index, int count,
+ ServerActiveObject *player);
+// Report moved items
+void scriptapi_detached_inventory_on_move(lua_State *L,
+ const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
-// Inserts items, returns rejected items
-ItemStack scriptapi_node_on_metadata_inventory_offer(lua_State *L, v3s16 p,
+// Report put items
+void scriptapi_detached_inventory_on_put(lua_State *L,
+ const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
-// Takes items, returns taken items
-ItemStack scriptapi_node_on_metadata_inventory_take(lua_State *L, v3s16 p,
+// Report taken items
+void scriptapi_detached_inventory_on_take(lua_State *L,
+ const std::string &name,
const std::string &listname, int index, int count,
ServerActiveObject *player);