LOCAL_SRC_FILES := \
jni/src/ban.cpp \
jni/src/base64.cpp \
- jni/src/biome.cpp \
jni/src/camera.cpp \
jni/src/cavegen.cpp \
jni/src/chat.cpp \
jni/src/mapnode.cpp \
jni/src/mapsector.cpp \
jni/src/mesh.cpp \
+ jni/src/mg_biome.cpp \
+ jni/src/mg_decoration.cpp \
+ jni/src/mg_ore.cpp \
+ jni/src/mg_schematic.cpp \
jni/src/mods.cpp \
jni/src/nameidmapping.cpp \
jni/src/nodedef.cpp \
set(common_SRCS
ban.cpp
base64.cpp
- biome.cpp
cavegen.cpp
clientiface.cpp
collision.cpp
mapgen_v7.cpp
mapnode.cpp
mapsector.cpp
+ mg_biome.cpp
+ mg_decoration.cpp
+ mg_ore.cpp
+ mg_schematic.cpp
mods.cpp
nameidmapping.cpp
nodedef.cpp
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "biome.h"
-#include "nodedef.h"
-#include "map.h" //for ManualMapVoxelManipulator
-#include "log.h"
-#include "util/numeric.h"
-#include "main.h"
-#include "util/mathconstants.h"
-#include "porting.h"
-
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-
-
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
-{
- biome_registration_finished = false;
- np_heat = &nparams_biome_def_heat;
- np_humidity = &nparams_biome_def_humidity;
-
- // Create default biome to be used in case none exist
- Biome *b = new Biome;
-
- b->id = 0;
- b->name = "Default";
- b->flags = 0;
- b->depth_top = 0;
- b->depth_filler = 0;
- b->height_min = -MAP_GENERATION_LIMIT;
- b->height_max = MAP_GENERATION_LIMIT;
- b->heat_point = 0.0;
- b->humidity_point = 0.0;
-
- resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
- resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
- resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
-
- biomes.push_back(b);
-}
-
-
-BiomeDefManager::~BiomeDefManager()
-{
- //if (biomecache)
- // delete[] biomecache;
-
- for (size_t i = 0; i != biomes.size(); i++)
- delete biomes[i];
-}
-
-
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
-{
- /*switch (btt) {
- case BIOME_TERRAIN_NORMAL:
- return new Biome;
- case BIOME_TERRAIN_LIQUID:
- return new BiomeLiquid;
- case BIOME_TERRAIN_NETHER:
- return new BiomeHell;
- case BIOME_TERRAIN_AETHER:
- return new BiomeSky;
- case BIOME_TERRAIN_FLAT:
- return new BiomeSuperflat;
- }
- return NULL;*/
- return new Biome;
-}
-
-
-// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
-{
- int i = 0;
- for (int y = 0; y != input->mapsize.Y; y++) {
- for (int x = 0; x != input->mapsize.X; x++, i++) {
- float heat = (input->heat_map[i] + 1) * 50;
- float humidity = (input->humidity_map[i] + 1) * 50;
- biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
- }
- }
-}
-
-
-bool BiomeDefManager::addBiome(Biome *b)
-{
- if (biome_registration_finished) {
- errorstream << "BiomeDefManager: biome registration already "
- "finished, dropping " << b->name << std::endl;
- return false;
- }
-
- size_t nbiomes = biomes.size();
- if (nbiomes >= 0xFF) {
- errorstream << "BiomeDefManager: too many biomes, dropping "
- << b->name << std::endl;
- return false;
- }
-
- b->id = (u8)nbiomes;
- biomes.push_back(b);
- verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
-
- return true;
-}
-
-
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
-{
- Biome *b, *biome_closest = NULL;
- float dist_min = FLT_MAX;
-
- for (size_t i = 1; i < biomes.size(); i++) {
- b = biomes[i];
- if (y > b->height_max || y < b->height_min)
- continue;
-
- float d_heat = heat - b->heat_point;
- float d_humidity = humidity - b->humidity_point;
- float dist = (d_heat * d_heat) +
- (d_humidity * d_humidity);
- if (dist < dist_min) {
- dist_min = dist;
- biome_closest = b;
- }
- }
-
- return biome_closest ? biome_closest : biomes[0];
-}
-
-
-u8 BiomeDefManager::getBiomeIdByName(const char *name)
-{
- for (size_t i = 0; i != biomes.size(); i++) {
- if (!strcasecmp(name, biomes[i]->name.c_str()))
- return i;
- }
-
- return 0;
-}
+++ /dev/null
-/*
-Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef BIOME_HEADER
-#define BIOME_HEADER
-
-#include <string>
-#include "nodedef.h"
-#include "gamedef.h"
-#include "mapnode.h"
-#include "noise.h"
-#include "mapgen.h"
-
-enum BiomeTerrainType
-{
- BIOME_TERRAIN_NORMAL,
- BIOME_TERRAIN_LIQUID,
- BIOME_TERRAIN_NETHER,
- BIOME_TERRAIN_AETHER,
- BIOME_TERRAIN_FLAT
-};
-
-extern NoiseParams nparams_biome_def_heat;
-extern NoiseParams nparams_biome_def_humidity;
-
-class Biome {
-public:
- u8 id;
- std::string name;
- u32 flags;
-
- content_t c_top;
- content_t c_filler;
- content_t c_water;
- content_t c_dust;
- content_t c_dust_water;
-
- s16 depth_top;
- s16 depth_filler;
-
- s16 height_min;
- s16 height_max;
- float heat_point;
- float humidity_point;
-};
-
-struct BiomeNoiseInput {
- v2s16 mapsize;
- float *heat_map;
- float *humidity_map;
- s16 *height_map;
-};
-
-class BiomeDefManager {
-public:
- std::vector<Biome *> biomes;
-
- bool biome_registration_finished;
- NoiseParams *np_heat;
- NoiseParams *np_humidity;
-
- BiomeDefManager(NodeResolver *resolver);
- ~BiomeDefManager();
-
- Biome *createBiome(BiomeTerrainType btt);
- void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
- Biome *getBiome(float heat, float humidity, s16 y);
-
- bool addBiome(Biome *b);
- u8 getBiomeIdByName(const char *name);
-
- s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
- s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
-};
-
-#endif
#include "profiler.h"
#include "log.h"
#include "nodedef.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "mapgen_singlenode.h"
infostream << "EmergeThread: " x << std::endl; }
class EmergeThread;
-//class Mapgen;
-//struct MapgenFactory;
class Biome;
class BiomeDefManager;
class Decoration;
#include "environment.h"
#include "emerge.h"
#include "mapgen_v6.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "config.h"
#include "server.h"
#include "database.h"
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
#include "treegen.h"
-#include "mapgen_v6.h"
-#include "mapgen_v7.h"
#include "serialization.h"
#include "util/serialize.h"
#include "filesys.h"
{NULL, 0}
};
-FlagDesc flagdesc_ore[] = {
- {"absheight", OREFLAG_ABSHEIGHT},
- {"scatter_noisedensity", OREFLAG_DENSITY},
- {"claylike_nodeisnt", OREFLAG_NODEISNT},
- {NULL, 0}
-};
-
-FlagDesc flagdesc_deco_schematic[] = {
- {"place_center_x", DECO_PLACE_CENTER_X},
- {"place_center_y", DECO_PLACE_CENTER_Y},
- {"place_center_z", DECO_PLACE_CENTER_Z},
- {NULL, 0}
-};
-
FlagDesc flagdesc_gennotify[] = {
{"dungeon", 1 << GENNOTIFY_DUNGEON},
{"temple", 1 << GENNOTIFY_TEMPLE},
///////////////////////////////////////////////////////////////////////////////
-Ore *createOre(OreType type) {
- switch (type) {
- case ORE_SCATTER:
- return new OreScatter;
- case ORE_SHEET:
- return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
- default:
- return NULL;
- }
-}
-
-
-Ore::~Ore() {
- delete np;
- delete noise;
-}
-
-
-void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
-
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
-
- int ymin, ymax;
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
- }
- if (clust_size >= ymax - ymin + 1)
- return;
-
- nmin.Y = ymin;
- nmax.Y = ymax;
- generate(mg->vm, mg->seed, blockseed, nmin, nmax);
-}
-
-
-void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed);
- MapNode n_ore(c_ore, 0, ore_param2);
-
- int volume = (nmax.X - nmin.X + 1) *
- (nmax.Y - nmin.Y + 1) *
- (nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int orechance = (csize * csize * csize) / clust_num_ores;
- int nclusters = volume / clust_scarcity;
-
- for (int i = 0; i != nclusters; i++) {
- int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
- int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
-
- if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
- continue;
-
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++) {
- if (pr.range(1, orechance) != 1)
- continue;
-
- u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
- if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
- continue;
-
- vm->m_data[i] = n_ore;
- }
- }
-}
-
-
-void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 4234);
- MapNode n_ore(c_ore, 0, ore_param2);
-
- int max_height = clust_size;
- int y_start = pr.range(nmin.Y, nmax.Y - max_height);
-
- if (!noise) {
- int sx = nmax.X - nmin.X + 1;
- int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(np, 0, sx, sz);
- }
- noise->seed = seed + y_start;
- noise->perlinMap2D(nmin.X, nmin.Z);
-
- int index = 0;
- for (int z = nmin.Z; z <= nmax.Z; z++)
- for (int x = nmin.X; x <= nmax.X; x++) {
- float noiseval = noise->result[index++];
- if (noiseval < nthresh)
- continue;
-
- int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
- int y1 = y0 + height;
- for (int y = y0; y != y1; y++) {
- u32 i = vm->m_area.index(x, y, z);
- if (!vm->m_area.contains(i))
- continue;
- if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
- continue;
-
- vm->m_data[i] = n_ore;
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
-Decoration *createDecoration(DecorationType type) {
- switch (type) {
- case DECO_SIMPLE:
- return new DecoSimple;
- case DECO_SCHEMATIC:
- return new DecoSchematic;
- //case DECO_LSYSTEM:
- // return new DecoLSystem;
- default:
- return NULL;
- }
-}
-
-
-Decoration::Decoration() {
- mapseed = 0;
- np = NULL;
- fill_ratio = 0;
- sidelen = 1;
-}
-
-
-Decoration::~Decoration() {
- delete np;
-}
-
-
-void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom ps(blockseed + 53);
- int carea_size = nmax.X - nmin.X + 1;
-
- // Divide area into parts
- if (carea_size % sidelen) {
- errorstream << "Decoration::placeDeco: chunk size is not divisible by "
- "sidelen; setting sidelen to " << carea_size << std::endl;
- sidelen = carea_size;
- }
-
- s16 divlen = carea_size / sidelen;
- int area = sidelen * sidelen;
-
- for (s16 z0 = 0; z0 < divlen; z0++)
- for (s16 x0 = 0; x0 < divlen; x0++) {
- v2s16 p2d_center( // Center position of part of division
- nmin.X + sidelen / 2 + sidelen * x0,
- nmin.Z + sidelen / 2 + sidelen * z0
- );
- v2s16 p2d_min( // Minimum edge of part of division
- nmin.X + sidelen * x0,
- nmin.Z + sidelen * z0
- );
- v2s16 p2d_max( // Maximum edge of part of division
- nmin.X + sidelen + sidelen * x0 - 1,
- nmin.Z + sidelen + sidelen * z0 - 1
- );
-
- // Amount of decorations
- float nval = np ?
- NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
- fill_ratio;
- u32 deco_count = area * MYMAX(nval, 0.f);
-
- for (u32 i = 0; i < deco_count; i++) {
- s16 x = ps.range(p2d_min.X, p2d_max.X);
- s16 z = ps.range(p2d_min.Y, p2d_max.Y);
-
- int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
-
- s16 y = mg->heightmap ?
- mg->heightmap[mapindex] :
- mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
-
- if (y < nmin.Y || y > nmax.Y)
- continue;
-
- int height = getHeight();
- int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
- if (y + 1 + height > max_y) {
- continue;
-#if 0
- printf("Decoration at (%d %d %d) cut off\n", x, y, z);
- //add to queue
- JMutexAutoLock cutofflock(cutoff_mutex);
- cutoffs.push_back(CutoffData(x, y, z, height));
-#endif
- }
-
- if (mg->biomemap) {
- std::set<u8>::iterator iter;
-
- if (biomes.size()) {
- iter = biomes.find(mg->biomemap[mapindex]);
- if (iter == biomes.end())
- continue;
- }
- }
-
- generate(mg, &ps, max_y, v3s16(x, y, z));
- }
- }
-}
-
-
-#if 0
-void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 53);
- std::vector<CutoffData> handled_cutoffs;
-
- // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
- CutoffData cutoff = *i;
- v3s16 p = cutoff.p;
- s16 height = cutoff.height;
- if (p.X < nmin.X || p.X > nmax.X ||
- p.Z < nmin.Z || p.Z > nmax.Z)
- continue;
- if (p.Y + height < nmin.Y || p.Y > nmax.Y)
- continue;
-
- handled_cutoffs.push_back(cutoff);
- }
- }
-
- // Generate the cutoffs
- for (size_t i = 0; i != handled_cutoffs.size(); i++) {
- v3s16 p = handled_cutoffs[i].p;
- s16 height = handled_cutoffs[i].height;
-
- if (p.Y + height > nmax.Y) {
- //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
- cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
- }
-
- generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
- }
-
- // Remove cutoffs that were handled from the cutoff list
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
-
- for (size_t j = 0; j != handled_cutoffs.size(); j++) {
- CutoffData coff = *i;
- if (coff.p == handled_cutoffs[j].p)
- i = cutoffs.erase(i);
- }
- }
- }
-}
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) {
- // Don't bother if there aren't any decorations to place
- if (c_decos.size() == 0)
- return false;
-
- u32 vi = vm->m_area.index(p);
-
- // Check if the decoration can be placed on this node
- if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
- return false;
-
- // Don't continue if there are no spawnby constraints
- if (nspawnby == -1)
- return true;
-
- int nneighs = 0;
- v3s16 dirs[8] = {
- v3s16( 0, 0, 1),
- v3s16( 0, 0, -1),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 1, 0, 1),
- v3s16(-1, 0, 1),
- v3s16(-1, 0, -1),
- v3s16( 1, 0, -1)
- };
-
- // Check a Moore neighborhood if there are enough spawnby nodes
- for (size_t i = 0; i != ARRLEN(dirs); i++) {
- u32 index = vm->m_area.index(p + dirs[i]);
- if (!vm->m_area.contains(index))
- continue;
-
- if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
- nneighs++;
- }
-
- if (nneighs < nspawnby)
- return false;
-
- return true;
-}
-
-
-void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- if (!canPlaceDecoration(vm, p))
- return;
-
- content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
-
- s16 height = (deco_height_max > 0) ?
- pr->range(deco_height, deco_height_max) : deco_height;
-
- height = MYMIN(height, max_y - p.Y);
-
- v3s16 em = vm->m_area.getExtent();
- u32 vi = vm->m_area.index(p);
- for (int i = 0; i < height; i++) {
- vm->m_area.add_y(em, vi, 1);
-
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- break;
-
- vm->m_data[vi] = MapNode(c_place);
- }
-}
-
-
-int DecoSimple::getHeight() {
- return (deco_height_max > 0) ? deco_height_max : deco_height;
-}
-
-std::string DecoSimple::getName() {
- return "";
-}
///////////////////////////////////////////////////////////////////////////////
-DecoSchematic::DecoSchematic() {
- schematic = NULL;
- slice_probs = NULL;
- flags = 0;
- size = v3s16(0, 0, 0);
-}
-
-
-DecoSchematic::~DecoSchematic() {
- delete []schematic;
- delete []slice_probs;
-}
-
-
-void DecoSchematic::updateContentIds() {
- if (flags & DECO_SCHEM_CIDS_UPDATED)
- return;
-
- flags |= DECO_SCHEM_CIDS_UPDATED;
-
- for (int i = 0; i != size.X * size.Y * size.Z; i++)
- schematic[i].setContent(c_nodes[schematic[i].getContent()]);
-}
-
-
-void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (size.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (size.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (size.Z + 1) / 2;
-
- u32 vi = vm->m_area.index(p);
- content_t c = vm->m_data[vi].getContent();
- if (!CONTAINS(c_place_on, c))
- return;
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
-
- blitToVManip(p, vm, rot, false);
-}
-
-
-int DecoSchematic::getHeight() {
- return size.Y;
-}
-
-
-std::string DecoSchematic::getName() {
- return filename;
-}
-
-
-void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- Rotation rot, bool force_placement) {
- int xstride = 1;
- int ystride = size.X;
- int zstride = size.X * size.Y;
-
- updateContentIds();
-
- s16 sx = size.X;
- s16 sy = size.Y;
- s16 sz = size.Z;
-
- int i_start, i_step_x, i_step_z;
- switch (rot) {
- case ROTATE_90:
- i_start = sx - 1;
- i_step_x = zstride;
- i_step_z = -xstride;
- SWAP(s16, sx, sz);
- break;
- case ROTATE_180:
- i_start = zstride * (sz - 1) + sx - 1;
- i_step_x = -xstride;
- i_step_z = -zstride;
- break;
- case ROTATE_270:
- i_start = zstride * (sz - 1);
- i_step_x = -zstride;
- i_step_z = xstride;
- SWAP(s16, sx, sz);
- break;
- default:
- i_start = 0;
- i_step_x = xstride;
- i_step_z = zstride;
- }
-
- s16 y_map = p.Y;
- for (s16 y = 0; y != sy; y++) {
- if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
- myrand_range(1, 255) > slice_probs[y])
- continue;
-
- for (s16 z = 0; z != sz; z++) {
- u32 i = z * i_step_z + y * ystride + i_start;
- for (s16 x = 0; x != sx; x++, i += i_step_x) {
- u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
- if (!vm->m_area.contains(vi))
- continue;
-
- if (schematic[i].getContent() == CONTENT_IGNORE)
- continue;
-
- if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
- continue;
-
- if (!force_placement) {
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- continue;
- }
-
- if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
- myrand_range(1, 255) > schematic[i].param1)
- continue;
-
- vm->m_data[vi] = schematic[i];
- vm->m_data[vi].param1 = 0;
-
- if (rot)
- vm->m_data[vi].rotateAlongYAxis(ndef, rot);
- }
- }
- y_map++;
- }
-}
-
-
-void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement) {
- assert(schematic != NULL);
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
-
- v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
- v3s16(size.Z, size.Y, size.X) : size;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (s.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (s.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (s.Z + 1) / 2;
-
- v3s16 bp1 = getNodeBlockPos(p);
- v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
-
- blitToVManip(p, vm, rot, force_placement);
-
- std::map<v3s16, MapBlock *> lighting_modified_blocks;
- std::map<v3s16, MapBlock *> modified_blocks;
- vm->blitBackAll(&modified_blocks);
-
- // TODO: Optimize this by using Mapgen::calcLighting() instead
- lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
- map->updateLighting(lighting_modified_blocks, modified_blocks);
-
- MapEditEvent event;
- event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator
- it = modified_blocks.begin();
- it != modified_blocks.end(); ++it)
- event.modified_blocks.insert(it->first);
-
- map->dispatchEvent(&event);
-}
-
-
-bool DecoSchematic::loadSchematicFile(NodeResolver *resolver,
- std::map<std::string, std::string> &replace_names)
-{
- content_t cignore = CONTENT_IGNORE;
- bool have_cignore = false;
-
- std::ifstream is(filename.c_str(), std::ios_base::binary);
-
- u32 signature = readU32(is);
- if (signature != MTSCHEM_FILE_SIGNATURE) {
- errorstream << "loadSchematicFile: invalid schematic "
- "file" << std::endl;
- return false;
- }
-
- u16 version = readU16(is);
- if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
- errorstream << "loadSchematicFile: unsupported schematic "
- "file version" << std::endl;
- return false;
- }
-
- size = readV3S16(is);
-
- delete []slice_probs;
- slice_probs = new u8[size.Y];
- if (version >= 3) {
- for (int y = 0; y != size.Y; y++)
- slice_probs[y] = readU8(is);
- } else {
- for (int y = 0; y != size.Y; y++)
- slice_probs[y] = MTSCHEM_PROB_ALWAYS;
- }
-
- int nodecount = size.X * size.Y * size.Z;
-
- u16 nidmapcount = readU16(is);
-
- for (int i = 0; i != nidmapcount; i++) {
- std::string name = deSerializeString(is);
- if (name == "ignore") {
- name = "air";
- cignore = i;
- have_cignore = true;
- }
-
- std::map<std::string, std::string>::iterator it;
-
- it = replace_names.find(name);
- if (it != replace_names.end())
- name = it->second;
-
- resolver->addNodeList(name.c_str(), &c_nodes);
- }
-
- delete []schematic;
- schematic = new MapNode[nodecount];
- MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
- nodecount, 2, 2, true);
-
- if (version == 1) { // fix up the probability values
- for (int i = 0; i != nodecount; i++) {
- if (schematic[i].param1 == 0)
- schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
- if (have_cignore && schematic[i].getContent() == cignore)
- schematic[i].param1 = MTSCHEM_PROB_NEVER;
- }
- }
-
- return true;
-}
-
-
-/*
- Minetest Schematic File Format
-
- All values are stored in big-endian byte order.
- [u32] signature: 'MTSM'
- [u16] version: 3
- [u16] size X
- [u16] size Y
- [u16] size Z
- For each Y:
- [u8] slice probability value
- [Name-ID table] Name ID Mapping Table
- [u16] name-id count
- For each name-id mapping:
- [u16] name length
- [u8[]] name
- ZLib deflated {
- For each node in schematic: (for z, y, x)
- [u16] content
- For each node in schematic:
- [u8] probability of occurance (param1)
- For each node in schematic:
- [u8] param2
- }
-
- Version changes:
- 1 - Initial version
- 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
- 3 - Added y-slice probabilities; this allows for variable height structures
-*/
-void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
- std::ostringstream ss(std::ios_base::binary);
-
- writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
- writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
- writeV3S16(ss, size); // schematic size
-
- for (int y = 0; y != size.Y; y++) // Y slice probabilities
- writeU8(ss, slice_probs[y]);
-
- std::vector<content_t> usednodes;
- int nodecount = size.X * size.Y * size.Z;
- build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
-
- u16 numids = usednodes.size();
- writeU16(ss, numids); // name count
- for (int i = 0; i != numids; i++)
- ss << serializeString(ndef->get(usednodes[i]).name); // node names
-
- // compressed bulk node data
- MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
- nodecount, 2, 2, true);
-
- fs::safeWriteToFile(filename, ss.str());
-}
-
-
-void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
- std::vector<content_t> *usednodes) {
- std::map<content_t, content_t> nodeidmap;
- content_t numids = 0;
-
- for (u32 i = 0; i != nodecount; i++) {
- content_t id;
- content_t c = nodes[i].getContent();
-
- std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
- if (it == nodeidmap.end()) {
- id = numids;
- numids++;
-
- usednodes->push_back(c);
- nodeidmap.insert(std::make_pair(c, id));
- } else {
- id = it->second;
- }
- nodes[i].setContent(id);
- }
-}
-
-
-bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- v3s16 bp1 = getNodeBlockPos(p1);
- v3s16 bp2 = getNodeBlockPos(p2);
- vm->initialEmerge(bp1, bp2);
-
- size = p2 - p1 + 1;
-
- slice_probs = new u8[size.Y];
- for (s16 y = 0; y != size.Y; y++)
- slice_probs[y] = MTSCHEM_PROB_ALWAYS;
-
- schematic = new MapNode[size.X * size.Y * size.Z];
-
- u32 i = 0;
- for (s16 z = p1.Z; z <= p2.Z; z++)
- for (s16 y = p1.Y; y <= p2.Y; y++) {
- u32 vi = vm->m_area.index(p1.X, y, z);
- for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
- schematic[i] = vm->m_data[vi];
- schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
- }
- }
-
- delete vm;
- return true;
-}
-
-
-void DecoSchematic::applyProbabilities(v3s16 p0,
- std::vector<std::pair<v3s16, u8> > *plist,
- std::vector<std::pair<s16, u8> > *splist) {
-
- for (size_t i = 0; i != plist->size(); i++) {
- v3s16 p = (*plist)[i].first - p0;
- int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
- if (index < size.Z * size.Y * size.X) {
- u8 prob = (*plist)[i].second;
- schematic[index].param1 = prob;
-
- // trim unnecessary node names from schematic
- if (prob == MTSCHEM_PROB_NEVER)
- schematic[index].setContent(CONTENT_AIR);
- }
- }
-
- for (size_t i = 0; i != splist->size(); i++) {
- s16 y = (*splist)[i].first - p0.Y;
- slice_probs[y] = (*splist)[i].second;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
Mapgen::Mapgen() {
seed = 0;
#define MG_FLAT 0x08
#define MG_LIGHT 0x10
-/////////////////// Ore generation flags
-// Use absolute value of height to determine ore placement
-#define OREFLAG_ABSHEIGHT 0x01
-// Use 3d noise to get density of ore placement, instead of just the position
-#define OREFLAG_DENSITY 0x02 // not yet implemented
-// For claylike ore types, place ore if the number of surrounding
-// nodes isn't the specified node
-#define OREFLAG_NODEISNT 0x04 // not yet implemented
-
-/////////////////// Decoration flags
-#define DECO_PLACE_CENTER_X 1
-#define DECO_PLACE_CENTER_Y 2
-#define DECO_PLACE_CENTER_Z 4
-#define DECO_SCHEM_CIDS_UPDATED 8
-
-#define ORE_RANGE_ACTUAL 1
-#define ORE_RANGE_MIRROR 2
-
#define NUM_GEN_NOTIFY 6
extern FlagDesc flagdesc_mapgen[];
-extern FlagDesc flagdesc_ore[];
-extern FlagDesc flagdesc_deco_schematic[];
extern FlagDesc flagdesc_gennotify[];
class BiomeDefManager;
GENNOTIFY_LARGECAVE_END
};
-enum OreType {
- ORE_SCATTER,
- ORE_SHEET,
- ORE_CLAYLIKE
-};
-
-
struct MapgenSpecificParams {
virtual void readParams(Settings *settings) = 0;
virtual void writeParams(Settings *settings) = 0;
virtual ~MapgenFactory() {}
};
-class Ore {
-public:
- content_t c_ore; // the node to place
- std::vector<content_t> c_wherein; // the nodes to be placed in
- u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
- s16 clust_num_ores; // how many ore nodes are in a chunk
- s16 clust_size; // how large (in nodes) a chunk of ore is
- s16 height_min;
- s16 height_max;
- u8 ore_param2; // to set node-specific attributes
- u32 flags; // attributes for this ore
- float nthresh; // threshhold for noise at which an ore is placed
- NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
- Noise *noise;
-
- Ore() {
- c_ore = CONTENT_IGNORE;
- np = NULL;
- noise = NULL;
- }
-
- virtual ~Ore();
-
- void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
-};
-
-class OreScatter : public Ore {
- ~OreScatter() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-
-class OreSheet : public Ore {
- ~OreSheet() {}
- virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-
-Ore *createOre(OreType type);
-
-
-enum DecorationType {
- DECO_SIMPLE,
- DECO_SCHEMATIC,
- DECO_LSYSTEM
-};
-
-#if 0
-struct CutoffData {
- VoxelArea a;
- Decoration *deco;
- //v3s16 p;
- //v3s16 size;
- //s16 height;
-
- CutoffData(s16 x, s16 y, s16 z, s16 h) {
- p = v3s16(x, y, z);
- height = h;
- }
-};
-#endif
-
-class Decoration {
-public:
- INodeDefManager *ndef;
-
- int mapseed;
- std::vector<content_t> c_place_on;
- s16 sidelen;
- float fill_ratio;
- NoiseParams *np;
-
- std::set<u8> biomes;
- //std::list<CutoffData> cutoffs;
- //JMutex cutoff_mutex;
-
- Decoration();
- virtual ~Decoration();
-
- void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-
- virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
- virtual int getHeight() = 0;
- virtual std::string getName() = 0;
-};
-
-class DecoSimple : public Decoration {
-public:
- std::vector<content_t> c_decos;
- std::vector<content_t> c_spawnby;
- s16 deco_height;
- s16 deco_height_max;
- s16 nspawnby;
-
- ~DecoSimple() {}
-
- bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
- virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
- virtual int getHeight();
- virtual std::string getName();
-};
-
-#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
-#define MTSCHEM_FILE_VER_HIGHEST_READ 3
-#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
-
-#define MTSCHEM_PROB_NEVER 0x00
-#define MTSCHEM_PROB_ALWAYS 0xFF
-
-class DecoSchematic : public Decoration {
-public:
- std::string filename;
-
- std::vector<content_t> c_nodes;
-
- u32 flags;
- Rotation rotation;
- v3s16 size;
- MapNode *schematic;
- u8 *slice_probs;
-
- DecoSchematic();
- ~DecoSchematic();
-
- void updateContentIds();
- virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
- virtual int getHeight();
- virtual std::string getName();
-
- void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- Rotation rot, bool force_placement);
-
- bool loadSchematicFile(NodeResolver *resolver,
- std::map<std::string, std::string> &replace_names);
- void saveSchematicFile(INodeDefManager *ndef);
-
- bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
- void placeStructure(Map *map, v3s16 p, bool force_placement);
- void applyProbabilities(v3s16 p0,
- std::vector<std::pair<v3s16, u8> > *plist,
- std::vector<std::pair<s16, u8> > *splist);
-};
-
-void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
- std::vector<content_t> *usednodes);
-
-/*
-class DecoLSystem : public Decoration {
-public:
- virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-};
-*/
-
-Decoration *createDecoration(DecorationType type);
-
#endif
#include "dungeongen.h"
#include "cavegen.h"
#include "treegen.h"
+#include "mg_ore.h"
+#include "mg_decoration.h"
#include "mapgen_v6.h"
FlagDesc flagdesc_mapgen_v6[] = {
#include "dungeongen.h"
#include "cavegen.h"
#include "treegen.h"
-#include "biome.h"
+#include "mg_biome.h"
+#include "mg_ore.h"
+#include "mg_decoration.h"
#include "mapgen_v7.h"
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mg_biome.h"
+#include "nodedef.h"
+#include "map.h" //for ManualMapVoxelManipulator
+#include "log.h"
+#include "util/numeric.h"
+#include "main.h"
+#include "util/mathconstants.h"
+#include "porting.h"
+
+NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70);
+NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
+
+
+BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+{
+ biome_registration_finished = false;
+ np_heat = &nparams_biome_def_heat;
+ np_humidity = &nparams_biome_def_humidity;
+
+ // Create default biome to be used in case none exist
+ Biome *b = new Biome;
+
+ b->id = 0;
+ b->name = "Default";
+ b->flags = 0;
+ b->depth_top = 0;
+ b->depth_filler = 0;
+ b->height_min = -MAP_GENERATION_LIMIT;
+ b->height_max = MAP_GENERATION_LIMIT;
+ b->heat_point = 0.0;
+ b->humidity_point = 0.0;
+
+ resolver->addNode("air", "", CONTENT_AIR, &b->c_top);
+ resolver->addNode("air", "", CONTENT_AIR, &b->c_filler);
+ resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
+ resolver->addNode("air", "", CONTENT_AIR, &b->c_dust);
+ resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
+
+ biomes.push_back(b);
+}
+
+
+BiomeDefManager::~BiomeDefManager()
+{
+ //if (biomecache)
+ // delete[] biomecache;
+
+ for (size_t i = 0; i != biomes.size(); i++)
+ delete biomes[i];
+}
+
+
+Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
+{
+ /*switch (btt) {
+ case BIOME_TERRAIN_NORMAL:
+ return new Biome;
+ case BIOME_TERRAIN_LIQUID:
+ return new BiomeLiquid;
+ case BIOME_TERRAIN_NETHER:
+ return new BiomeHell;
+ case BIOME_TERRAIN_AETHER:
+ return new BiomeSky;
+ case BIOME_TERRAIN_FLAT:
+ return new BiomeSuperflat;
+ }
+ return NULL;*/
+ return new Biome;
+}
+
+
+// just a PoC, obviously needs optimization later on (precalculate this)
+void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+{
+ int i = 0;
+ for (int y = 0; y != input->mapsize.Y; y++) {
+ for (int x = 0; x != input->mapsize.X; x++, i++) {
+ float heat = (input->heat_map[i] + 1) * 50;
+ float humidity = (input->humidity_map[i] + 1) * 50;
+ biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
+ }
+ }
+}
+
+
+bool BiomeDefManager::addBiome(Biome *b)
+{
+ if (biome_registration_finished) {
+ errorstream << "BiomeDefManager: biome registration already "
+ "finished, dropping " << b->name << std::endl;
+ return false;
+ }
+
+ size_t nbiomes = biomes.size();
+ if (nbiomes >= 0xFF) {
+ errorstream << "BiomeDefManager: too many biomes, dropping "
+ << b->name << std::endl;
+ return false;
+ }
+
+ b->id = (u8)nbiomes;
+ biomes.push_back(b);
+ verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
+
+ return true;
+}
+
+
+Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+{
+ Biome *b, *biome_closest = NULL;
+ float dist_min = FLT_MAX;
+
+ for (size_t i = 1; i < biomes.size(); i++) {
+ b = biomes[i];
+ if (y > b->height_max || y < b->height_min)
+ continue;
+
+ float d_heat = heat - b->heat_point;
+ float d_humidity = humidity - b->humidity_point;
+ float dist = (d_heat * d_heat) +
+ (d_humidity * d_humidity);
+ if (dist < dist_min) {
+ dist_min = dist;
+ biome_closest = b;
+ }
+ }
+
+ return biome_closest ? biome_closest : biomes[0];
+}
+
+
+u8 BiomeDefManager::getBiomeIdByName(const char *name)
+{
+ for (size_t i = 0; i != biomes.size(); i++) {
+ if (!strcasecmp(name, biomes[i]->name.c_str()))
+ return i;
+ }
+
+ return 0;
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MG_BIOME_HEADER
+#define MG_BIOME_HEADER
+
+#include <string>
+#include "nodedef.h"
+#include "gamedef.h"
+#include "mapnode.h"
+#include "noise.h"
+#include "mapgen.h"
+
+enum BiomeTerrainType
+{
+ BIOME_TERRAIN_NORMAL,
+ BIOME_TERRAIN_LIQUID,
+ BIOME_TERRAIN_NETHER,
+ BIOME_TERRAIN_AETHER,
+ BIOME_TERRAIN_FLAT
+};
+
+extern NoiseParams nparams_biome_def_heat;
+extern NoiseParams nparams_biome_def_humidity;
+
+class Biome {
+public:
+ u8 id;
+ std::string name;
+ u32 flags;
+
+ content_t c_top;
+ content_t c_filler;
+ content_t c_water;
+ content_t c_dust;
+ content_t c_dust_water;
+
+ s16 depth_top;
+ s16 depth_filler;
+
+ s16 height_min;
+ s16 height_max;
+ float heat_point;
+ float humidity_point;
+};
+
+struct BiomeNoiseInput {
+ v2s16 mapsize;
+ float *heat_map;
+ float *humidity_map;
+ s16 *height_map;
+};
+
+class BiomeDefManager {
+public:
+ std::vector<Biome *> biomes;
+
+ bool biome_registration_finished;
+ NoiseParams *np_heat;
+ NoiseParams *np_humidity;
+
+ BiomeDefManager(NodeResolver *resolver);
+ ~BiomeDefManager();
+
+ Biome *createBiome(BiomeTerrainType btt);
+ void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
+ Biome *getBiome(float heat, float humidity, s16 y);
+
+ bool addBiome(Biome *b);
+ u8 getBiomeIdByName(const char *name);
+
+ s16 calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime);
+ s16 calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime);
+};
+
+#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mg_decoration.h"
+#include "mg_schematic.h"
+#include "mapgen.h"
+#include "map.h"
+#include "log.h"
+#include "util/numeric.h"
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+Decoration *createDecoration(DecorationType type)
+{
+ switch (type) {
+ case DECO_SIMPLE:
+ return new DecoSimple;
+ case DECO_SCHEMATIC:
+ return new DecoSchematic;
+ //case DECO_LSYSTEM:
+ // return new DecoLSystem;
+ default:
+ return NULL;
+ }
+}
+
+
+Decoration::Decoration()
+{
+ mapseed = 0;
+ np = NULL;
+ fill_ratio = 0;
+ sidelen = 1;
+}
+
+
+Decoration::~Decoration()
+{
+ delete np;
+}
+
+
+void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom ps(blockseed + 53);
+ int carea_size = nmax.X - nmin.X + 1;
+
+ // Divide area into parts
+ if (carea_size % sidelen) {
+ errorstream << "Decoration::placeDeco: chunk size is not divisible by "
+ "sidelen; setting sidelen to " << carea_size << std::endl;
+ sidelen = carea_size;
+ }
+
+ s16 divlen = carea_size / sidelen;
+ int area = sidelen * sidelen;
+
+ for (s16 z0 = 0; z0 < divlen; z0++)
+ for (s16 x0 = 0; x0 < divlen; x0++) {
+ v2s16 p2d_center( // Center position of part of division
+ nmin.X + sidelen / 2 + sidelen * x0,
+ nmin.Z + sidelen / 2 + sidelen * z0
+ );
+ v2s16 p2d_min( // Minimum edge of part of division
+ nmin.X + sidelen * x0,
+ nmin.Z + sidelen * z0
+ );
+ v2s16 p2d_max( // Maximum edge of part of division
+ nmin.X + sidelen + sidelen * x0 - 1,
+ nmin.Z + sidelen + sidelen * z0 - 1
+ );
+
+ // Amount of decorations
+ float nval = np ?
+ NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
+ fill_ratio;
+ u32 deco_count = area * MYMAX(nval, 0.f);
+
+ for (u32 i = 0; i < deco_count; i++) {
+ s16 x = ps.range(p2d_min.X, p2d_max.X);
+ s16 z = ps.range(p2d_min.Y, p2d_max.Y);
+
+ int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
+
+ s16 y = mg->heightmap ?
+ mg->heightmap[mapindex] :
+ mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
+
+ if (y < nmin.Y || y > nmax.Y)
+ continue;
+
+ int height = getHeight();
+ int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
+ if (y + 1 + height > max_y) {
+ continue;
+#if 0
+ printf("Decoration at (%d %d %d) cut off\n", x, y, z);
+ //add to queue
+ JMutexAutoLock cutofflock(cutoff_mutex);
+ cutoffs.push_back(CutoffData(x, y, z, height));
+#endif
+ }
+
+ if (mg->biomemap) {
+ std::set<u8>::iterator iter;
+
+ if (biomes.size()) {
+ iter = biomes.find(mg->biomemap[mapindex]);
+ if (iter == biomes.end())
+ continue;
+ }
+ }
+
+ generate(mg, &ps, max_y, v3s16(x, y, z));
+ }
+ }
+}
+
+
+#if 0
+void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom pr(blockseed + 53);
+ std::vector<CutoffData> handled_cutoffs;
+
+ // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
+ {
+ JMutexAutoLock cutofflock(cutoff_mutex);
+ for (std::list<CutoffData>::iterator i = cutoffs.begin();
+ i != cutoffs.end(); ++i) {
+ CutoffData cutoff = *i;
+ v3s16 p = cutoff.p;
+ s16 height = cutoff.height;
+ if (p.X < nmin.X || p.X > nmax.X ||
+ p.Z < nmin.Z || p.Z > nmax.Z)
+ continue;
+ if (p.Y + height < nmin.Y || p.Y > nmax.Y)
+ continue;
+
+ handled_cutoffs.push_back(cutoff);
+ }
+ }
+
+ // Generate the cutoffs
+ for (size_t i = 0; i != handled_cutoffs.size(); i++) {
+ v3s16 p = handled_cutoffs[i].p;
+ s16 height = handled_cutoffs[i].height;
+
+ if (p.Y + height > nmax.Y) {
+ //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
+ cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
+ }
+
+ generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
+ }
+
+ // Remove cutoffs that were handled from the cutoff list
+ {
+ JMutexAutoLock cutofflock(cutoff_mutex);
+ for (std::list<CutoffData>::iterator i = cutoffs.begin();
+ i != cutoffs.end(); ++i) {
+
+ for (size_t j = 0; j != handled_cutoffs.size(); j++) {
+ CutoffData coff = *i;
+ if (coff.p == handled_cutoffs[j].p)
+ i = cutoffs.erase(i);
+ }
+ }
+ }
+}
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
+{
+ // Don't bother if there aren't any decorations to place
+ if (c_decos.size() == 0)
+ return false;
+
+ u32 vi = vm->m_area.index(p);
+
+ // Check if the decoration can be placed on this node
+ if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
+ return false;
+
+ // Don't continue if there are no spawnby constraints
+ if (nspawnby == -1)
+ return true;
+
+ int nneighs = 0;
+ v3s16 dirs[8] = {
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0, -1),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 1, 0, 1),
+ v3s16(-1, 0, 1),
+ v3s16(-1, 0, -1),
+ v3s16( 1, 0, -1)
+ };
+
+ // Check a Moore neighborhood if there are enough spawnby nodes
+ for (size_t i = 0; i != ARRLEN(dirs); i++) {
+ u32 index = vm->m_area.index(p + dirs[i]);
+ if (!vm->m_area.contains(index))
+ continue;
+
+ if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
+ nneighs++;
+ }
+
+ if (nneighs < nspawnby)
+ return false;
+
+ return true;
+}
+
+
+void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+{
+ ManualMapVoxelManipulator *vm = mg->vm;
+
+ if (!canPlaceDecoration(vm, p))
+ return;
+
+ content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
+
+ s16 height = (deco_height_max > 0) ?
+ pr->range(deco_height, deco_height_max) : deco_height;
+
+ height = MYMIN(height, max_y - p.Y);
+
+ v3s16 em = vm->m_area.getExtent();
+ u32 vi = vm->m_area.index(p);
+ for (int i = 0; i < height; i++) {
+ vm->m_area.add_y(em, vi, 1);
+
+ content_t c = vm->m_data[vi].getContent();
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ break;
+
+ vm->m_data[vi] = MapNode(c_place);
+ }
+}
+
+
+int DecoSimple::getHeight()
+{
+ return (deco_height_max > 0) ? deco_height_max : deco_height;
+}
+
+
+std::string DecoSimple::getName()
+{
+ return "";
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MG_DECORATION_HEADER
+#define MG_DECORATION_HEADER
+
+#include <set>
+#include "mapnode.h"
+
+class NoiseParams;
+class Mapgen;
+class ManualMapVoxelManipulator;
+class PseudoRandom;
+
+enum DecorationType {
+ DECO_SIMPLE,
+ DECO_SCHEMATIC,
+ DECO_LSYSTEM
+};
+
+#if 0
+struct CutoffData {
+ VoxelArea a;
+ Decoration *deco;
+ //v3s16 p;
+ //v3s16 size;
+ //s16 height;
+
+ CutoffData(s16 x, s16 y, s16 z, s16 h) {
+ p = v3s16(x, y, z);
+ height = h;
+ }
+};
+#endif
+
+class Decoration {
+public:
+ INodeDefManager *ndef;
+
+ int mapseed;
+ std::vector<content_t> c_place_on;
+ s16 sidelen;
+ float fill_ratio;
+ NoiseParams *np;
+
+ std::set<u8> biomes;
+ //std::list<CutoffData> cutoffs;
+ //JMutex cutoff_mutex;
+
+ Decoration();
+ virtual ~Decoration();
+
+ void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
+ virtual int getHeight() = 0;
+ virtual std::string getName() = 0;
+};
+
+class DecoSimple : public Decoration {
+public:
+ std::vector<content_t> c_decos;
+ std::vector<content_t> c_spawnby;
+ s16 deco_height;
+ s16 deco_height_max;
+ s16 nspawnby;
+
+ ~DecoSimple() {}
+
+ bool canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p);
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ virtual int getHeight();
+ virtual std::string getName();
+};
+
+/*
+class DecoLSystem : public Decoration {
+public:
+ virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+*/
+
+Decoration *createDecoration(DecorationType type);
+
+#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mg_ore.h"
+#include "mapgen.h"
+#include "util/numeric.h"
+#include "map.h"
+#include "log.h"
+
+
+FlagDesc flagdesc_ore[] = {
+ {"absheight", OREFLAG_ABSHEIGHT},
+ {"scatter_noisedensity", OREFLAG_DENSITY},
+ {"claylike_nodeisnt", OREFLAG_NODEISNT},
+ {NULL, 0}
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+Ore *createOre(OreType type)
+{
+ switch (type) {
+ case ORE_SCATTER:
+ return new OreScatter;
+ case ORE_SHEET:
+ return new OreSheet;
+ //case ORE_CLAYLIKE: //TODO: implement this!
+ // return new OreClaylike;
+ default:
+ return NULL;
+ }
+}
+
+
+Ore::~Ore()
+{
+ delete np;
+ delete noise;
+}
+
+
+void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
+{
+ int in_range = 0;
+
+ in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
+ if (flags & OREFLAG_ABSHEIGHT)
+ in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
+ if (!in_range)
+ return;
+
+ int ymin, ymax;
+ if (in_range & ORE_RANGE_MIRROR) {
+ ymin = MYMAX(nmin.Y, -height_max);
+ ymax = MYMIN(nmax.Y, -height_min);
+ } else {
+ ymin = MYMAX(nmin.Y, height_min);
+ ymax = MYMIN(nmax.Y, height_max);
+ }
+ if (clust_size >= ymax - ymin + 1)
+ return;
+
+ nmin.Y = ymin;
+ nmax.Y = ymax;
+ generate(mg->vm, mg->seed, blockseed, nmin, nmax);
+}
+
+
+void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom pr(blockseed);
+ MapNode n_ore(c_ore, 0, ore_param2);
+
+ int volume = (nmax.X - nmin.X + 1) *
+ (nmax.Y - nmin.Y + 1) *
+ (nmax.Z - nmin.Z + 1);
+ int csize = clust_size;
+ int orechance = (csize * csize * csize) / clust_num_ores;
+ int nclusters = volume / clust_scarcity;
+
+ for (int i = 0; i != nclusters; i++) {
+ int x0 = pr.range(nmin.X, nmax.X - csize + 1);
+ int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
+ int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
+
+ if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
+ continue;
+
+ for (int z1 = 0; z1 != csize; z1++)
+ for (int y1 = 0; y1 != csize; y1++)
+ for (int x1 = 0; x1 != csize; x1++) {
+ if (pr.range(1, orechance) != 1)
+ continue;
+
+ u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
+ if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
+ continue;
+
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
+
+
+void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom pr(blockseed + 4234);
+ MapNode n_ore(c_ore, 0, ore_param2);
+
+ int max_height = clust_size;
+ int y_start = pr.range(nmin.Y, nmax.Y - max_height);
+
+ if (!noise) {
+ int sx = nmax.X - nmin.X + 1;
+ int sz = nmax.Z - nmin.Z + 1;
+ noise = new Noise(np, 0, sx, sz);
+ }
+ noise->seed = seed + y_start;
+ noise->perlinMap2D(nmin.X, nmin.Z);
+
+ int index = 0;
+ for (int z = nmin.Z; z <= nmax.Z; z++)
+ for (int x = nmin.X; x <= nmax.X; x++) {
+ float noiseval = noise->result[index++];
+ if (noiseval < nthresh)
+ continue;
+
+ int height = max_height * (1. / pr.range(1, 3));
+ int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
+ int y1 = y0 + height;
+ for (int y = y0; y != y1; y++) {
+ u32 i = vm->m_area.index(x, y, z);
+ if (!vm->m_area.contains(i))
+ continue;
+ if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
+ continue;
+
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
+
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MG_ORE_HEADER
+#define MG_ORE_HEADER
+
+#include "util/string.h"
+#include "mapnode.h"
+
+class NoiseParams;
+class Noise;
+class Mapgen;
+class ManualMapVoxelManipulator;
+
+/////////////////// Ore generation flags
+// Use absolute value of height to determine ore placement
+#define OREFLAG_ABSHEIGHT 0x01
+// Use 3d noise to get density of ore placement, instead of just the position
+#define OREFLAG_DENSITY 0x02 // not yet implemented
+// For claylike ore types, place ore if the number of surrounding
+// nodes isn't the specified node
+#define OREFLAG_NODEISNT 0x04 // not yet implemented
+
+#define ORE_RANGE_ACTUAL 1
+#define ORE_RANGE_MIRROR 2
+
+extern FlagDesc flagdesc_ore[];
+
+enum OreType {
+ ORE_SCATTER,
+ ORE_SHEET,
+ ORE_CLAYLIKE
+};
+
+class Ore {
+public:
+ content_t c_ore; // the node to place
+ std::vector<content_t> c_wherein; // the nodes to be placed in
+ u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
+ s16 clust_num_ores; // how many ore nodes are in a chunk
+ s16 clust_size; // how large (in nodes) a chunk of ore is
+ s16 height_min;
+ s16 height_max;
+ u8 ore_param2; // to set node-specific attributes
+ u32 flags; // attributes for this ore
+ float nthresh; // threshhold for noise at which an ore is placed
+ NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
+ Noise *noise;
+
+ Ore() {
+ c_ore = CONTENT_IGNORE;
+ np = NULL;
+ noise = NULL;
+ }
+
+ virtual ~Ore();
+
+ void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+};
+
+class OreScatter : public Ore {
+ ~OreScatter() {}
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreSheet : public Ore {
+ ~OreSheet() {}
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+Ore *createOre(OreType type);
+
+
+#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <fstream>
+#include "mg_schematic.h"
+#include "mapgen.h"
+#include "map.h"
+#include "mapblock.h"
+#include "log.h"
+#include "util/numeric.h"
+#include "util/serialize.h"
+#include "serialization.h"
+#include "filesys.h"
+
+FlagDesc flagdesc_deco_schematic[] = {
+ {"place_center_x", DECO_PLACE_CENTER_X},
+ {"place_center_y", DECO_PLACE_CENTER_Y},
+ {"place_center_z", DECO_PLACE_CENTER_Z},
+ {NULL, 0}
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+DecoSchematic::DecoSchematic()
+{
+ schematic = NULL;
+ slice_probs = NULL;
+ flags = 0;
+ size = v3s16(0, 0, 0);
+}
+
+
+DecoSchematic::~DecoSchematic()
+{
+ delete []schematic;
+ delete []slice_probs;
+}
+
+
+void DecoSchematic::updateContentIds()
+{
+ if (flags & DECO_SCHEM_CIDS_UPDATED)
+ return;
+
+ flags |= DECO_SCHEM_CIDS_UPDATED;
+
+ for (int i = 0; i != size.X * size.Y * size.Z; i++)
+ schematic[i].setContent(c_nodes[schematic[i].getContent()]);
+}
+
+
+void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p)
+{
+ ManualMapVoxelManipulator *vm = mg->vm;
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (size.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (size.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (size.Z + 1) / 2;
+
+ u32 vi = vm->m_area.index(p);
+ content_t c = vm->m_data[vi].getContent();
+ if (!CONTAINS(c_place_on, c))
+ return;
+
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
+
+ blitToVManip(p, vm, rot, false);
+}
+
+
+int DecoSchematic::getHeight() {
+ return size.Y;
+}
+
+
+std::string DecoSchematic::getName() {
+ return filename;
+}
+
+
+void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement)
+{
+ int xstride = 1;
+ int ystride = size.X;
+ int zstride = size.X * size.Y;
+
+ updateContentIds();
+
+ s16 sx = size.X;
+ s16 sy = size.Y;
+ s16 sz = size.Z;
+
+ int i_start, i_step_x, i_step_z;
+ switch (rot) {
+ case ROTATE_90:
+ i_start = sx - 1;
+ i_step_x = zstride;
+ i_step_z = -xstride;
+ SWAP(s16, sx, sz);
+ break;
+ case ROTATE_180:
+ i_start = zstride * (sz - 1) + sx - 1;
+ i_step_x = -xstride;
+ i_step_z = -zstride;
+ break;
+ case ROTATE_270:
+ i_start = zstride * (sz - 1);
+ i_step_x = -zstride;
+ i_step_z = xstride;
+ SWAP(s16, sx, sz);
+ break;
+ default:
+ i_start = 0;
+ i_step_x = xstride;
+ i_step_z = zstride;
+ }
+
+ s16 y_map = p.Y;
+ for (s16 y = 0; y != sy; y++) {
+ if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
+ myrand_range(1, 255) > slice_probs[y])
+ continue;
+
+ for (s16 z = 0; z != sz; z++) {
+ u32 i = z * i_step_z + y * ystride + i_start;
+ for (s16 x = 0; x != sx; x++, i += i_step_x) {
+ u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
+ if (!vm->m_area.contains(vi))
+ continue;
+
+ if (schematic[i].getContent() == CONTENT_IGNORE)
+ continue;
+
+ if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
+ continue;
+
+ if (!force_placement) {
+ content_t c = vm->m_data[vi].getContent();
+ if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+ continue;
+ }
+
+ if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
+ myrand_range(1, 255) > schematic[i].param1)
+ continue;
+
+ vm->m_data[vi] = schematic[i];
+ vm->m_data[vi].param1 = 0;
+
+ if (rot)
+ vm->m_data[vi].rotateAlongYAxis(ndef, rot);
+ }
+ }
+ y_map++;
+ }
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement)
+{
+ assert(schematic != NULL);
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ Rotation rot = (rotation == ROTATE_RAND) ?
+ (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
+
+ v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+ v3s16(size.Z, size.Y, size.X) : size;
+
+ if (flags & DECO_PLACE_CENTER_X)
+ p.X -= (s.X + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Y)
+ p.Y -= (s.Y + 1) / 2;
+ if (flags & DECO_PLACE_CENTER_Z)
+ p.Z -= (s.Z + 1) / 2;
+
+ v3s16 bp1 = getNodeBlockPos(p);
+ v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
+ vm->initialEmerge(bp1, bp2);
+
+ blitToVManip(p, vm, rot, force_placement);
+
+ std::map<v3s16, MapBlock *> lighting_modified_blocks;
+ std::map<v3s16, MapBlock *> modified_blocks;
+ vm->blitBackAll(&modified_blocks);
+
+ // TODO: Optimize this by using Mapgen::calcLighting() instead
+ lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
+ map->updateLighting(lighting_modified_blocks, modified_blocks);
+
+ MapEditEvent event;
+ event.type = MEET_OTHER;
+ for (std::map<v3s16, MapBlock *>::iterator
+ it = modified_blocks.begin();
+ it != modified_blocks.end(); ++it)
+ event.modified_blocks.insert(it->first);
+
+ map->dispatchEvent(&event);
+}
+
+
+bool DecoSchematic::loadSchematicFile(NodeResolver *resolver,
+ std::map<std::string, std::string> &replace_names)
+{
+ content_t cignore = CONTENT_IGNORE;
+ bool have_cignore = false;
+
+ std::ifstream is(filename.c_str(), std::ios_base::binary);
+
+ u32 signature = readU32(is);
+ if (signature != MTSCHEM_FILE_SIGNATURE) {
+ errorstream << "loadSchematicFile: invalid schematic "
+ "file" << std::endl;
+ return false;
+ }
+
+ u16 version = readU16(is);
+ if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
+ errorstream << "loadSchematicFile: unsupported schematic "
+ "file version" << std::endl;
+ return false;
+ }
+
+ size = readV3S16(is);
+
+ delete []slice_probs;
+ slice_probs = new u8[size.Y];
+ if (version >= 3) {
+ for (int y = 0; y != size.Y; y++)
+ slice_probs[y] = readU8(is);
+ } else {
+ for (int y = 0; y != size.Y; y++)
+ slice_probs[y] = MTSCHEM_PROB_ALWAYS;
+ }
+
+ int nodecount = size.X * size.Y * size.Z;
+
+ u16 nidmapcount = readU16(is);
+
+ for (int i = 0; i != nidmapcount; i++) {
+ std::string name = deSerializeString(is);
+ if (name == "ignore") {
+ name = "air";
+ cignore = i;
+ have_cignore = true;
+ }
+
+ std::map<std::string, std::string>::iterator it;
+
+ it = replace_names.find(name);
+ if (it != replace_names.end())
+ name = it->second;
+
+ resolver->addNodeList(name.c_str(), &c_nodes);
+ }
+
+ delete []schematic;
+ schematic = new MapNode[nodecount];
+ MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
+ nodecount, 2, 2, true);
+
+ if (version == 1) { // fix up the probability values
+ for (int i = 0; i != nodecount; i++) {
+ if (schematic[i].param1 == 0)
+ schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
+ if (have_cignore && schematic[i].getContent() == cignore)
+ schematic[i].param1 = MTSCHEM_PROB_NEVER;
+ }
+ }
+
+ return true;
+}
+
+
+/*
+ Minetest Schematic File Format
+
+ All values are stored in big-endian byte order.
+ [u32] signature: 'MTSM'
+ [u16] version: 3
+ [u16] size X
+ [u16] size Y
+ [u16] size Z
+ For each Y:
+ [u8] slice probability value
+ [Name-ID table] Name ID Mapping Table
+ [u16] name-id count
+ For each name-id mapping:
+ [u16] name length
+ [u8[]] name
+ ZLib deflated {
+ For each node in schematic: (for z, y, x)
+ [u16] content
+ For each node in schematic:
+ [u8] probability of occurance (param1)
+ For each node in schematic:
+ [u8] param2
+ }
+
+ Version changes:
+ 1 - Initial version
+ 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
+ 3 - Added y-slice probabilities; this allows for variable height structures
+*/
+void DecoSchematic::saveSchematicFile(INodeDefManager *ndef)
+{
+ std::ostringstream ss(std::ios_base::binary);
+
+ writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
+ writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
+ writeV3S16(ss, size); // schematic size
+
+ for (int y = 0; y != size.Y; y++) // Y slice probabilities
+ writeU8(ss, slice_probs[y]);
+
+ std::vector<content_t> usednodes;
+ int nodecount = size.X * size.Y * size.Z;
+ build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
+
+ u16 numids = usednodes.size();
+ writeU16(ss, numids); // name count
+ for (int i = 0; i != numids; i++)
+ ss << serializeString(ndef->get(usednodes[i]).name); // node names
+
+ // compressed bulk node data
+ MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
+ nodecount, 2, 2, true);
+
+ fs::safeWriteToFile(filename, ss.str());
+}
+
+
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+ std::vector<content_t> *usednodes)
+{
+ std::map<content_t, content_t> nodeidmap;
+ content_t numids = 0;
+
+ for (u32 i = 0; i != nodecount; i++) {
+ content_t id;
+ content_t c = nodes[i].getContent();
+
+ std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
+ if (it == nodeidmap.end()) {
+ id = numids;
+ numids++;
+
+ usednodes->push_back(c);
+ nodeidmap.insert(std::make_pair(c, id));
+ } else {
+ id = it->second;
+ }
+ nodes[i].setContent(id);
+ }
+}
+
+
+bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2)
+{
+ ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+ v3s16 bp1 = getNodeBlockPos(p1);
+ v3s16 bp2 = getNodeBlockPos(p2);
+ vm->initialEmerge(bp1, bp2);
+
+ size = p2 - p1 + 1;
+
+ slice_probs = new u8[size.Y];
+ for (s16 y = 0; y != size.Y; y++)
+ slice_probs[y] = MTSCHEM_PROB_ALWAYS;
+
+ schematic = new MapNode[size.X * size.Y * size.Z];
+
+ u32 i = 0;
+ for (s16 z = p1.Z; z <= p2.Z; z++)
+ for (s16 y = p1.Y; y <= p2.Y; y++) {
+ u32 vi = vm->m_area.index(p1.X, y, z);
+ for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
+ schematic[i] = vm->m_data[vi];
+ schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
+ }
+ }
+
+ delete vm;
+ return true;
+}
+
+
+void DecoSchematic::applyProbabilities(v3s16 p0,
+ std::vector<std::pair<v3s16, u8> > *plist,
+ std::vector<std::pair<s16, u8> > *splist)
+{
+ for (size_t i = 0; i != plist->size(); i++) {
+ v3s16 p = (*plist)[i].first - p0;
+ int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
+ if (index < size.Z * size.Y * size.X) {
+ u8 prob = (*plist)[i].second;
+ schematic[index].param1 = prob;
+
+ // trim unnecessary node names from schematic
+ if (prob == MTSCHEM_PROB_NEVER)
+ schematic[index].setContent(CONTENT_AIR);
+ }
+ }
+
+ for (size_t i = 0; i != splist->size(); i++) {
+ s16 y = (*splist)[i].first - p0.Y;
+ slice_probs[y] = (*splist)[i].second;
+ }
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MG_SCHEMATIC_HEADER
+#define MG_SCHEMATIC_HEADER
+
+#include <map>
+#include "mg_decoration.h"
+#include "util/string.h"
+
+class Map;
+class Mapgen;
+class ManualMapVoxelManipulator;
+class PseudoRandom;
+class NodeResolver;
+
+/////////////////// Decoration flags
+#define DECO_PLACE_CENTER_X 1
+#define DECO_PLACE_CENTER_Y 2
+#define DECO_PLACE_CENTER_Z 4
+#define DECO_SCHEM_CIDS_UPDATED 8
+
+
+#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_FILE_VER_HIGHEST_READ 3
+#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
+
+#define MTSCHEM_PROB_NEVER 0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
+
+extern FlagDesc flagdesc_deco_schematic[];
+
+class DecoSchematic : public Decoration {
+public:
+ std::string filename;
+
+ std::vector<content_t> c_nodes;
+
+ u32 flags;
+ Rotation rotation;
+ v3s16 size;
+ MapNode *schematic;
+ u8 *slice_probs;
+
+ DecoSchematic();
+ ~DecoSchematic();
+
+ void updateContentIds();
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ virtual int getHeight();
+ virtual std::string getName();
+
+ void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement);
+
+ bool loadSchematicFile(NodeResolver *resolver,
+ std::map<std::string, std::string> &replace_names);
+ void saveSchematicFile(INodeDefManager *ndef);
+
+ bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
+ void placeStructure(Map *map, v3s16 p, bool force_placement);
+ void applyProbabilities(v3s16 p0,
+ std::vector<std::pair<v3s16, u8> > *plist,
+ std::vector<std::pair<s16, u8> > *splist);
+};
+
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+ std::vector<content_t> *usednodes);
+
+
+#endif
#include "tool.h"
#include "serverobject.h"
#include "porting.h"
-#include "mapgen.h"
+#include "mg_schematic.h"
+#include "noise.h"
#include "json/json.h"
struct EnumString es_TileAnimationType[] =
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "emerge.h"
+#include "mg_biome.h"
+#include "mg_ore.h"
+#include "mg_decoration.h"
+#include "mg_schematic.h"
#include "mapgen_v7.h"
#include "main.h"
#include "log.h"
#include "craftdef.h"
#include "emerge.h"
#include "mapgen.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_abm.h"