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Leafdecay: Do not restart aready running timers
author
paramat
<mat.gregory@virginmedia.com>
Thu, 30 Mar 2017 04:06:49 +0000
(
05:06
+0100)
committer
paramat
<mat.gregory@virginmedia.com>
Tue, 11 Apr 2017 02:57:07 +0000
(
03:57
+0100)
mods/default/functions.lua
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diff --git
a/mods/default/functions.lua
b/mods/default/functions.lua
index 8e9132d039be6ad246d5436b2086a0b16740e250..2268263e43f7d09ae618add288bb9e556d432ecf 100644
(file)
--- a/
mods/default/functions.lua
+++ b/
mods/default/functions.lua
@@
-330,8
+330,9
@@
local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
- if node.param2 == 0 then
- minetest.get_node_timer(v):start(math.random(20, 120) / 10)
+ local timer = minetest.get_node_timer(v)
+ if node.param2 == 0 and not timer:is_started() then
+ timer:start(math.random(20, 120) / 10)
end
end
end